Mods for Minecraft 1.15.1

Discover some of the wonderful mods for Minecraft version 1.15.1. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.

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MixerLogger

This is a tool used for debugging modpacks which scans your mods for mods which have annotations associated with common Mixer APIs such as SpongeMixin, Tuna-Bytes (soon), PizzaMixin(soon), and AssistMixer(soon) as well as some Aspect Orientated Programming APIs. For all the files that meet these criterias, it lists the name, the jar file it is in, the known targets (except for ones which do not specify the targets in the file itself like AssistMixer), the Class References, the Method References, and the Field References, with the possibility to add even more information in the future. On launchers which support System.out.println it will show the information in the console, the logs are also saved in (.)minecraft/logs/MixerLogger.log so you can access it. This is helpful if you are making a very large modpack and one of these breaks the game, this will allow you to have a better idea where it can be coming from. It loads itself before or during SpongeMixin or similar tools in most cases. The code for this is largelly loader independent meaning with a basic entrypoint it can be supported on most loaders and even most games in Java. Same Jar is used in more than 1 loader. Should work with Abstraction layer mods like Special Compatibility Operation, NeoFromTheMatrix, or Sintrya Connector just fine.The logs will be a tiny bit hard to read, but ideally anyone who is using this will be using ⌘+F or Ctrl+F to find specific peices of information. An example of a individual mixer class's info is as followsClass Name: net.fabricmc.fabric.mixin.client.model.BakedModelManagerMixinTargets: [net.minecraft.class_1092]ClassRef: [net.minecraft.class_1087, org.spongepowered.asm.mixin.Mixin, java.util.Map, net.minecraft.class_1092, net.fabricmc.api.Environment, net.fabricmc.fabric.mixin.client.model.BakedModelManagerMixin, net.fabricmc.api.EnvType, org.spongepowered.asm.mixin.Shadow, java.lang.Object, net.fabricmc.fabric.impl.client.model.BakedModelManagerHooks, net.minecraft.class_2960]MethodRef: [java.util.Map.get(Ljava/lang/Object;)Ljava/lang/Object;]FieldRef: [net.fabricmc.fabric.mixin.client.model.BakedModelManagerMixin.field_5408:Ljava/util/Map;]Originating JAR: fabric-api-0.75.1+1.19.2.jar-------------------- But it can be more daunting for much larger ones LimitationsAt the moment only Sponge Mixin is supported but others are soon planned and we also plan to list more info about modified methods and RefMap parsing. This also only goes 1 level deep for nested jars and javassist is bundled (which could conflict with a few mods but most other mods run AFTER this one so you would already have your information by the time such package conflict could happen). This only scans existing Mixer classes not ones created during runtime. This can make the game possibly unstable and also makes the game take longer to load so if you are not using it I would not suggest keeping it in your mods folder. Also atm only the folder called "mods" is supported but this will change. Platform support.FeatureCreepFeatureCreep 4.0 Pre Release 18 will come with this built in but it will need to be enabled in the FeatureCreep config (in the etc directory in your Minecraft Folder). However this jar supports FeatureCreep 4 Pre Release 17 to an extent if not being run on one of the other mentioned platforms. If you are on MCForge and have FeatureCreep this mod will confict due to both having the same packages at least on 1.17 due to Module changes. On platforms which do not come with SpongeMixin or a supported mixer it will need to be installed normally. The FeatureCreep built-in version will be the best maintained. The Pre-17 and earlier version of the mod will duplicate on Pre-18 or newer and is generally unsupported. Works on games outside of Minecraft written in Java and can be used on other loaders like LiteLoader and Rift and NeoForge and possibly older versions of MC Forge if FeatureCreep is installed. MinecraftForgeShould work on 1.17+, 1.16.5 and earlier has changes in the ITransformationService making it hard to do in the same file. FabricMCShould work on any version and in non-Minecraft games. May work on QuiltMC and other FabricMC derivatives but it is untested. Legacy and Cursed Legacy Fabric should also work. 

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Launchers

Vertical Travel in Minecraft Made Easy with the Launchers ModDiscover how the Launchers mod revolutionizes vertical travel in Minecraft, providing an effortless and exciting experience. Say goodbye to tedious methods and unnecessary space as you soar to new heights with these powerful piston-like launchers.Vertical travel in Minecraft can be challenging, but with the Launchers mod, it becomes a breeze. From simple soul sand water elevators to complex minecart-based redstone elevators, players have various options. However, these complex methods can be time-consuming and confusing for regular Minecraft players. That's where the Launchers mod comes in, offering a convenient solution.The Launchers mod introduces unique "launcher blocks" that propel players to different heights depending on their type. Resembling pistons, these launchers are powered by redstone. By standing on the extending face of a launcher block and activating it with a button or lever, players are launched into the sky. This feature is particularly advantageous for players who frequently use elytras. Additionally, stacking multiple launchers allows for even greater heights.To get a glimpse of what the Launchers mod has to offer, check out the accompanying screenshots. Whether you prefer Forge or Fabric, there are versions available for both platforms. Below, you'll find the download links. Ensure a smooth installation process by carefully reading the provided instructions to avoid any errors while using the mod.

MinecraftStorage

Zombie Horse Spawn

Zombie Horses have existed in the game for a very very long time, but have you ever seen one in your survival world? I bet you haven't. Because these horses do not spawn naturally in vanilla survival Minecraft. To summon them, you have to either rely on commands or use spawn eggs. These Zombie Horses are one of the fastest modes of transport in the game and they do not even need to be tamed. It's a shame that they cannot be obtained in survival mode.With the Zombie Horse Spawn mod, you can tweak your game so that these horses spawn naturally in survival mode. And even with this mod installed, the chances of coming across one is very less. Their rarity can be tweaked in the config file.Take a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions CAREFULLY to avoid any errors.

MinecraftStorage

Mob Sunscreen

Mob Sunscreen is a simple mod that allows you to prevent certain mobs of your choice from burning in daylight. This will help make the game more challenging as you will now have to fight mobs and prevent death during daytime too.Take a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions CAREFULLY to avoid any errors.

MinecraftStorage

BisectHosting Server Integration Menu

BisectHosting Server Integration Menu is a mod which allows you to quickly startup a Minecraft server with BisectHosting directly within Minecraft Itself. BisectHosting is a popular Minecraft Server host which is commonly sponsoring various Minecraft mods and helping the community. They like some other Minecraft server hosts (like CreeperHost), have various mods to work with the game, however theirs may be one of the easiest to quickly startup a server with. The mod is mostly for Modpack developers to do advertising with rather than a tool that is actually useful for players. When you go to the multiplayer screen you will see a section at the top that says Need a server? Clicking on this fills out a screen that makes you select a pre-existing modpack from a platform or a loader and then lets you fill out information about the specs you need and brings you to the bisect hosting checkout page. This can also fill out a config file. The ideal way to do this is if you are a modpack maker you will go to the config, and in MC Forge go to config/bhmenu-client.toml or on FabricMC /config/bhmenu/bhmenu-client.properties and then fill out the info about the Title and Description and the Partner ID (which can be found at the console) and the Modpack ID (which can also be found at the console). Filling this config out makes it easier for a player of a modpack to just click on the link and automatically have the ability to have the pack selected. The bisect hosting mod does not appear to just let you upload your existing playset to the plan automatically but rather as just a way to get a new server with an existing modpack which making it more of an option for affiliates to put in their modpacks than a tool for players to actually use (at the end of the day you just end up back on their website). BisectHosting is known for their advertising and sponsorships, they are the Raid: Shadow Legends of Minecraft modding, they advertise a lot. Their prices are not too good, you would be better off going for something like SparkedHost if you cared about price, but if you want to support creators BisectHosting could be a good option if you use the creator’s code. Using a creator’s code can also get you a discount in the beginning.

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Cardinal Components

Cardinal Components API is an API which is used to attach data to objects to help interact with various parts of the game. This can help make mod creation easier and the mods more compatible. Not only can this be used for new things but you are also able to attach it to vanilla classes to make more changes. Your data will automatically save once implements and there is a helper interface to help with the data. The API by itself is very customisable and lightweight and uses ASM-generated extensions for some of the tweaks. There is a wiki, a GitHub, and lots of Javadoc to help developers use the mod. For players, the mod does not do anything on the surface, but is required for some mods to run, and pre-bundled in many other mods. Some mods which use Cardinal Components are:Age of ExileAir  HopAncient PuzzlesAnti  Mob FarmAstromineBag     of holdingBewitchmentBlack  HoleBosses  of Mass DestructionCodeLyoko: LegacyCraftable Utilities Death  FinderDon’t  SleepDungeons  of ExileEasy Shulker BoxesEldritch MobsEman’s Dynamic DifficultyFat ChickenHex  CastingHexalImmortalityLibrary of ExileLinking  BooksMCDoomMiskatonic MysteriesMorelotasNumismatic  OverhaulPublic GUI AnnouncementSomnia AwokenTargetingAPIThe BumblezoneTraveler’s BackpackTropicraft: An Unofficial UpdateAnd Many moreMany mods on Fabric or Quilt require Cardinal, but some mods bundle it Jar in Jar or other formats so you do not always need to install it manually. For developers, the wiki comes with lots of useful information about developing with it, but so far the mod is only for Fabric and its derivatives so you will need to change your code if you also want to work on MC Forge. The mod is commonly used for configs.

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Clickable advancements[Forge/Fabric]

Clickable advancements[Forge/Fabric] is a mod which makes it so when you can an achievement/advancement you are able to click on it in the chat and go to the screen.In the vanilla game, despite the achievement notification looking like it would be clickable and the text in the chat looking like it would be clickable, they are not, so if you go to click on them nothing happens, this can be especially bad if you do not know where to look or wanted to know what the achievement is for or what you can do next and which can be even worse when a modpack you are playing has multiple achievement trees.This mod allows you to click on the achievement links in the chat, when you get an achievement you will often get a chat message telling you about it, and the chat message will often have the name of the achievement in a colour such as green. This is what you click and get there. Sadly the notification still does not seem clickable by default, but the chat message is often better anyhow as it stays for longer instead of disappearing after a few seconds as the notification does. By default there are some achievements which are not shown in the chat by default, this enables most of them to show in chat in the config, but the setting often needs to be turned on manually.This is a very good addition for many modpacks especially kitchen sink modpacks which add a lot of mods without a central theme which can be hard for some to navigate even with advancements. Often in modpacks advancements are ignored, partly because of their inaccessibility, but this lowers it just a little bit making it just a little easier to see the advancements, though it is not always worth the time to see every advancement though.

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Inventory Profiles Next

Inventory Profiles Next is an inventory sorting mod that provides a button in your inventory for helping you do various sorting tasks. Here is an explanation of what many of the buttons do and their locations in the Inventory Graphical User Interface.Overlay     Configuration Screen – Found on the top Left by default and lets     you change many settings and even see some of the in-game code class     names.General     Configuration Screen – Found directly under the Overlay     Configuration Screen is where you go to edit most of the stuff about     the mod including text files, sort orders, and many more. The mod is     extremely configurable.Sort     Inventory Button – Looks like a Z, found in a set of 3 buttons     found in inventories and it helps you sort the items in order     without gaps. Does not affect items in the HUD barSort     Inventory in Columns – Next to the Sort Inventory Button, it sorts     related items such as different types of stone-related blocks in     columns. Does not affect items in the HUD bar.Sort     Inventory in Rows – Next to the Column sort, but does in rows,     though has a weird layout sometimes. Does not affect items in the     HUD bar.On the chests next to the last 3 buttons you should see another icon that gives you keyboard shortcuts. Keyboard shortcuts can be configured and are mainly used for these things:Ability     to also include the Hotbar/Hud Bar in movingOnly     fill the chest up enough to fill existing stacks without creating     new ones   Move     only the same type of items as the type selected (some arrow-based     mods do this with an Arrow Click) Move     all Items into the chestThe keyboard shortcuts can be quite useful for some stuff, though in some ways better Buttons could be better like they have in Wurst for chests, the keyboard is often faster though, but harder to remember for some.The mod is highly configurable and uses libIPN for a lot of the config and has a great and very detailed GUI config screen to configure many of the smallest details with good visuals, it is more detailed than average GUI config systems.There are also many other things the mod can do such as replacing almost broken tools and locking item slots. The mod is client-side only and does not need to be installed on the server to work.It is important to note that this mod does not do everything done by inventory tweaks and it is either recommended you install them together to get both of the functionalities or install InvTweaks Emu for IPN to emulate many of the shortcuts. There is also a mod called IPN Rejects which is an addon which adds things that the author decided not to include in the base mod. The mod also highlights items you are hovering over green or items that would be included in an operation you are doing that involves multiple similar items.Requires libIPN and Fabric Language Kotlin.

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libIPN

libIPN (library Inventory Profiled Next) is a library used by Inventory Profiled Next and some other mods by the same author (though you are allowed to use it for your mods).There are many APIs this library contains used for various things like configs and GUI, here are some of the many things libIPN helps you do:    Logging     (With Debug and Trace)   Talking     with the player directly   Rendering Colours    Text    Textures    Data     parsing of various formats such as indents   SemBerInformation     ManagementMaths     and Physics and GeometryDebuggingLayoutsWidgetsToolTipsPath     Validation and writingMayThrow     annotationsWeighted     AlgorithmsLots     of AbstractionChanges     to the ControlsEntity     AbstractionItemsAliasesAnd     so much moreIt runs on Both MC Forge and FabricMC + Derivatives (though some like Quilt may have some issues if the issues can not be reproduced on Fabric). The author still maintains older versions going back to 1.16 and uses a lot of shared code among each of the versions making it good for projects which want to be on many versions with not much change.It is important to keep a few things in mind. First of all, the library is written in Kotlin, which will limit its use in Java in some ways, and it will require a language adapter like Fabric Language Kotlin. Kotlin may also be harder to read for many Java-first programmers and reading it may be harder. The mod is also undocumented, with the official page not even saying all the functionality, the mod is supposed to be used with mirinimi’s mods, mostly the ones related to inventory profiled next. IPN Rejects (a mod which adds things that were originally declined from the main Inventory Profiles Next) also uses this library. LibIPN is commonly used by many modpacks big and small, like Colonies Universalis – Updated. Though if you do know how to use it there is a chance you can get some benefit from it, it is a little similar to architectury.

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Fabric Language Kotlin

Fabric Language Kotlin is one of the many Fabric Language adapters for Kotlin. Language adapters let you write mods in programming languages other than pure Java (often but not always JVM-based languages). There are many big Fabric mods which use Kotlin includingAdorn    Inventory Tweaks    AE Additions – ExtraCells2 ForkBountiful DeftuLib    Hex     Casting   Industrial     Revolution    Inventerio   Kambrik    Lakeside    LibrarianLib    Level Up HP MirageFairy2023    Ping Wheel    Plethora Peripherals    Roughly Enough Trades    Roughly Enough Loot Tables    RSWires    TerrarianSlimes    Woods and MiresZoomify and many more. Kotlin is primarily a JVM-based programming language like Groovy or Scala and is in many ways considered a newer Scala (though Scala is still being developed), though it does not only compile to JVM, it can also compile to native or to JavaScript or even its own bytecode format. Fabric Language Kotlin is meant to be used with the JVM variant though.Kotlin as mentioned before has some in common with Scala and a little in common with Crystal. Kotlin Language is a must-use for many people, many people really like it, while others do not. One issue you have is if you use Kotlin you may have compatibility issues with lesser-known tool chains that you may port your mod too. But if you want to use Kotlin because you prefer it you can use this language adapter. There are reasons to prefer Kotlin if you like some of the features or if you want to also do things like Android development (which has recently started to recommend Kotlin over Java which it had previously). If you use Kotlin it is suggested you use IntelliJ because they are made by the same company and eclipse does not have quite as good of support for it.For players, you should be able to just install the mod in your mods folder. If you are a developer you will need to take extra steps and requires the user already know a little bit about using Kotlin with Gradle (but Groovy DSL can still be used unless you want Kotlin DSL). FabricMC has a tutorial which can be used with basic instructions about getting started. Fabric Language Kotlin does not rely on any specific version of Minecraft, just on Fabric loader.

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Skin Layers 3D (Fabric/Forge)

Skin Layers 3D (Fabric/Forge) is a mod which makes player skins 3D. Many skins have different appearances which contain things like glasses or other textures which can look different in a 3D mode. Skin Layers 3D adds new detail by automatically converting your skin to 3D. Some elements will stay the same while others can see a huge difference. Steve’s skin for example does not have very much change, while other more detailed skins can have giant notability. The skin in the picture is a default skin from TL skin and cape and looking closely you can see some 3D elements. While there may be some 3D elements in some normal skins without this mod, this mod enhances them.The mod works with normal Minecraft skins but it may work better on a better-optimised skin. The mod automatically converts back to 2D when within 12 blocks to improve performance. You can disable the 3D skin in Options > Skin Customisation It takes advantage of the fact that there are 2 layers within the game by default and makes the last one 3D. This currently only works on players, the authors said they may consider making it work on mobs and armour in the future. Some things that are transparent like glasses are accounted for. The mod is actually fairly lightweight and not all that complicated code-wise.SkinLayers 3D does not have any dependencies and works with most mods, including performance and visual mods. There are some mods that are known not to work though, such as HD Skins and Epic Flight Mod. The mod is client-side only so does not need to be installed on the server. The mod used the tr7zw Protective License.

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TL skin and cape

TL skin and cape is a mod for Minecraft which adds integration with TLauncher and accounts for the use of Skins and Capes. TLauncher is one of the most popular launchers and also one of the best ones. Tlauncher has a large array of features and skins and capes are one of them. This mod is only officially supported on Tlauncher on supported configurations, it may work on other launchers with your TL account or on unsupported versions, but it is not guaranteed.The skins and capes you have will be viewable by other players, but it is recommended that they have the mod installed also. It is possible to use without a TL account, and you will automatically get a skin selected many times even when you do not ask for one, but to get the most use you should preferably have a Tlauncher account, if you want even more features you can use Tlauncher Premium (though it is not available in the US or Canada). One issue is if you use a Mojang account or just play the game without an account at all in offline mode (you will get a default skin, there are many like the ones shown and others like a Zelda-style one), you may be sometimes automatically given a skin, or in some cases even if you use Minecraft Premium you may not have access to your Mojang/Microsoft Skin. Additionally, in Vanilla the mod auto installs and the Vanilla game when run from Tlauncher calls itself modded.The mod is available on a wide range of platforms officially, such asMC  Forge MC Forge Optifine    Optifine    Forge LiteLoaderOptiForgeLiteLoader FabricMC (but not yet officially FabricSodium)Vanillaand more going back a pretty long time.You may also get the mod to work on more platforms, such as Fabric derivatives such as QuiltMC, but it is not officially supported and may have issues. In most cases, the mod will install automatically. If in Tlauncher you have access to the little blue TL Logo next to the version, that means TL Skin and cape should install automatically, you will just get a prompt asking you about your skin while trying to launch.If you want to configure your character you should get a Tlauncher account and then you can download skins, HD Skins, capes, animated capes, and more from their website or other cape and skin websites. You can download a wide range of capes including the Russian flag, Optifine, Minecon, and many other capes and skins. You can even search skins by a Mojang or Tlauncher username. Do note though that if you need an animated cape you should use a Tlauncher Premium account (Which is not the same as a Mojang Premium account and does not let you play on online mode servers like Hypixel).Many of these functionalities are more advanced and convenient than what Microsoft do. It is also very useful when someone can't pay for the game or have issues downloading. Tlauncher has been very good at making the game accessible to places that are under sanctions and can not download things like Java or buy the game by providing some of this stuff on their servers. Tlauncher is a spreader of freedom, equality and truth. It is also one of the easiest Launchers to use and very good with older and more obscure versions and clients or mod loaders. It is also one of the most popular launchers, the 1st 3rd party launcher I used and one of the top-ranking on search engines. The discord server got thousands of members within the 1st day and has more users than most launcher discords including PrismMC, PolyMC, MultiMC, GDLauncher, TL Legacy and others. It is partly known for its ability to play for free, though many big servers do not support offline accounts, many smaller ones, especially in the Spanish-speaking world do. TL does seem to also be very popular there.There is common misinformation about TL and TL Skin and Cape being malware, but this is untrue, we looked at the skin and cape mod ourselves and did not see malware and the methods used by the people claiming it is a virus are untrustworthy and have been debunked by the people at Tlauncher (it is even safer than Discord and most of the people who claimed it was malware are on Windows systems using the exe and not the jar for whatever reason, so this argument would be less valid if you use the jar and are not on windows anyhow.) and are likely done by Tlauncher’s competitors, as in general Tlaucher gets lots of slanders all around the community.Does not need Fabric API on Fabric

mchoarder

LazyDFU

LazyDFU is a startup performance mod for newer versions of Minecraft. In recent versions of Minecraft especially the startup times have gone up a large amount. It used to be the game could load up in under a second and not take up many cores, now the game even in vanilla (it is much worse in modded, especially in MC Forge instances) takes a long and in recent versions the CPU also goes up very high unless you have too little ram for the number of cores you have (we will cover why in a bit). LazyDFU, and similar mods, fix and reduce these issues. This mod is very lightweight (just overwriting a method with a blank version) and highly compatible (the old version works from 1.14-1.18.2 with basically no changes).Around 1.14 (when the mod came out, the changes are almost certainly older possibly pre-1.13) Mojang was doing massive changes to the internal world generator, and Mojang needed to migrate older worlds. So in order to do this they run the worlds through DFU and sets rules to convert the worlds (even if you do not convert any of them). This Makes it slower and takes up all your cores no matter how many you have in most cases (except when there are very few worlds or you have a powerful CPU but not much ram and the system chocks on that and just does not take full advantage of the CPU). Much of the caching code in the game is inefficient, especially when caching when most worlds do not need to be cached. This mod overwrites the method that tells the game to run these with very simple bytecode manipulation of just overwriting the method telling the game to run these rules. Some versions do other stuff. The mod also seems to make the game run faster even after the loading screen initialises (though this could be due to other mods and fabric and newer versions of forge even are pretty good at this).In 1.19 Mojang made changes to the server side which limits the need for LazyDFU on the server, but the client still needs it more and even than before the issue was still primarily with the client.IT IS IMPORTANT TO NOTE: The main changes that LazyDFU and some other similar mods change make loading old worlds unstable. If you want to load an old world it is suggested you disable this mod. Though LazyDFU does officially let you load DFU rules when needed, it just skips the cache. It is likely to be compatible with most mods, though it may have some overwrite conflicts with other DFU (Data Fixer Upper) related mods.Many similar or complementary mods exist, including a partially official fork called Lazy DataFixerUpper(LazyDFU) [FORGE] which is for MC Forge, though makes a few changes.

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Roughly Enough Resources

Roughly Enough Resources is an addon for the popular mod Roughly Enough Items (REI), which adds a variety of useful tabs to the REI interface. It is still possible to get the Roughly Enough Resources (REI) tabs in the traditional REI interface. It is important to note that while Roughly Enough Resources does work with modded content, custom-made solutions may not be able to integrate with it. Therefore, modders may need to do custom work to make their mods compatible with Roughly Enough Resources.  It also displays both to and from trades, making it easy to see what you can do with an item. The Mob Drops tab shows the items dropped by mobs when they die and can be accessed with the spawn egg. The Block Drops tab is similar to Mob Drops, but it is for blocks. Plant Drops can be accessed by right-clicking a seed, and it displays the plant's growth stages, the items it. It is accessed with left click, meaning it could have some slight issues with Cheat mode. It can be remapped though.This is an unofficial port of Just Enough Resources (JER) (An addon for Just Enough Items) which is a successor to Not Enough Resources (NER) (An add-on for Not Enough Items). In many cases Roughly Enough Items has a better User Interface than Just Enough Items, making Roughly Enough Resources a better alternative to Just Enough Resources some of the devs of Roughly Enough Resources (such as shedaniel) are also developers of Roughly Enough Items, Architectury (Required), and Cloth Config (Required). Many of the details are also better than Just Enough Resources in many ways. Additionally, Just Enough Items was only recently ported to Fabric (in the 1.19 era when it is still in alpha or beta) so for older versions of Fabric Roughly Enough Items ( and its addons) would be preferred for Fabric before 1.19 or in instances where you want both to have the same version. Roughly Enough Items (but not RER) has a Rift version also.This does not show villager trades. Instead you have to use a separate mod called Roughly Enough Trades

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Cloth Config API

Cloth Config API (also Auto Config) is a config API that allows the player to change the config of the game from Within the Game’s GUI. It is one of the most popular config APIs, and it is made by shedaniel, the author of Architectury API and Roughly Enough Items, and other big names. They have excellent documentation for Developers and are lightweight for players. There are also similar APIs, such as Cloth API, a general-purpose API for Fabric (distinct from Cloth Config/Cloth Config API) and Cloth Math, a Maths API that is not dependent on Minecraft.There are multiple versions of Cloth Config, each of which has its API and Features. Each version of Cloth Config is linked to a specific version family of Minecraft.Here is the Table:V1 1.14.x (No Longer Developed)v2 1.14.x-1.15.x (No Longer Developed)v3 1.16 Snapshots before 20w17a (No Longer Developed)v4 1.16.x 20w17a and newer (Supported)v5 1.17.x (Supported)v6 1.18.x (Supported)v7 1.19 (No Longer Developed)v8 1.19.x (Supported)All stable versions of Minecraft have been supported since 1.16. It is important to note that Cloth API is not a fully functional config library; it is just a screen for setting the config, which shedaniel claims the others suck. Since Cloth is just a screen, it can work with existing APIs such as Forge Config API. It is also supposed to be primarily used with the client; however, some server features do exist, but it is suggested server mods do not use Cloth Config.Cloth was initially designed with Fabric in mind because, at the time, Fabric was very lightweight and did not have much in the way of config, but it eventually got popular and was ported to Minecraft Forge.For Players, install the mod like any other mod. Some mods may need Mod Menu to show configs where you edit the config from the Mod Menu entry.For Developers, Cloth Config has many features such as Drop Down Menus, Integration with Mod Menu, Categories, and more.Creating a Screen in your mod is easy and can be done with a single line of code.```ConfigBuilder builder = ConfigBuilder.create().setParentScreen(parent).setTitle(new TranslatableText("title.examplemod.config"));```The Config Builder can be used to set the attributes of the Config Screen, such as the background, and is automatically localised with a translation key.Note: a new builder is created every time the screen is opened.```builder.setSavingRunnable(() -> {// Serialise the config into the config file. This will be called last after all variables are updated.});```It saves the config to a file and requires custom parsing.Entries are each different, and it is recommended you read the documentation for more details on creating entries and setup Cloth Config.Another prominent feature of Cloth Config is Auto Config, which makes configuring your mod much easier with Annotations. Auto Config Annotations are flexible; they are put on top of Config files and have their annotations for fields, which can easily be set to whatever entry. e.g. @ConfigEntry.Gui.CollapsibleObject and can also be excluded @ConfigEntry.Gui.Excluded. The supported Field types by default are boolean, int, long, double, float, String, and enum.Cloth Config is one of the most common Config Screens in Minecraft, so making your mod require it will not be a significant burden for most modpack devs, as many big mods, including many by Yung use it (such as Yung’s Better Dungeons).

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