Mods for Minecraft 1.5.2

Discover some of the wonderful mods for Minecraft version 1.5.2. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.

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MixerLogger

This is a tool used for debugging modpacks which scans your mods for mods which have annotations associated with common Mixer APIs such as SpongeMixin, Tuna-Bytes (soon), PizzaMixin(soon), and AssistMixer(soon) as well as some Aspect Orientated Programming APIs. For all the files that meet these criterias, it lists the name, the jar file it is in, the known targets (except for ones which do not specify the targets in the file itself like AssistMixer), the Class References, the Method References, and the Field References, with the possibility to add even more information in the future. On launchers which support System.out.println it will show the information in the console, the logs are also saved in (.)minecraft/logs/MixerLogger.log so you can access it. This is helpful if you are making a very large modpack and one of these breaks the game, this will allow you to have a better idea where it can be coming from. It loads itself before or during SpongeMixin or similar tools in most cases. The code for this is largelly loader independent meaning with a basic entrypoint it can be supported on most loaders and even most games in Java. Same Jar is used in more than 1 loader. Should work with Abstraction layer mods like Special Compatibility Operation, NeoFromTheMatrix, or Sintrya Connector just fine.The logs will be a tiny bit hard to read, but ideally anyone who is using this will be using ⌘+F or Ctrl+F to find specific peices of information. An example of a individual mixer class's info is as followsClass Name: net.fabricmc.fabric.mixin.client.model.BakedModelManagerMixinTargets: [net.minecraft.class_1092]ClassRef: [net.minecraft.class_1087, org.spongepowered.asm.mixin.Mixin, java.util.Map, net.minecraft.class_1092, net.fabricmc.api.Environment, net.fabricmc.fabric.mixin.client.model.BakedModelManagerMixin, net.fabricmc.api.EnvType, org.spongepowered.asm.mixin.Shadow, java.lang.Object, net.fabricmc.fabric.impl.client.model.BakedModelManagerHooks, net.minecraft.class_2960]MethodRef: [java.util.Map.get(Ljava/lang/Object;)Ljava/lang/Object;]FieldRef: [net.fabricmc.fabric.mixin.client.model.BakedModelManagerMixin.field_5408:Ljava/util/Map;]Originating JAR: fabric-api-0.75.1+1.19.2.jar-------------------- But it can be more daunting for much larger ones LimitationsAt the moment only Sponge Mixin is supported but others are soon planned and we also plan to list more info about modified methods and RefMap parsing. This also only goes 1 level deep for nested jars and javassist is bundled (which could conflict with a few mods but most other mods run AFTER this one so you would already have your information by the time such package conflict could happen). This only scans existing Mixer classes not ones created during runtime. This can make the game possibly unstable and also makes the game take longer to load so if you are not using it I would not suggest keeping it in your mods folder. Also atm only the folder called "mods" is supported but this will change. Platform support.FeatureCreepFeatureCreep 4.0 Pre Release 18 will come with this built in but it will need to be enabled in the FeatureCreep config (in the etc directory in your Minecraft Folder). However this jar supports FeatureCreep 4 Pre Release 17 to an extent if not being run on one of the other mentioned platforms. If you are on MCForge and have FeatureCreep this mod will confict due to both having the same packages at least on 1.17 due to Module changes. On platforms which do not come with SpongeMixin or a supported mixer it will need to be installed normally. The FeatureCreep built-in version will be the best maintained. The Pre-17 and earlier version of the mod will duplicate on Pre-18 or newer and is generally unsupported. Works on games outside of Minecraft written in Java and can be used on other loaders like LiteLoader and Rift and NeoForge and possibly older versions of MC Forge if FeatureCreep is installed. MinecraftForgeShould work on 1.17+, 1.16.5 and earlier has changes in the ITransformationService making it hard to do in the same file. FabricMCShould work on any version and in non-Minecraft games. May work on QuiltMC and other FabricMC derivatives but it is untested. Legacy and Cursed Legacy Fabric should also work. 

amerigovespuccip

The Twilight Forest

Welcome to the Twilight Forest, an extraordinary dimension exploration mod that will take you on a thrilling adventure like no other. This mod offers an immersive experience that will leave you captivated. In this post, we will delve into the key features of this mod and why it's a must-try for any Minecraft enthusiast.Fully Fledged Dungeons: Prepare yourself for epic dungeon crawling like never before. The Twilight Forest introduces a wide variety of meticulously designed dungeons, each with its own unique challenges and rewards. From ancient ruins to hidden strongholds, these dungeons will test your wit, agility, and combat skills. Explore their depths, solve puzzles, and face formidable foes as you strive to conquer these treacherous labyrinths.Varied Boss Battles with Elaborate Mechanics: If you're craving epic boss fights, the Twilight Forest has you covered. Encounter mighty creatures with awe-inspiring abilities and strategize to defeat them. Each boss battle presents a different set of mechanics, requiring you to adapt your tactics and exploit their weaknesses. These exhilarating encounters will keep you on the edge of your seat and provide a true test of your skills.Treasure and Loot with Unique Traits and Functions: One of the highlights of the Twilight Forest is the abundance of valuable treasures and loot that await your discovery. From enchanted weapons and armor to magical artifacts, each item possesses unique traits and functions that can enhance your gameplay. Collecting and utilizing these powerful items will not only make your journey easier but also unlock new possibilities within the mod.Street Cred; OG 2011 Modding Represent! The Twilight Forest mod has a rich history dating back to 2011 when it first emerged as a groundbreaking addition to Minecraft modding. Since then, it has continuously evolved, captivating players with its innovative features and engaging gameplay. The fact that it has stood the test of time and continues to be actively developed speaks volumes about its enduring popularity and quality.Ongoing Development: The Twilight Forest is a labor of love, and its development team is dedicated to constantly improving and expanding the mod. With regular updates and new content, you can expect fresh experiences and surprises, ensuring that the Twilight Forest remains a dynamic and ever-evolving dimension within Minecraft.How to Build a Twilight Portal ?Materials Needed:Grass, Dirt, Podzol, Mycelium, or any other block suitable for the frameFlowers, mushrooms, leaves, plants, or any other decorative blocks for the top of the grassWater buckets or any other means to fill the frame with waterStep 1: Choose a Location Select a suitable location in your Minecraft world where you want to construct the Twilight Forest portal. Keep in mind that the portal can be any shape or size you desire.Step 2: Clear the Area Clear the area of any obstructions, such as trees, rocks, or existing structures, to make space for your portal.Step 3: Construct the Frame Begin by placing blocks of Grass, Dirt, Podzol, Mycelium, or any other approved block material to create the frame of the portal. You can shape the frame in any configuration you like, as long as it meets the minimum size requirement shown in the image provided.Step 4: Decorate the Top On top of the grass blocks within the frame, add flowers, mushrooms, leaves, plants, or any other decorative blocks of your choice. This will add visual appeal to the portal and help fulfill the second condition.Step 5: Fill the Frame with Water Now, it's time to fill the entire frame with water. Start by placing a water source block in one corner of the portal frame and let it flow naturally to fill the entire frame. Alternatively, you can use water buckets to manually fill the frame until it is completely filled with water. Ensure that there are no gaps or dry spots within the frame.Step 6: Activate the Portal by throwing a diamond into the water. The portal should now activate, emitting a shimmering effect and opening a passage to the Twilight Forest dimension.This mod can further be enhanced by using the following mods to enable better looking trees into your game :Dynamic TreesDynamic Trees - The Twilight ForestIf you're ready to embark on an unforgettable journey, the Twilight Forest mod is waiting to transport you to a world brimming with adventure. Immerse yourself in fully-fledged dungeons, engage in thrilling boss battles, and discover unique treasures that will enhance your gameplay. This is a Forge mod and download links are given below.

MinecraftStorage

Fabric Language Kotlin

Fabric Language Kotlin is one of the many Fabric Language adapters for Kotlin. Language adapters let you write mods in programming languages other than pure Java (often but not always JVM-based languages). There are many big Fabric mods which use Kotlin includingAdorn    Inventory Tweaks    AE Additions – ExtraCells2 ForkBountiful DeftuLib    Hex     Casting   Industrial     Revolution    Inventerio   Kambrik    Lakeside    LibrarianLib    Level Up HP MirageFairy2023    Ping Wheel    Plethora Peripherals    Roughly Enough Trades    Roughly Enough Loot Tables    RSWires    TerrarianSlimes    Woods and MiresZoomify and many more. Kotlin is primarily a JVM-based programming language like Groovy or Scala and is in many ways considered a newer Scala (though Scala is still being developed), though it does not only compile to JVM, it can also compile to native or to JavaScript or even its own bytecode format. Fabric Language Kotlin is meant to be used with the JVM variant though.Kotlin as mentioned before has some in common with Scala and a little in common with Crystal. Kotlin Language is a must-use for many people, many people really like it, while others do not. One issue you have is if you use Kotlin you may have compatibility issues with lesser-known tool chains that you may port your mod too. But if you want to use Kotlin because you prefer it you can use this language adapter. There are reasons to prefer Kotlin if you like some of the features or if you want to also do things like Android development (which has recently started to recommend Kotlin over Java which it had previously). If you use Kotlin it is suggested you use IntelliJ because they are made by the same company and eclipse does not have quite as good of support for it.For players, you should be able to just install the mod in your mods folder. If you are a developer you will need to take extra steps and requires the user already know a little bit about using Kotlin with Gradle (but Groovy DSL can still be used unless you want Kotlin DSL). FabricMC has a tutorial which can be used with basic instructions about getting started. Fabric Language Kotlin does not rely on any specific version of Minecraft, just on Fabric loader.

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