Mods for Minecraft

Explore some of the outstanding mods for Minecraft. There is always a room to make your game more fascinating. So sit back, and flick through tons of amazing mods!

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Tiny Skeletons

Tiny Skeletons is a mod that adds baby variants of skeletons to the game, similar to baby zombies. These new variants have unique behaviors and abilities that make them stand out from their adult counterparts.The mod adds baby skeletons, baby strays, and baby wither skeletons. Baby skeletons are expert combatants that switch between using their bow for ranged attacks and their wooden sword for melee combat. Baby strays, on the other hand, use snowballs as weapons and have pebbles mixed in to deal a small amount of damage. Baby wither skeletons are different from their adult variants as they are scared of players and will try to flee. However, if players manage to catch and defeat them, they are guaranteed to receive a wither skeleton skull.The mod also changes the way wither skeleton skulls are obtained, making it more balanced as the baby wither skeletons are quite rare. Players can also give them a wither rose to make them no longer afraid of players and drop the skull they are carrying.

Einstine Pc

Lil Wings

Lil' Wings is a Minecraft mod that adds a touch of beauty and functionality to your game. With this mod, you can explore a world filled with 12 new types of butterflies that can help you in various situations. Not only that, but you will also have access to more than 50 new items and several blocks that brighten up your Minecraft experience with butterfly-themed content.Each butterfly in Lil' Wings has a unique function that can be activated when captured and placed inside a glass jar. You can release them from the jar by right-clicking them with a net and then right-clicking the glass jar with the filled net. Once released, these butterflies can transform blocks, pick up items, or even heal surrounding players.Adding Lil' Wings to your Minecraft game is a great way to enhance your gameplay experience and bring new life to your world. With its beautiful and functional content, this mod is a must-have for butterfly lovers and Minecraft enthusiasts alike.

Einstine Pc

Applied Energistics 2 Wireless Terminals

Applied Energistics 2 Wireless Terminals is an add-on for Applied Energetics 2 that adds more terminals and booster cards allowing you to access the Æ2 network from anywhere. Additionally, there is a terminal called the Wireless Universal Terminal which lets you access all the wireless terminals in 1 item, along with all the other wireless terminals can be very useful for large and distributed tech networks where the user has a mess and does not want to access it. The Universal Wireless terminal is also good if someone has a lot of tech networks and wants to access them all from 1 place.The mod also has integration with trinket mods. There are many new trinkets such as the ability to use wireless terminals as gloves and belts leggings and hats as heads and so many more. It uses the Trinkets mod to do this and has a built-in data pack for this mod.The mod adds new screens and interfaces to Æ2 items and blocks, but works supplementary to Applied Energetics 2 and requires it to be installed. It also requires one already have great knowledge of Applied Energetics 2 as if you do not have good knowledge of it you will not be able to take advantage of the many features.This is supposed to be an updated version of the following mods:Wireless     Crafting TerminalWireless     Pattern TerminalsWireless     Interface TerminalsWireless fluid     terminalsWireless     Terminal LibraryAnd More

mchoarder

Observable

Observable is a performance monitoring mod used to determine lag. It is similar, but not the same as spark. Observable lets you see the length of each tick that is affected by each entity. Such as a mob which makes ticks take longer will have a higher number than one that was more minor. The score is usually scored with µ seconds (milliseconds).To get started you need to open up the special panel to get the information. The default key bind is the letter R, but you can change this if it conflicts with an existing keybind. The panel opens up and provides an interface that is simple but requires some getting used to. You are going to want to press Profile TPS to get information about TPS, when the TPS is profiling (and after also) the entities will have the number of milliseconds a tick above them. You can also adjust the settings with the settings button. After the 30 or so seconds of monitoring are over you will get a link in the chat which will give you a detailed analysis of what is going on. If you want you can view this in-game by copying the link or hash into the bar in the panel and get an in-game analysis, if not you can just view it from a web browser. The links can be freely shared with anyone for debugging purposes. There are many more debugging tools in the mod. The results page has individual results, chunk results, Aggregate results, info, and other metrics. You can see information about each dimension and the chunks and the entities, the time, the position, and the command to teleport to them. You can also download the report as an offline file for offline viewing or sharing long-term storage. The mod works with many other mods and works with most Fabric packs as well as Forge Packs, though MC Forge packs are less tested.This mod is in many ways not a replacement for spark, spark displays the info about general Java classes which are causing slowdown while this mod does mostly for which entities. Both are good for testing modpacks and servers and other information. Both mods need to be installed on the server to work correctly. Both of them have pretty good interfaces, though I would say observable’s is a little better.This mod requires Fabric Language Kotlin installed, if you do not have it installed the game will most likely crash due to the Kotlin-specific classes not being found.

modristore

Cardinal Components

Cardinal Components API is an API which is used to attach data to objects to help interact with various parts of the game. This can help make mod creation easier and the mods more compatible. Not only can this be used for new things but you are also able to attach it to vanilla classes to make more changes. Your data will automatically save once implements and there is a helper interface to help with the data. The API by itself is very customisable and lightweight and uses ASM-generated extensions for some of the tweaks. There is a wiki, a GitHub, and lots of Javadoc to help developers use the mod. For players, the mod does not do anything on the surface, but is required for some mods to run, and pre-bundled in many other mods. Some mods which use Cardinal Components are:Age of ExileAir  HopAncient PuzzlesAnti  Mob FarmAstromineBag     of holdingBewitchmentBlack  HoleBosses  of Mass DestructionCodeLyoko: LegacyCraftable Utilities Death  FinderDon’t  SleepDungeons  of ExileEasy Shulker BoxesEldritch MobsEman’s Dynamic DifficultyFat ChickenHex  CastingHexalImmortalityLibrary of ExileLinking  BooksMCDoomMiskatonic MysteriesMorelotasNumismatic  OverhaulPublic GUI AnnouncementSomnia AwokenTargetingAPIThe BumblezoneTraveler’s BackpackTropicraft: An Unofficial UpdateAnd Many moreMany mods on Fabric or Quilt require Cardinal, but some mods bundle it Jar in Jar or other formats so you do not always need to install it manually. For developers, the wiki comes with lots of useful information about developing with it, but so far the mod is only for Fabric and its derivatives so you will need to change your code if you also want to work on MC Forge. The mod is commonly used for configs.

modristore

Trading Post [Forge & Fabric]

Trading Post [Forge & Fabric] is a mod which adds  a single block called the Trading post into the game. The trading post can be used to trade with multiple villagers at a time from 1 place.  This can be very useful for when you want to see all the trades from a nearby village but do not want to waste your time looking at all the trades offered by all of the villagers and instead want to speed up the process and trade with multiple at once and see all the trades of the nearby villagers.The Trading post is the only block added by the mod, you place it down and you will see an emerald. The emerald will lay down flat by default when there are no villagers within the preset radius for the villagers, when there are villagers in the correct place, you will see an animation with the emerald going up. This is similar to the Visual Workbench mod by the same author and uses some code from Quark.When there is a floating emerald that means there are nearby trades. Just right click the Trading Post and then start making trades. The trading table works with many custom villagers from other mods such as the Quackling from the Ducklings mod. It does not work for piglins bartering though, for that you will need a separate mod called Bartering Station. This mod was inspired by a similar trading post block from Extra Utilities.The radius of the accepted villagers can be customised by editing a config file. The config file can be found by looking in the config folder or by doing /config showfile <modid> and then selecting whether you want the client or server config. If you are on MC Forge you can configure in game with the Config Menus for Forge mod.The mod requires PuzzleLib and Forge Config API for Fabric like many of the other mods by the same creator. LunaPixelStudios (one of the biggest modpack creators) is also involved in this mod.

modristore

Duckling

Duckling is a duck mod which adds new ducks to the game. There are a few types of new ducks in the game. They are 2 main types, each with 2 subtypes, plus babies.First, there are the normal ducks, they have the green+black variant and the white variant. Both of the ducks are roughly the same and do not have major differences outside of appearance. The white one is called a white duck, and looks a tiny bit like a goose but is officially not, and the brown and green duck is a mallard duck. Both of these ducks spawn in the river biome and can be on land in the water swimming.There is another type of duck called the Quackling. The Quackling is a big tall yellow duck. It is big, bulky, tall, and yellow. Quacklings have 2 variants, one with a lilypad on its head, and one without, both are about the same. You can trade with Quacklings like you can trade with villagers, though just like villagers the trades are not good and should be avoided.The mod has spawn eggs for both of the ducks that at random spawn one, but there is also an egg called the duck egg which is similar to the normal egg but instead of having a small chance to drop a chicken it instead has the possibility to drop a duck.There are also 3 main food items. Those areRaw     Duck Meat – You get from ducksCooked     Duck Meat – You get from cooking raw duck meatHoliday     Fruit cake – A cake-like food that Quacklings eatNormal ducks in general are a lot just like chickens so if you want more types of chickens that are not exactly chickens like mods that add multiple chickens, this mod may be good. The mod requires GeckoLib, so it is important to keep that in mind.

modristore

Clickable advancements[Forge/Fabric]

Clickable advancements[Forge/Fabric] is a mod which makes it so when you can an achievement/advancement you are able to click on it in the chat and go to the screen.In the vanilla game, despite the achievement notification looking like it would be clickable and the text in the chat looking like it would be clickable, they are not, so if you go to click on them nothing happens, this can be especially bad if you do not know where to look or wanted to know what the achievement is for or what you can do next and which can be even worse when a modpack you are playing has multiple achievement trees.This mod allows you to click on the achievement links in the chat, when you get an achievement you will often get a chat message telling you about it, and the chat message will often have the name of the achievement in a colour such as green. This is what you click and get there. Sadly the notification still does not seem clickable by default, but the chat message is often better anyhow as it stays for longer instead of disappearing after a few seconds as the notification does. By default there are some achievements which are not shown in the chat by default, this enables most of them to show in chat in the config, but the setting often needs to be turned on manually.This is a very good addition for many modpacks especially kitchen sink modpacks which add a lot of mods without a central theme which can be hard for some to navigate even with advancements. Often in modpacks advancements are ignored, partly because of their inaccessibility, but this lowers it just a little bit making it just a little easier to see the advancements, though it is not always worth the time to see every advancement though.

modristore

Inventory Profiles Next

Inventory Profiles Next is an inventory sorting mod that provides a button in your inventory for helping you do various sorting tasks. Here is an explanation of what many of the buttons do and their locations in the Inventory Graphical User Interface.Overlay     Configuration Screen – Found on the top Left by default and lets     you change many settings and even see some of the in-game code class     names.General     Configuration Screen – Found directly under the Overlay     Configuration Screen is where you go to edit most of the stuff about     the mod including text files, sort orders, and many more. The mod is     extremely configurable.Sort     Inventory Button – Looks like a Z, found in a set of 3 buttons     found in inventories and it helps you sort the items in order     without gaps. Does not affect items in the HUD barSort     Inventory in Columns – Next to the Sort Inventory Button, it sorts     related items such as different types of stone-related blocks in     columns. Does not affect items in the HUD bar.Sort     Inventory in Rows – Next to the Column sort, but does in rows,     though has a weird layout sometimes. Does not affect items in the     HUD bar.On the chests next to the last 3 buttons you should see another icon that gives you keyboard shortcuts. Keyboard shortcuts can be configured and are mainly used for these things:Ability     to also include the Hotbar/Hud Bar in movingOnly     fill the chest up enough to fill existing stacks without creating     new ones   Move     only the same type of items as the type selected (some arrow-based     mods do this with an Arrow Click) Move     all Items into the chestThe keyboard shortcuts can be quite useful for some stuff, though in some ways better Buttons could be better like they have in Wurst for chests, the keyboard is often faster though, but harder to remember for some.The mod is highly configurable and uses libIPN for a lot of the config and has a great and very detailed GUI config screen to configure many of the smallest details with good visuals, it is more detailed than average GUI config systems.There are also many other things the mod can do such as replacing almost broken tools and locking item slots. The mod is client-side only and does not need to be installed on the server to work.It is important to note that this mod does not do everything done by inventory tweaks and it is either recommended you install them together to get both of the functionalities or install InvTweaks Emu for IPN to emulate many of the shortcuts. There is also a mod called IPN Rejects which is an addon which adds things that the author decided not to include in the base mod. The mod also highlights items you are hovering over green or items that would be included in an operation you are doing that involves multiple similar items.Requires libIPN and Fabric Language Kotlin.

modristore

libIPN

libIPN (library Inventory Profiled Next) is a library used by Inventory Profiled Next and some other mods by the same author (though you are allowed to use it for your mods).There are many APIs this library contains used for various things like configs and GUI, here are some of the many things libIPN helps you do:    Logging     (With Debug and Trace)   Talking     with the player directly   Rendering Colours    Text    Textures    Data     parsing of various formats such as indents   SemBerInformation     ManagementMaths     and Physics and GeometryDebuggingLayoutsWidgetsToolTipsPath     Validation and writingMayThrow     annotationsWeighted     AlgorithmsLots     of AbstractionChanges     to the ControlsEntity     AbstractionItemsAliasesAnd     so much moreIt runs on Both MC Forge and FabricMC + Derivatives (though some like Quilt may have some issues if the issues can not be reproduced on Fabric). The author still maintains older versions going back to 1.16 and uses a lot of shared code among each of the versions making it good for projects which want to be on many versions with not much change.It is important to keep a few things in mind. First of all, the library is written in Kotlin, which will limit its use in Java in some ways, and it will require a language adapter like Fabric Language Kotlin. Kotlin may also be harder to read for many Java-first programmers and reading it may be harder. The mod is also undocumented, with the official page not even saying all the functionality, the mod is supposed to be used with mirinimi’s mods, mostly the ones related to inventory profiled next. IPN Rejects (a mod which adds things that were originally declined from the main Inventory Profiles Next) also uses this library. LibIPN is commonly used by many modpacks big and small, like Colonies Universalis – Updated. Though if you do know how to use it there is a chance you can get some benefit from it, it is a little similar to architectury.

modristore

Fabric Language Kotlin

Fabric Language Kotlin is one of the many Fabric Language adapters for Kotlin. Language adapters let you write mods in programming languages other than pure Java (often but not always JVM-based languages). There are many big Fabric mods which use Kotlin includingAdorn    Inventory Tweaks    AE Additions – ExtraCells2 ForkBountiful DeftuLib    Hex     Casting   Industrial     Revolution    Inventerio   Kambrik    Lakeside    LibrarianLib    Level Up HP MirageFairy2023    Ping Wheel    Plethora Peripherals    Roughly Enough Trades    Roughly Enough Loot Tables    RSWires    TerrarianSlimes    Woods and MiresZoomify and many more. Kotlin is primarily a JVM-based programming language like Groovy or Scala and is in many ways considered a newer Scala (though Scala is still being developed), though it does not only compile to JVM, it can also compile to native or to JavaScript or even its own bytecode format. Fabric Language Kotlin is meant to be used with the JVM variant though.Kotlin as mentioned before has some in common with Scala and a little in common with Crystal. Kotlin Language is a must-use for many people, many people really like it, while others do not. One issue you have is if you use Kotlin you may have compatibility issues with lesser-known tool chains that you may port your mod too. But if you want to use Kotlin because you prefer it you can use this language adapter. There are reasons to prefer Kotlin if you like some of the features or if you want to also do things like Android development (which has recently started to recommend Kotlin over Java which it had previously). If you use Kotlin it is suggested you use IntelliJ because they are made by the same company and eclipse does not have quite as good of support for it.For players, you should be able to just install the mod in your mods folder. If you are a developer you will need to take extra steps and requires the user already know a little bit about using Kotlin with Gradle (but Groovy DSL can still be used unless you want Kotlin DSL). FabricMC has a tutorial which can be used with basic instructions about getting started. Fabric Language Kotlin does not rely on any specific version of Minecraft, just on Fabric loader.

modristore

Bamboo Everything (Forge/Fabric)

Bamboo Everything (Forge/Fabric) is a mod which adds new block types from bamboo similar to the types of blocks that wood has. It basically turns bamboo into wooden planks.There are 2 types of bamboo, normal green bamboo and yellowish dry bamboo which are added to the mod. The main difference between the 2 is the appearance, though the dry bamboo looks similar to wood, though is much cheaper. Dry bamboo is obtained by smelting normal bamboo, so it may be more expensive if you do not have a cheap source of energy.The built-in datapack registers the bundles as planks so they can be used to make things like wooden tools. Bamboo already in vanilla has a built-in crafting recipe for crafting sticks from bamboo.Many of the green bamboo blocks look much nicer than the wood variants for some things, especially ladders. Additionally bamboo is generally much cheaper and renewable and easier to harvest than trees, you often need to wait to let the leaves dissolve for saplings to come and cut down all the logs manually while with bamboo grows very fast and can just cut the bamboo 1 block up and let it grow back again. If you do not like the issue with the trees you can use a mod like Dynamic Trees or Falling Trees.Bamboo Everything is in general a very good mod if you want a way to get lots of new green wood which grows very fast without needing lots of normal trees and dealing with the hassle of growing them.Some of the blocks/items it adds are: FencesFence PostsLaddersDry Bamboo and VariantsSlabsStairsBundlesMoreThe raft is pretty cool it is like a boat without the guard rails but it still runs about the same. Despite the raft’s appearance, it is meant to be crafted with green bamboo, not dry bamboo.

modristore

FallingTree (Forge&Fabric)

FallingTree (Forge&Fabric) is a mod which makes trees automatically break when one of the logs are broken. Like many similar mods, you need an axe to work, without an axe or in creative mode and with a non-axe item.There are 2 modes:Instantaneous –     Makes it so the whole tree falls down when a single log is brokenShift Down –     Makes it so when you break 1 log only the top log on the tree comes     down, which is not as much of cheating as Instant, but still gets     rid of the massive annoyance of getting the top logs. This is     different than similar mods where in some similar mods or plug-ins     Shift can either be required to cut down all the logs or be used to     cut only a single log, so shift is a different key in many mods so     it is important to keep track of what it does in this mod, do note     though that this mod actually adds both of the alternate modes     mentioned such as sneak to disable or sneak required in the config     so it is important to keep track of this.The mod is highly customisable, some of the things you can customise are:   What blocks and     leaves are considered trees (good for some modpacks and modded trees     and content)The tools which     can be allowed (alternate axe types or other tools entirely Whether or not     leaves are also taken down.Ability to     modify whether sneak is required or makes the ability disabled The ability to     change the speed to chop down the tree based on size ( such as if     you want bigger trees to take longer to cut like some other mods do.    Decide whether     or not the tools take damage (you can also make it so that tools can     take damage based on the number of blocks broken and so axes with 1     durability cant mine if you want).The mod requires Cloth Config to do some of the config, it can be installed separately. There is a wiki for info on config.This mod is very good for if you have some mods with really massive trees similar to like the ones Orespawn had, it is also very customisable but not quite as game changing as Dynamic Trees (which changes the shape of some trees, adds twigs, and has animations). There are many server side plugins which do similar things, all in all it is generally a pretty good vanilla plus mod.

modristore

TipTheScales

TipTheScales is a very popular yet very simple Minecraft mod for adjusting the scaling of the GUI by replacing some of the vanilla code to change the appearance. The main thing it does is change the GUI scale option in the video settings to have a slider rather than a simple button.In vanilla, the GUI Scale option is a button, pressing it changes the number and the scale which can be quite sudden and big as it does not even ask you for confirmation. This replaces said button with a slider which does not change until you let go. Like the vanilla game, by default, there are 5 scales.1x – The Smallest    2x – Small    3x  – Big    4x - The Biggest    Auto – This the what you get by default, in most cases it just sticks     to 4xThe mod does very little else outside of some basic bytecode manipulation. The GitHub that has the source code (which is just a MultiLoader project (Jaredll08 is also the person behind it)) has almost blank entry point files and most of the work is done by a few pieces of SpongeMixin.MisterLauncher’s article claims that there are prompts in text files, however when looking at the code we see no evidence of this. We were at 1st unsure what the mod did as Sodium already did what TipTheScales does and what it does was so basic we did not know what to look for, we watched and have attached the video from the MisterLauncher page by a 3rd party YouTuber and added some pictures for clarity.The mod in general is unneeded. The person behind it is very well known for many of his mods (and is quite questionable), but this is one of his most popular despite having limited functionality. The mod does not work with Optifine and explicitly in the code tells the game to not run the changes if Optfine is detected. The mod is also obsoleted in Sodium, as mentioned above, Sodium has a similar slider that does similar things in its custom video settings screen. Even in vanilla, the default button is enough. There is little reason to use it in a modpack as you can just make the changes yourself manually without the mod and requiring all users to download this unneeded mod, additionally, I generally hate when they make changes to the GUI scale requiring me to change it back. It only really makes sense for things like BetterF3 or other things with big GUI or if you have a weird monitor configuration that is too big or too small.If you were cursed and got a modpack with a small GUI scale (or just want to change the GUI scale in general) here is how to fix it. Removing the mod by itself will not do anything as the mod just changes a vanilla user interface, you will still need to go to Options > Video Settings > GUI Scale and set it to the number you want (preferably before removing the mod (if you decide to remove the mod) as the slider is in some ways more pleasing).Jaredll08 has stated in the Diluv Discord that he does not want his mods reposted, so we just put curse links to download.

mchoarder

Powah! (Rearchitected)

Powah! (Rearchitected) is an update of a mod named Powah! For 1.18 and newer. It is mostly used for creating and dealing with energy. It works well with Applied Energetics 2, Even having a discord channel for it, but it is not required, though you will want some kind of a tech mod to go along with this mod.There are many new blocks added for the creation of energy, and the mod is still in Alpha so there is a lot more to come. There is a manual that describes most of the things in great detail with pictures and more in tabbed categories diving the items and each item having its page almost with some pages having more than 1 variant with crafting and stats for some.There are 5 tabbed categories added to the mod, these are the 4 with some, but not all of the items.GeneratorsFurnator generated Forge Energy from materials like coal and wood similar to  a furnace. There are multiple tiers such as Basic and HardenedMagmator is another Forge Energy creator but this time uses High-temperature fluids like LavaSolar Panels get energy from the sunMoreStorage/TransferEnergy  Cells stores Forge energy and can also get energy from the Ender networkEnergy Cables are used to move energy between machinesEnder  Cells are like energy cells but for a specific channel in an ender  network   Ender Gates are used for bringing nearby energy into an Ender Network.Functional BlocksEnergizing Orb energises nearby items with Energising Rods    Player Transmitted automatically charges items in nearby player inventories     wirelessly Energy Hoppers are used to charge items in block entities like chests    Energy discharger removes charge from items and stores it in a bufferItemsWrench has 3 modes config, link, and rotate mostly used for working with wires or blocks Charged Snowball is a snowball that you throw and it shoots lightning   Battery can be used to charge items that are in the player's inventory or upgrade Ender Channels    MoreMaterialsUraninite  Ore is an ore that is normally found not that far underground, often     within 20 blocks underground    Dry  ice is a minable type of ice that is found 64 blocks below or by energising 2 blue ice blocks and it is used for cooling down     reactors.The manual provides much more information about the items and lists much more of them.Powah! (Rearchitected) in general adds, a lot of new ways to work with energy, especially Forge energy, which is common in many mods and can easily be converted to many other formatsRequires Architectury and Cloth Config.

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