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BisectHosting Server Integration Menu

BisectHosting Server Integration Menu is a mod which allows you to quickly startup a Minecraft server with BisectHosting directly within Minecraft Itself. BisectHosting is a popular Minecraft Server host which is commonly sponsoring various Minecraft mods and helping the community. They like some other Minecraft server hosts (like CreeperHost), have various mods to work with the game, however theirs may be one of the easiest to quickly startup a server with. The mod is mostly for Modpack developers to do advertising with rather than a tool that is actually useful for players. When you go to the multiplayer screen you will see a section at the top that says Need a server? Clicking on this fills out a screen that makes you select a pre-existing modpack from a platform or a loader and then lets you fill out information about the specs you need and brings you to the bisect hosting checkout page. This can also fill out a config file. The ideal way to do this is if you are a modpack maker you will go to the config, and in MC Forge go to config/bhmenu-client.toml or on FabricMC /config/bhmenu/bhmenu-client.properties and then fill out the info about the Title and Description and the Partner ID (which can be found at the console) and the Modpack ID (which can also be found at the console). Filling this config out makes it easier for a player of a modpack to just click on the link and automatically have the ability to have the pack selected. The bisect hosting mod does not appear to just let you upload your existing playset to the plan automatically but rather as just a way to get a new server with an existing modpack which making it more of an option for affiliates to put in their modpacks than a tool for players to actually use (at the end of the day you just end up back on their website). BisectHosting is known for their advertising and sponsorships, they are the Raid: Shadow Legends of Minecraft modding, they advertise a lot. Their prices are not too good, you would be better off going for something like SparkedHost if you cared about price, but if you want to support creators BisectHosting could be a good option if you use the creator’s code. Using a creator’s code can also get you a discount in the beginning.


Creative Core

Creative Core is a library mod for fabric that adds a lot of core functionalities and changes lots of the in-game code to work with some of the mods that it works with. It contains many new APIs for developers and a few small in-game things for players.For PlayersFixed     an in-game lag bug, this was a lag fix that existed in parts of the     game when unloading a chunk with lots of tile entities like furnaces     on it (This bug was commonly taken advantage of on servers like     2b2t). It was merged into MC Forge. 2     in Game commands for Config. /cmdconfig and /cmdclientconfig are     both config commands which exist in the game for working with the     config of mods which use it.For Developers    Graphical     User Interface APIConfig     API    ASM,     Reflection, and Bytecode-related toolsPacket     management and splittingPlayer     UtilsA     built-in loader for loading modsItemstack     Uniformity with InfoStack ObjectsFake     world for some thingsIngredient     ToolsRegistry     ToolsInventory     ToolsMathsAbstractionUnsafe     toolsSerialisationInventory     Tools like slot viewingAnd     much moreIt is good for making platform-independent mods that can work on both FabricMC and MC Forge and others. It is in many ways better than tools like Architectury as it has a built-in loader, a little like FeatureCreep, which makes it so if you wanted to you could more easily bundle 2 platforms in 1 jar or at least have fewer differences between your files saving lots of time and making code more portable. It works officially on MC forge (which itself changes a lot) and is ported to FabricMC. Many of CreativeMD’s mods though are still packaged separately for each loader.Core, library, and API mods are a pain to have to install all the time, but this one adds a lot of libraries to help make mod development faster for developers. Some mods which use CreativeCore includeLittleTiles   ItemPhysicAmbientSoundsCMDCamInGameConfigMangerAnd     Others, a lot from CreativeMDCreativeCore is common on many modpacks like CreativeMDs and other mods, but not all mods are made by CreativeMD, some such as ModernOnlinePictureFrames also use it and are by 3rd parties.


AmbientSounds 5

AmbientSounds 5 or Ambient Sounds is a sound mod which adds various new sounds that appear around your world, often looped and repetitive yet pleasing at the same time if you have your sound on. It goes well with the built-in Minecraft music but also makes the in-game sounds a little more interesting if you need to turn off the MC Music for a while. Many of the in-game sounds appear in various locations at different times. Like in the vanilla game, the place can affect where the different sounds play.Despite being a sound mod, the mod has lots of code in it to determine which sounds should be played and enabled and you can configure this with multiple different JSON files in the config folder. You can set the feature locations, the sound locations, the regions, and dimensions, and the engine to get good detail of which sounds should be played where. Modders can also use the large sound engine API to help with their sound mods and playing sounds. You can also create your sound packs with information from the wiki. There are a lot of sounds in the game, some of the sounds in the game added by the mod are:Bird     SoundsCicadasCricketsCrowsFrogsOwlsSeagullWolfCaveSuspenseWaterWeather    WindAnd     More.These can all make the game happier, or scarier, or change the game in other ways. They can though be quite distracting and set a false alarm. Some of the sounds are pretty short and basic, while others are much longer and more detailed. The sounds work in modded biomes also, Hypsellis helped get a list of biomes from various biome mods. Paul from paulscode the sound engine used in MC and MC Forge also helped fix issues in the mod. The mod updates a lot with new sounds. Many are made from online mixing tools such as amibent-mixer.com or naturesoundsfor.me making it easy for individuals to expand the sound. Requires CreativeCore



Continuity is a Fabric, Indium, and Sodium port of Optifine’s CTM Format. It is built around modern APIs and provides an efficient way to connect textures and work with Optifine CTM resource packs and texture packs. It is designed with full parity in mind. Block and Item models designed for Optifine should also work, these can be made in a tool like BlockBench or Cubik Studio. You are able to use resource packs like Connected Textures (CTM) Overhaul or use the built-in resource packs.There are 2 built-in resource packs.Continuity/Glass_pane_culling_fix is to fix a bug with the culling of glass panes.Continuity/Default is a default resource pack that adds various new connected textures such as glass, sandstone, bookshelves, and more for reference purposes.These 2 resource packs are mostly for reference or fixes rather than for a completely new experience. If you want to take full advantage of continuity you would want to find an Optifine or Continuity-based resource pack.The main thing in the CTM Format is for connected textures to make blocks blend in with each other, though such a thing is possible to conflict with other rendering engines or possibly shaders.Continuity claims to require Indium to work, but it does not crash the game if you do not have it installed (at least it does not in some cases like in ours), it just does not work quite as well. Continuity is just an add-on for Indium which tries to replicate a feature for Optifine, it will not be porting to MC Forge because the rendering system there is much different and there is less reason for it to exist there because Optifine already exists and does about the same thing. If you have Optifine installed maybe on an older version of Fabric or something there is no need to have continuity.



Indium is a rendering optimisation mod that goes alongside Sodium to improve rendering. It is a must-have with Sodium for lots of mods, many mods will complain if you try to run them without Indium installed. Indium is built off the original fabric rendering API (Indigo) but adds new advanced rendering effects. Sodium by itself cannot access Indigo so Indium helps it access it.Many mods do not explicitly require Indium, however, if a mod used Indigo and you have sodium installed, then you could run into issues without Indium installed as Indium provides indigo. It is important to note though that Indium like Indigo can sometimes conflict with other rendering engines installed so it is important to keep that in mind when making a modpack with multiple rendering engines. Some mods which use Indium includeCampanianBits     and ChiselsLambdaBetterGrassContinuityPackagesAnd More.Indium by itself does not do much to affect performance so should possibly be avoided if you do not need any mods which use it, but if you do then it is an official addon for Sodium. You need Sodium installed to play it, and Indium is useless by itself as it is just a way to make Indigo work with Sodium. You do need the Fabric API for Indium to work through. Indium could sometime in the future be merged into sodium once sodium is in a more stable state, but for now, it is not a priority for the Indium developers. It is important to keep in mind that the newest changes in Indium may have some conflicts with other mods, such as Iris shaders may not always be compatible with the newest version of Indium. Indium is commonly used in many modpacks but not needed for all, but some which use entities or do other stuff with rendering may need it, however, there are alternate rendering engines which could be useful if you do not want to be too limited to fabric. Some mods claim to need Indium but turn on or do work with issues without Indium, alternate rendering plugins also work sometimes.


OpenBlocks Elevator

OpenBlocks Elevator Is a 1.8 and newer Elevator port from the old OpenBlocks mod. The elevator is like a fast lift or scaffold that allows you to move up and down quickly. The Elevators, in most cases, need to be the same X and Z coordinates and within 4 blocks on the Y access for a total of 20, though this can easily be changed in the config.Once you have a lift system, you should be able to climb up by jumping and climb down by crouching. This makes it a very fast method of transportation.If you want different levels only some can access, you can group your elevators with dyes. The elevator will, in most cases, try to avoid stops which are not the same deal colour. When moving, your camera also changes.One cool feature in this mod over others is The ability to camouflage your lifts to make them look like surrounding blocks, making it good for security or decorations.



AutoRegLib is a library mod used for various things, including registries and other abstractions. The mod is made by Vazkii, one of the top mod creators. Vazkii and other developers use AutoRegLib to make mods likeQuark (and add-ons)Akashic Tome,BattlefieldsHeartDropsIntegrated Dungeons and StructuresMagical PSIMob InhibitorMorph-o-ToolPickleLibPotionFingersPotion RingsPSI (and add-ons)and many more.This mod is not needed by itself but is needed if you want to play a mod which requires it.
The main part of the mod is the RegistryHelper, which is used for Abstract Registration by allowing you to register them in a single place. There are also wrappers for creating a BasicItem Object and other stuff that will automatically register upon initialisation of the class.
Outside of registries, there are also many other things AutoRegLib can do, such as RenderingItem NBTRotationToolTipsVanilla Packet DispatchingInventoryTicksand much more.It provides lots of easy-to-use utilities and, unlike many library mods, is not only used by the person who wrote it but is also commonly used by third parties.
AutoRegLib is primarily written for MinecraftForge, an Architectury port was in development at one point, and an unofficial fabric port exists.



The Mantle is a library and QoL mod for Minecraft. Mantle as a library is used for many of the biggest mods, such as:Armory Expansion (and Add-ons)Baubley Heart CanistersTinkers Construct (and add-ons)Harvest TweaksAnd MoreMost mods that use Mantle are related to Tinkers Construct or its add-ons.Even if you do not have a mod which requires Mantle, there are still some changes you can see, such as if you have stacked hearts and coloured hearts, you won’t see the coloured hearts unless your max can be improved.For developers, there are many functions which Mantle adds, such as:RegistrationLootItem helpData generationBlocksFluidsNetworkingJust enough items integrationsConfigsand many more.There is even documentation on how to use it on their wiki. It is important to note that Mantle is often very slow to update, so if you make a mod that uses it, you will need to wait for it to update. Additionally, at least officially, it is MinecraftForge only. Most base mods using Mantle are by Slime Knight (the author of Mantle), so it may not be as well optimised for other mods.


Thermal Foundation

Thermal Foundation is a mod for Minecraft, which is a base mod for many of the mods in the Thermal Series, such as:* Thermal Cultivation* Thermal Dynamics* Thermal Expansion* Thermal Innovation* Thermal Integration* Thermal LocomotionAnd more.There are also many nonThermal mods, other ones made by CoFH and some by 3rd parties. Some other mods using Thermal Foundation include:AllTheCompressedAwesome Sauce CoreExtraTiC Patches - UniversalIgnition: FoundryNetherFoundationRedstone ArmoryRedstone ArsenalRedstone Repository RevolvedRootsAnd many moreFor players, Thermal dynamics does not do much, but for developers, it can be a useful tool. It requires CoFH to be installed for both players and devs, so developers can also take advantage of many of the features of CoFH.CoFH is also Thermal Foundation's developers and one of their biggest mods.There are some issues, though, such as the documentation not always being up to date and some stuff changing, but this is because Thermal Foundation has often been on the cutting edge in the past, being one of the first to do lots of things and ended up setting lots of standards such as how Forge Energy was largely based on Redstone Flux. Some other issues include a restrictive licence and the source code not being fully visible on the CurseForge page requiring extra steps to find it. Another big drawback is being MCForge only officially.



COFH Core is a mod which I used for lots of TeamCoFH and KingLemmingCoFH mods, including the Thermal Mods. COFH mods have been around for a long time, since 2013 or maybe even older (and have changed a lot over time), and are also some of the most popular mods. CoFH Core is required to run many of these mods. CoFH Core may be used for other mods, but the documentation is not always current. The licence for many of these mods is quite strict, though 3rd party mods exist. It has a lot in common with the older CoFH Lib. Some of the mods which use CoFH Core include:Applied IntegrationsArcher’s ParadoxAUNISRedstone FluxBetween OresBig ReactorsBiomes o Plenty ToolsCalculatorCoFH: Vanilla+ SatchelsCoFH: Vanilla+ ToolsCompacted Tools & BlocksEnhanced InventoriesEnsorcellationImmersive TechnologyJaded TweaksAnd many more
Many of the mods that use CoFH are very popular, so many mods may use it, though it does not do very much by itself.One of the drawbacks, though, is it is harder to access the source code, and the documentation is not always up to date, so making mods with it may not be worth it. Additionally, it is exclusive to Minecraft Forge. Additionally, the APIs change a lot so that some things can be removed. Lots of the stuff now is good for multiplayer support.


Enchantment Descriptions

EnchantmentDescriptions Is a Vanilla Plus Quality of Life Client-side mod which shows the descriptions of enchanted books on the tooltip. If a book has a known enchantment, hover over it, and it will say what it is. The enchantment descriptions work across multiple different languages.The mod also works with modded enchantments. However, the mod that adds the enchantment likely needs to officially support the descriptions, or the player or mod pack maker may need to add it manually. The enchantment descriptions are, in most cases, added with traditional localisation JSON files and do not require a special APi to use, so a modpack maker can easily add support for new enchantments or descriptions in other languages (though for vanilla ones, it is suggested you submit them to the GitHub so others can play with them). To add an enchantment description, do an entry named: enchantment.modid.enchantment_name.descFor the most part, this mod does not need to be installed on the server, and a player should be able only to add it on their side and have it work, even on Vanilla servers.Some mods like Apotheosis require it.The mod used the Multiloader template, so works on both Fabric/Quilt and Minecraft Forge.



AttributeFix is a mod which removes the arbitrary attribute limit on some things with a configurable one. With a config file, you can change the limit or make it as high as java would let you for the operator type.* Max Health if Entities (normally maxes out at 1024)* Knockback Resistance* Movement Speed* Attack speed and Damage (have limits)* Armour values (are often limited)* Armour Toughness* Luck* Follow range
These limits exist in the game, making it harder for modders to customise what they want. AttributeFix generally gets rid of these restrictions. It works on Minecraft Forge and Fabric/Quilt and uses the MultiLoader template. AttributeFix does not do much. It only really matters if some mods use its higher numbers. The mod content could also easily be added to your mod, and AttributeFix is mostly just a simple injection.Some mods which officially use AttributeFix include:Nightmare Craft: SurvivalStick of DeathChaos AwakensRaid AwakensRPGishLuminiumArmor Toughness BarAnd many more.Even if a mod does not specifically require It, it could still work, and most mods which use AF officially will boot up without it, just with the attributes being obsolete.


FTB Quests

FTB Quests is a Questing mod for Minecraft. It is team-based, allowing you to easily set quests for a full team, making them easier and more efficient.There are multiple types of quests and more than one way to see many of them, such as the GUI and blocks for counting collections of blocks. Or Quest books can be obtained with condoning stones and books on a crafting table.
FTB Quests was written with FTB mod packs in mind, but you can easily use them. They have a wiki which goes into detail about how to use FTB Quests. The options are advanced and very customisable. However, it is important to note that the mod is All Rights Reserved, so you can’t distribute it very much or do much changing.
//TODO write about some basic parts of the lib
Item Filters, FTB Library, FTB Teams, and Architectury are required. KubeJS and Just Enough Items have integration, though. FTB Quests are required to run many Mods, mostly FTB ones. Some of the mods which require FTB Quests areFTB Money (Forge)FTB Quest sellerFTBQ BorealisChemical Exchange TweaksAnd more.


Cucumber Library

Cucumber Library Is a mod designed to be a shared library mod which is supposed to be used for many of the mods made by BlakeBr0 and some other mods.For players, you will notice that some of the blocks and items will show the tags in their tooltips. This is useful if you are making a mod pack or are playing with many mods and want to see what the tags are of an item to find compatibility with other items. For this to be enabled, you must enable advanced tooltips in the config.However, the main reason one is likely installing Cucumber is because of the mods that rely on its code; the author of Cucumber writes most, but 3rd party mods also exist; here are some of the mods which use Cucumber:Quantum SingularitiesTenyTech ModMystical Agriculture Tiered CrystalsExtended Crafting: Nomifactory EditionMystical AgricultureMystical AgradditionsMystical CustomizationExtended CraftingPickle TweaksIron JetpacksMore BucketsAnd more
For developers, there are many modules which do many things, including:clientcommandcompat/almostunifiedcompat/almostunifiedconfigcontainercraftingenergyeventfluidhandlerhelperifaceinitinventoryitemlibnetworktileentityAnd MoreCucumber also has a wiki with lots of information about developing mods with it. One thing you may need to worry about is that, officially, only Minecraft Forge is supported and not Fabric.


Item Filters

Item Filters is a mod which makes sorting inventories easier, especially in creative mode. The mod adds 1 new Item called the item filter, where the filtering occurs. It is designed to work with mods like FTB Quests, Modular Pipes or QNet. There are many modes of filtering which can take place, such as:* NOT - Returns all but a specified item* OR - Returns all that have a common child filter* AND - Returns all the items that meet all the filters* XOR - Returns instances of 1 but not both* Ore Dictionary Name - Used for Ores with names* Creative Tab - Filter by Creative tab* Mod - Filter by modNot all of these have GUIs. There are also many more plans, such as for various mobs, EMC, and liquids. If one of the ones they already have is insufficient, you may add your own with the custom API added by this mod for new filter types.The people make this mod at FeedTheBeast/KubeJs/ModdedMinecraft and others. It is available for. It’s MC Forge and Fabric


Xaero’s World Map

Xaero’s World Map Is a QoL Vanilla plus world map and navigation mod for Minecraft made by Xaero. To activate the world map, press the designated key bind (m by default), and then you will get the world map open with all the discovered locations. At the same time, undiscovered locations will have a black Fog of War until you discover them. This is largely because Minecraft generally does not automatically generate chunks that far in advance. But even on multiplayer servers, you only see what you discovered by default. Xaeros world map is a client-side mod meaning the server does not need to have the mod installed for you to use it, and it is quite helpful in that regard; if you want to keep track of land on a vanilla server, you can go with this mod. You can also create waypoint markers within the world map to mark locations you may be interested in.Xaero’s Minimap, what Xaero is most known for, is suggested but not mandatory, and World Map has integrations with other mods to help you work with them.
The map is very interactive; you can scroll through the map dynamically, scroll in and out for zooming, hover over a title to see the cords, see what the top layer is, and much more.
//todo write more details about each button



Patchouli Is a mod that allows for the easy creation of documentation for mods, mod packs, data packs, and more. The mod is named after a plant but does not have all that much in common with the plant, but instead is one of the most common mods for providing easy-to-access documentation for mods in a data-driven way that can easily work on Both Minecraft Forge and Fabric/Quilt with the same or similar data. There is no Java code required.
The main way the documentation is given to the player is by books which often are given to them at spawn. The documentation books are often highly intractable if done well, allowing the player to click on various elements and get taken to a new place. Many of the features are influenced by Botania's Lexica Botania. The documentation also supports Macros and unlockable documentation. Many templates help you make advanced page types for your documentation. Patchouli is very well documented and has a great wiki for helping you make your documentation. Patchouli exists for both Minecraft Forge and Fabric/Quilt and is used by many of the largest mods, including:Apotheosis (and add-ons)Ars Nouveau (and addons)Blood magicBewitchment (Legacy)BotaniaBlood SmelteryConjuringCrockpotAnd many moreNot all mods require Patchouli installed, but many do, at least officially. Even if a mod does not require Patchouli, it is good for mod pack makers who want to document various parts of their pack. It integrates with many mods and is by far one of the most common documentation mods.



Placebo is an MCForge exclusive library mod that is used for a large selection of mods such as:ApotheosisAttained Drops 2Click MachineComPatchedStorageFastFurnaceFastSuiteFastWorkbenchGateways to EternityGrowable Storage CellsHexxitGearHitWithAxeHostile Neural NetworksIgnition: EnderbagsIgnition: FoundryIgnition: HydrogelMagical MapMagical Map OC EditionPack MenuPlantsSingularitiesToast ControlWither Skeleton TweaksAnd more.As the name suggests, the mod does nothing when alone but is required for many of the top mods to run.
Many of the mods for Placebo are made by Shadows_of_Fire (the person who created Placebo), but third parties create many other mods, and you are free to use Placebo for your mods too. Some of the features provided by Placebo include:Chest UtilitiesTask QueueRandom RangeRegistriesAttribute UtilitiesEnchantment UtilitiesMathsJSON toolsConfig toolsEvent ManagementLootRecipesNetworkingCommandsColoursAnd much morePlacebo is one of the largest libraries for Minecraft modding; these are just a few of the many features it provides to mod makers, though there are some things to keep in mind about using it. First of all is that while others are allowed to use it for their mods, it, in many ways, was designed for the mods of the creator so that those things will have priority; another thing is the documentation is pretty sparse, and you will need to learn how to use many of the tools and utilities yourself. Even though the Javadoc is very little, another big thing is that Placebo is officially only supported on Minecraft. Forge mods made in it will be limited to their mods running on Minecraft Forge. An unofficial fork by BJTMastermind exists, but it is unlikely to be officially supported.


Applied Energistics 2 Wireless Terminals

Applied Energistics 2 Wireless Terminals is an add-on for Applied Energetics 2 that adds more terminals and booster cards allowing you to access the Æ2 network from anywhere. Additionally, there is a terminal called the Wireless Universal Terminal which lets you access all the wireless terminals in 1 item, along with all the other wireless terminals can be very useful for large and distributed tech networks where the user has a mess and does not want to access it. The Universal Wireless terminal is also good if someone has a lot of tech networks and wants to access them all from 1 place.The mod also has integration with trinket mods. There are many new trinkets such as the ability to use wireless terminals as gloves and belts leggings and hats as heads and so many more. It uses the Trinkets mod to do this and has a built-in data pack for this mod.The mod adds new screens and interfaces to Æ2 items and blocks, but works supplementary to Applied Energetics 2 and requires it to be installed. It also requires one already have great knowledge of Applied Energetics 2 as if you do not have good knowledge of it you will not be able to take advantage of the many features.This is supposed to be an updated version of the following mods:Wireless     Crafting TerminalWireless     Pattern TerminalsWireless     Interface TerminalsWireless fluid     terminalsWireless     Terminal LibraryAnd More



TipTheScales is a very popular yet very simple Minecraft mod for adjusting the scaling of the GUI by replacing some of the vanilla code to change the appearance. The main thing it does is change the GUI scale option in the video settings to have a slider rather than a simple button.In vanilla, the GUI Scale option is a button, pressing it changes the number and the scale which can be quite sudden and big as it does not even ask you for confirmation. This replaces said button with a slider which does not change until you let go. Like the vanilla game, by default, there are 5 scales.1x – The Smallest    2x – Small    3x  – Big    4x - The Biggest    Auto – This the what you get by default, in most cases it just sticks     to 4xThe mod does very little else outside of some basic bytecode manipulation. The GitHub that has the source code (which is just a MultiLoader project (Jaredll08 is also the person behind it)) has almost blank entry point files and most of the work is done by a few pieces of SpongeMixin.MisterLauncher’s article claims that there are prompts in text files, however when looking at the code we see no evidence of this. We were at 1st unsure what the mod did as Sodium already did what TipTheScales does and what it does was so basic we did not know what to look for, we watched and have attached the video from the MisterLauncher page by a 3rd party YouTuber and added some pictures for clarity.The mod in general is unneeded. The person behind it is very well known for many of his mods (and is quite questionable), but this is one of his most popular despite having limited functionality. The mod does not work with Optifine and explicitly in the code tells the game to not run the changes if Optfine is detected. The mod is also obsoleted in Sodium, as mentioned above, Sodium has a similar slider that does similar things in its custom video settings screen. Even in vanilla, the default button is enough. There is little reason to use it in a modpack as you can just make the changes yourself manually without the mod and requiring all users to download this unneeded mod, additionally, I generally hate when they make changes to the GUI scale requiring me to change it back. It only really makes sense for things like BetterF3 or other things with big GUI or if you have a weird monitor configuration that is too big or too small.If you were cursed and got a modpack with a small GUI scale (or just want to change the GUI scale in general) here is how to fix it. Removing the mod by itself will not do anything as the mod just changes a vanilla user interface, you will still need to go to Options > Video Settings > GUI Scale and set it to the number you want (preferably before removing the mod (if you decide to remove the mod) as the slider is in some ways more pleasing).Jaredll08 has stated in the Diluv Discord that he does not want his mods reposted, so we just put curse links to download.


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