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Hello, its Publisher

modristore


Posts

Browse through the posts the author has made

Observable

Observable is a performance monitoring mod used to determine lag. It is similar, but not the same as spark. Observable lets you see the length of each tick that is affected by each entity. Such as a mob which makes ticks take longer will have a higher number than one that was more minor. The score is usually scored with µ seconds (milliseconds).To get started you need to open up the special panel to get the information. The default key bind is the letter R, but you can change this if it conflicts with an existing keybind. The panel opens up and provides an interface that is simple but requires some getting used to. You are going to want to press Profile TPS to get information about TPS, when the TPS is profiling (and after also) the entities will have the number of milliseconds a tick above them. You can also adjust the settings with the settings button. After the 30 or so seconds of monitoring are over you will get a link in the chat which will give you a detailed analysis of what is going on. If you want you can view this in-game by copying the link or hash into the bar in the panel and get an in-game analysis, if not you can just view it from a web browser. The links can be freely shared with anyone for debugging purposes. There are many more debugging tools in the mod. The results page has individual results, chunk results, Aggregate results, info, and other metrics. You can see information about each dimension and the chunks and the entities, the time, the position, and the command to teleport to them. You can also download the report as an offline file for offline viewing or sharing long-term storage. The mod works with many other mods and works with most Fabric packs as well as Forge Packs, though MC Forge packs are less tested.This mod is in many ways not a replacement for spark, spark displays the info about general Java classes which are causing slowdown while this mod does mostly for which entities. Both are good for testing modpacks and servers and other information. Both mods need to be installed on the server to work correctly. Both of them have pretty good interfaces, though I would say observable’s is a little better.This mod requires Fabric Language Kotlin installed, if you do not have it installed the game will most likely crash due to the Kotlin-specific classes not being found.

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Cardinal Components

Cardinal Components API is an API which is used to attach data to objects to help interact with various parts of the game. This can help make mod creation easier and the mods more compatible. Not only can this be used for new things but you are also able to attach it to vanilla classes to make more changes. Your data will automatically save once implements and there is a helper interface to help with the data. The API by itself is very customisable and lightweight and uses ASM-generated extensions for some of the tweaks. There is a wiki, a GitHub, and lots of Javadoc to help developers use the mod. For players, the mod does not do anything on the surface, but is required for some mods to run, and pre-bundled in many other mods. Some mods which use Cardinal Components are:Age of ExileAir  HopAncient PuzzlesAnti  Mob FarmAstromineBag     of holdingBewitchmentBlack  HoleBosses  of Mass DestructionCodeLyoko: LegacyCraftable Utilities Death  FinderDon’t  SleepDungeons  of ExileEasy Shulker BoxesEldritch MobsEman’s Dynamic DifficultyFat ChickenHex  CastingHexalImmortalityLibrary of ExileLinking  BooksMCDoomMiskatonic MysteriesMorelotasNumismatic  OverhaulPublic GUI AnnouncementSomnia AwokenTargetingAPIThe BumblezoneTraveler’s BackpackTropicraft: An Unofficial UpdateAnd Many moreMany mods on Fabric or Quilt require Cardinal, but some mods bundle it Jar in Jar or other formats so you do not always need to install it manually. For developers, the wiki comes with lots of useful information about developing with it, but so far the mod is only for Fabric and its derivatives so you will need to change your code if you also want to work on MC Forge. The mod is commonly used for configs.

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Trading Post [Forge & Fabric]

Trading Post [Forge & Fabric] is a mod which adds  a single block called the Trading post into the game. The trading post can be used to trade with multiple villagers at a time from 1 place.  This can be very useful for when you want to see all the trades from a nearby village but do not want to waste your time looking at all the trades offered by all of the villagers and instead want to speed up the process and trade with multiple at once and see all the trades of the nearby villagers.The Trading post is the only block added by the mod, you place it down and you will see an emerald. The emerald will lay down flat by default when there are no villagers within the preset radius for the villagers, when there are villagers in the correct place, you will see an animation with the emerald going up. This is similar to the Visual Workbench mod by the same author and uses some code from Quark.When there is a floating emerald that means there are nearby trades. Just right click the Trading Post and then start making trades. The trading table works with many custom villagers from other mods such as the Quackling from the Ducklings mod. It does not work for piglins bartering though, for that you will need a separate mod called Bartering Station. This mod was inspired by a similar trading post block from Extra Utilities.The radius of the accepted villagers can be customised by editing a config file. The config file can be found by looking in the config folder or by doing /config showfile <modid> and then selecting whether you want the client or server config. If you are on MC Forge you can configure in game with the Config Menus for Forge mod.The mod requires PuzzleLib and Forge Config API for Fabric like many of the other mods by the same creator. LunaPixelStudios (one of the biggest modpack creators) is also involved in this mod.

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Duckling

Duckling is a duck mod which adds new ducks to the game. There are a few types of new ducks in the game. They are 2 main types, each with 2 subtypes, plus babies.First, there are the normal ducks, they have the green+black variant and the white variant. Both of the ducks are roughly the same and do not have major differences outside of appearance. The white one is called a white duck, and looks a tiny bit like a goose but is officially not, and the brown and green duck is a mallard duck. Both of these ducks spawn in the river biome and can be on land in the water swimming.There is another type of duck called the Quackling. The Quackling is a big tall yellow duck. It is big, bulky, tall, and yellow. Quacklings have 2 variants, one with a lilypad on its head, and one without, both are about the same. You can trade with Quacklings like you can trade with villagers, though just like villagers the trades are not good and should be avoided.The mod has spawn eggs for both of the ducks that at random spawn one, but there is also an egg called the duck egg which is similar to the normal egg but instead of having a small chance to drop a chicken it instead has the possibility to drop a duck.There are also 3 main food items. Those areRaw     Duck Meat – You get from ducksCooked     Duck Meat – You get from cooking raw duck meatHoliday     Fruit cake – A cake-like food that Quacklings eatNormal ducks in general are a lot just like chickens so if you want more types of chickens that are not exactly chickens like mods that add multiple chickens, this mod may be good. The mod requires GeckoLib, so it is important to keep that in mind.

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Clickable advancements[Forge/Fabric]

Clickable advancements[Forge/Fabric] is a mod which makes it so when you can an achievement/advancement you are able to click on it in the chat and go to the screen.In the vanilla game, despite the achievement notification looking like it would be clickable and the text in the chat looking like it would be clickable, they are not, so if you go to click on them nothing happens, this can be especially bad if you do not know where to look or wanted to know what the achievement is for or what you can do next and which can be even worse when a modpack you are playing has multiple achievement trees.This mod allows you to click on the achievement links in the chat, when you get an achievement you will often get a chat message telling you about it, and the chat message will often have the name of the achievement in a colour such as green. This is what you click and get there. Sadly the notification still does not seem clickable by default, but the chat message is often better anyhow as it stays for longer instead of disappearing after a few seconds as the notification does. By default there are some achievements which are not shown in the chat by default, this enables most of them to show in chat in the config, but the setting often needs to be turned on manually.This is a very good addition for many modpacks especially kitchen sink modpacks which add a lot of mods without a central theme which can be hard for some to navigate even with advancements. Often in modpacks advancements are ignored, partly because of their inaccessibility, but this lowers it just a little bit making it just a little easier to see the advancements, though it is not always worth the time to see every advancement though.

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Inventory Profiles Next

Inventory Profiles Next is an inventory sorting mod that provides a button in your inventory for helping you do various sorting tasks. Here is an explanation of what many of the buttons do and their locations in the Inventory Graphical User Interface.Overlay     Configuration Screen – Found on the top Left by default and lets     you change many settings and even see some of the in-game code class     names.General     Configuration Screen – Found directly under the Overlay     Configuration Screen is where you go to edit most of the stuff about     the mod including text files, sort orders, and many more. The mod is     extremely configurable.Sort     Inventory Button – Looks like a Z, found in a set of 3 buttons     found in inventories and it helps you sort the items in order     without gaps. Does not affect items in the HUD barSort     Inventory in Columns – Next to the Sort Inventory Button, it sorts     related items such as different types of stone-related blocks in     columns. Does not affect items in the HUD bar.Sort     Inventory in Rows – Next to the Column sort, but does in rows,     though has a weird layout sometimes. Does not affect items in the     HUD bar.On the chests next to the last 3 buttons you should see another icon that gives you keyboard shortcuts. Keyboard shortcuts can be configured and are mainly used for these things:Ability     to also include the Hotbar/Hud Bar in movingOnly     fill the chest up enough to fill existing stacks without creating     new ones   Move     only the same type of items as the type selected (some arrow-based     mods do this with an Arrow Click) Move     all Items into the chestThe keyboard shortcuts can be quite useful for some stuff, though in some ways better Buttons could be better like they have in Wurst for chests, the keyboard is often faster though, but harder to remember for some.The mod is highly configurable and uses libIPN for a lot of the config and has a great and very detailed GUI config screen to configure many of the smallest details with good visuals, it is more detailed than average GUI config systems.There are also many other things the mod can do such as replacing almost broken tools and locking item slots. The mod is client-side only and does not need to be installed on the server to work.It is important to note that this mod does not do everything done by inventory tweaks and it is either recommended you install them together to get both of the functionalities or install InvTweaks Emu for IPN to emulate many of the shortcuts. There is also a mod called IPN Rejects which is an addon which adds things that the author decided not to include in the base mod. The mod also highlights items you are hovering over green or items that would be included in an operation you are doing that involves multiple similar items.Requires libIPN and Fabric Language Kotlin.

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libIPN

libIPN (library Inventory Profiled Next) is a library used by Inventory Profiled Next and some other mods by the same author (though you are allowed to use it for your mods).There are many APIs this library contains used for various things like configs and GUI, here are some of the many things libIPN helps you do:    Logging     (With Debug and Trace)   Talking     with the player directly   Rendering Colours    Text    Textures    Data     parsing of various formats such as indents   SemBerInformation     ManagementMaths     and Physics and GeometryDebuggingLayoutsWidgetsToolTipsPath     Validation and writingMayThrow     annotationsWeighted     AlgorithmsLots     of AbstractionChanges     to the ControlsEntity     AbstractionItemsAliasesAnd     so much moreIt runs on Both MC Forge and FabricMC + Derivatives (though some like Quilt may have some issues if the issues can not be reproduced on Fabric). The author still maintains older versions going back to 1.16 and uses a lot of shared code among each of the versions making it good for projects which want to be on many versions with not much change.It is important to keep a few things in mind. First of all, the library is written in Kotlin, which will limit its use in Java in some ways, and it will require a language adapter like Fabric Language Kotlin. Kotlin may also be harder to read for many Java-first programmers and reading it may be harder. The mod is also undocumented, with the official page not even saying all the functionality, the mod is supposed to be used with mirinimi’s mods, mostly the ones related to inventory profiled next. IPN Rejects (a mod which adds things that were originally declined from the main Inventory Profiles Next) also uses this library. LibIPN is commonly used by many modpacks big and small, like Colonies Universalis – Updated. Though if you do know how to use it there is a chance you can get some benefit from it, it is a little similar to architectury.

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Fabric Language Kotlin

Fabric Language Kotlin is one of the many Fabric Language adapters for Kotlin. Language adapters let you write mods in programming languages other than pure Java (often but not always JVM-based languages). There are many big Fabric mods which use Kotlin includingAdorn    Inventory Tweaks    AE Additions – ExtraCells2 ForkBountiful DeftuLib    Hex     Casting   Industrial     Revolution    Inventerio   Kambrik    Lakeside    LibrarianLib    Level Up HP MirageFairy2023    Ping Wheel    Plethora Peripherals    Roughly Enough Trades    Roughly Enough Loot Tables    RSWires    TerrarianSlimes    Woods and MiresZoomify and many more. Kotlin is primarily a JVM-based programming language like Groovy or Scala and is in many ways considered a newer Scala (though Scala is still being developed), though it does not only compile to JVM, it can also compile to native or to JavaScript or even its own bytecode format. Fabric Language Kotlin is meant to be used with the JVM variant though.Kotlin as mentioned before has some in common with Scala and a little in common with Crystal. Kotlin Language is a must-use for many people, many people really like it, while others do not. One issue you have is if you use Kotlin you may have compatibility issues with lesser-known tool chains that you may port your mod too. But if you want to use Kotlin because you prefer it you can use this language adapter. There are reasons to prefer Kotlin if you like some of the features or if you want to also do things like Android development (which has recently started to recommend Kotlin over Java which it had previously). If you use Kotlin it is suggested you use IntelliJ because they are made by the same company and eclipse does not have quite as good of support for it.For players, you should be able to just install the mod in your mods folder. If you are a developer you will need to take extra steps and requires the user already know a little bit about using Kotlin with Gradle (but Groovy DSL can still be used unless you want Kotlin DSL). FabricMC has a tutorial which can be used with basic instructions about getting started. Fabric Language Kotlin does not rely on any specific version of Minecraft, just on Fabric loader.

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Bamboo Everything (Forge/Fabric)

Bamboo Everything (Forge/Fabric) is a mod which adds new block types from bamboo similar to the types of blocks that wood has. It basically turns bamboo into wooden planks.There are 2 types of bamboo, normal green bamboo and yellowish dry bamboo which are added to the mod. The main difference between the 2 is the appearance, though the dry bamboo looks similar to wood, though is much cheaper. Dry bamboo is obtained by smelting normal bamboo, so it may be more expensive if you do not have a cheap source of energy.The built-in datapack registers the bundles as planks so they can be used to make things like wooden tools. Bamboo already in vanilla has a built-in crafting recipe for crafting sticks from bamboo.Many of the green bamboo blocks look much nicer than the wood variants for some things, especially ladders. Additionally bamboo is generally much cheaper and renewable and easier to harvest than trees, you often need to wait to let the leaves dissolve for saplings to come and cut down all the logs manually while with bamboo grows very fast and can just cut the bamboo 1 block up and let it grow back again. If you do not like the issue with the trees you can use a mod like Dynamic Trees or Falling Trees.Bamboo Everything is in general a very good mod if you want a way to get lots of new green wood which grows very fast without needing lots of normal trees and dealing with the hassle of growing them.Some of the blocks/items it adds are: FencesFence PostsLaddersDry Bamboo and VariantsSlabsStairsBundlesMoreThe raft is pretty cool it is like a boat without the guard rails but it still runs about the same. Despite the raft’s appearance, it is meant to be crafted with green bamboo, not dry bamboo.

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FallingTree (Forge&Fabric)

FallingTree (Forge&Fabric) is a mod which makes trees automatically break when one of the logs are broken. Like many similar mods, you need an axe to work, without an axe or in creative mode and with a non-axe item.There are 2 modes:Instantaneous –     Makes it so the whole tree falls down when a single log is brokenShift Down –     Makes it so when you break 1 log only the top log on the tree comes     down, which is not as much of cheating as Instant, but still gets     rid of the massive annoyance of getting the top logs. This is     different than similar mods where in some similar mods or plug-ins     Shift can either be required to cut down all the logs or be used to     cut only a single log, so shift is a different key in many mods so     it is important to keep track of what it does in this mod, do note     though that this mod actually adds both of the alternate modes     mentioned such as sneak to disable or sneak required in the config     so it is important to keep track of this.The mod is highly customisable, some of the things you can customise are:   What blocks and     leaves are considered trees (good for some modpacks and modded trees     and content)The tools which     can be allowed (alternate axe types or other tools entirely Whether or not     leaves are also taken down.Ability to     modify whether sneak is required or makes the ability disabled The ability to     change the speed to chop down the tree based on size ( such as if     you want bigger trees to take longer to cut like some other mods do.    Decide whether     or not the tools take damage (you can also make it so that tools can     take damage based on the number of blocks broken and so axes with 1     durability cant mine if you want).The mod requires Cloth Config to do some of the config, it can be installed separately. There is a wiki for info on config.This mod is very good for if you have some mods with really massive trees similar to like the ones Orespawn had, it is also very customisable but not quite as game changing as Dynamic Trees (which changes the shape of some trees, adds twigs, and has animations). There are many server side plugins which do similar things, all in all it is generally a pretty good vanilla plus mod.

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Powah! (Rearchitected)

Powah! (Rearchitected) is an update of a mod named Powah! For 1.18 and newer. It is mostly used for creating and dealing with energy. It works well with Applied Energetics 2, Even having a discord channel for it, but it is not required, though you will want some kind of a tech mod to go along with this mod.There are many new blocks added for the creation of energy, and the mod is still in Alpha so there is a lot more to come. There is a manual that describes most of the things in great detail with pictures and more in tabbed categories diving the items and each item having its page almost with some pages having more than 1 variant with crafting and stats for some.There are 5 tabbed categories added to the mod, these are the 4 with some, but not all of the items.GeneratorsFurnator generated Forge Energy from materials like coal and wood similar to  a furnace. There are multiple tiers such as Basic and HardenedMagmator is another Forge Energy creator but this time uses High-temperature fluids like LavaSolar Panels get energy from the sunMoreStorage/TransferEnergy  Cells stores Forge energy and can also get energy from the Ender networkEnergy Cables are used to move energy between machinesEnder  Cells are like energy cells but for a specific channel in an ender  network   Ender Gates are used for bringing nearby energy into an Ender Network.Functional BlocksEnergizing Orb energises nearby items with Energising Rods    Player Transmitted automatically charges items in nearby player inventories     wirelessly Energy Hoppers are used to charge items in block entities like chests    Energy discharger removes charge from items and stores it in a bufferItemsWrench has 3 modes config, link, and rotate mostly used for working with wires or blocks Charged Snowball is a snowball that you throw and it shoots lightning   Battery can be used to charge items that are in the player's inventory or upgrade Ender Channels    MoreMaterialsUraninite  Ore is an ore that is normally found not that far underground, often     within 20 blocks underground    Dry  ice is a minable type of ice that is found 64 blocks below or by energising 2 blue ice blocks and it is used for cooling down     reactors.The manual provides much more information about the items and lists much more of them.Powah! (Rearchitected) in general adds, a lot of new ways to work with energy, especially Forge energy, which is common in many mods and can easily be converted to many other formatsRequires Architectury and Cloth Config.

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Charm

Charm is a vanilla plus mod which adds a lot of new content as well as a lot of tweaks to the existing game. From basic storage blocks, and new types of wood, to new entities and world generation, this is one of the more extensive vanilla plus mods.There are a few storage blocks with custom abilities, the Sugar and Gunpower blocks are both power storage blocks, and both fall similarly to gravel and sand, but Sugar disappears when mixed with water and gunpower when mixed with lava. There are also ender pearl blocks, which convert silverfish that go onto it into Endermites and eating Chorus fruit teleports you to them instead of a random location, but both can be turned off in the config.There is also a pressure plate called the Player pressure plate that is crafted with gilded Blackstone that only the player can step on.You no longer need to use 9 Redstone to make a Redstone block, there is a new type of block called Redstone sand which is 8 Redstone and a block of sand, however, it does fall making it useless for some builds. There is also a new lantern type from Redstone and iron nuggets that lights up from Redstone signal.New types of wood added include Azalea Wood and Ebony wood. They have their own textures and saplings. Totems of preserving protect your stuff when you die and do not despawn. Raid Horns are another item which is very useful as they stop raids. There are also other random items such as coral sea lanterns, copper rails and clear item frames and different variants for many items are added for different types of wood, materials, colours, and other attributes. Some new variants for items include variants for:  Bundles Glints   Boats    Bookshelves    Animals  (often coloured differently)    Barrels    Nuggets    Bars    Chests   Chains     (requires extra nuggets config feature)    Lanterns     (requires extra nuggets config feature)    And     so much moreThere are also new mobs added such as Coral Squids and Mooblooms (like flower-based Mooshrooms). Mobs in general where many of the changes are also made such as changing the appearance of snow golems (which have largely been forgotten about by the community recently, though the old texture has a charm), beacons healing tamed animals, witches dropping luck, and other stuff.There are also new changes to enchantments, such as a new enchantment called Ærial Affinity which makes it so you can mine faster when you are not grounded and another enchantment that makes block drops go directly into your inventory. There is also a way to convert items to enchanted books with grindstones, which is partly based on the code from Grind Enchantments.A new type of weather is also added, snow storms make that already kinda good but also kind of boring snow much more extreme and exciting, but can also cause the player to freeze if they are not wearing leather armour and there will be many new layers of snow generated.This is a very large mod with lots of random changes, it would be impossible to cover all of them, but you can read their wiki to get information about many of them. There are also 2 addons, Strange and Charmonium which add new functionality or music. The mod was largely inspired by Quark it is primarily for Fabric, but an official forge port called Charm Reforge exists while claiming to be 1.14.4 and newer only appears to have a 1.16.5 version so far and has not been updated in over a year. Pre 1.16.5 versions do not have the ReForged Suffix.

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Visual Workbench

Visual Workbench is a simple Vanilla Plus QOL mod which adds a visual effect to crafting tables. When crafting, the items will appear on top of the crafting table just slightly hovering. The result item is in the centre above the rest of the items. This makes it look a lot like the crafting in the music videos where they show crafting stuff physically instead of undercover. One big thing that is actually different within the game is that by default you will need to manually take your items out of the crafting table, if you just leave the crafting table the items inside the crafting table stay within the crafting table.There is 1 big drawback though, that is of in-game security. This mod enables people around you to see what you are doing, this makes it possible for them to plot against you more easily and makes it not good. This mod is mostly an appearance mod but can cause issues with regards to security/privacy for the players. The mod is does work with other modded crafting tables. Many are built in, but you can still add new ones by editing a config file at .minecraft/config/visual_workbench.json and simply adding the id of the crafting table to the array. Other parts of the game can be configured in MC Forge in game if the mod “Config Menus for Forge” is installed. On Fabric (what we used to test) there is not currently a way to do any config in game. The main config file is just a TOML file which has a few fields such as flat rendering instead of 3D rendering and the ability to turn on or off the result display. Config is different on server.Visual Workbench is involved with LunaPixel studios who are involved in a lot of other big projects.The mod was influenced by RealBench for 1.12.2 and uses some code from Crafting Station.The mod also requires Forge Config API For Fabric for Fabric and Puzzles API.

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Puzzles Lib [Forge & Fabric]

Puzzles Lib is a library designed for many mods made by fuzs_. It contains many abstractions designed to be used on many loaders. Most fuzs_ mods use it, such as Visual Workbench and many others.One of the top features is many abstractions across loaders, similar to Balm or Architectury or Moonlight Lib. This means that it will make it easier for him to make mods that work on both MC Forge and Fabric/Quilt.Some of the changes to the game added by the library are:An EventBus similar to MC Forge’s IModBusEvent for doing things based on events.Registries (MC Forge is known for their limiting of Vanilla registries making mods on multiple platforms harder without abstraction)Messages between client and server with sync and automatic serialisation based on Java’s record type (1.17 and newer).  Annotation-based configs based on MC Forge Config and its Fabric Port Custom Data for Entities, Block Entities, and Chucking with MC Forge’s Capability System or Cardinal Components (built-in on the Fabric  version)   Large changes to the biome and world gen configuration.This library is mostly meant for fuzs_ but other developers are allowed to use it for their own mods if they wish.If you are on fabric you need to install the unofficial Fabric port of the MC Forge Config API.Some mods which use it are:Air  HopBartering  Station    Better Animations Collection    Enchanting Infusor    Easy Magic    Death Compass    Death Finder    Better Tridents   More by Fuzs_All the mods we know of that use Puzzle API are by Fezs_ but many of them are very popular.

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Forge Config API Port [Fabric]

Forge Config API Port [Fabric] is an unofficial port of Minecraft Forge’s Config API for fabric. MC Forge has a well-known API for doing configs. MC Forge commonly recommends you use their Config API for making mods for the sake of being easier to support for them. This can make it harder for those who want to want to port their mod to Fabric/Quilt or other loaders. So this mod ports the MC Forge Config API to Fabric.The MC Forge Config API is actually quite simple, with just a few parsers and Java Interfaces and hardly makes any calls to Minecraft itself or other parts of Minecraft Forge. When it does refer to other parts of MC Forge, the unofficial port has an abstraction layer and general API. It is unknown how much work went into this, as it is not a cleanroom rewrite with many of the comments still in place. It is also important to note, that there are a few files missing such as ForgeConfig.java. So this is something that may need to be considered.The mod is built as a drop-in replacement for the Minecraft Forge Config API and has all the same package names and everything. The mod is supposed to be used in an environment with multiple loaders and itself is in a gradle project that has MC Forge, FabricMC, QuiltMC, and Common(shared code) as separate that is possibly based on MultiLoader Template. It is unknown why they chose this development configuration, both the Quilt and MC Forge projects are likely dummy projects possibly for testing and not something you can actually download (though the main version, for Fabric, does work on Quilt officially). The mod in general is useful for people who do not want to use a 3rd party config API on MC Forge and still work on Fabric.Mods can also be configured in the game if the mod Configured is installed, however many configs require this to be explicitly enabled so you may not have as much luck with the GUI as you would with the files. The author is behind many other mods also, and many of them use this, there are also many other mods which use this.

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Configured

Configured is a configuration GUI mod by MrCrayfish to help you make your config in a GUI format, similar to Cloth Config. The configs are very nice and give you lots of details and information about the name and description and if the game needs to be restarted, reset configs to default and more. For players Configured is in many ways better than Cloth Config.In order to access the configs you need to have either Mod Menu (if on Fabric, the default mod menu in MC Forge also works) or Catalogue installed. Once you have these installed you can click the config button and then start configuring. There is also a search bar to help you search for fields. You can divide the config into client, server and common, and categorise different parts of the config if you are a developer. In many cases, you would still need some kind of a backend for the config such as Minecraft Forge’s Config API or Forge Config API for Fabric.Configured is also very easy to use for developers. An example of a mod which uses it is Goblin Traders. You only need a few lines of code to configure this mod to work with your existing config in many cases.For server owners and modpack makers, you can easily sync the Server config to the client which means the client may be able to have the same config as the server making the playing better and possibly stopping cheating.The developer, MrCrayFish is a big name in modding and is behind many big mods (such as MrCrayFish Furniture) and modding tutorials and has a discord channel where you can go to get help integrating this with your mod.

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LazyDFU

LazyDFU is a startup performance mod for newer versions of Minecraft. In recent versions of Minecraft especially the startup times have gone up a large amount. It used to be the game could load up in under a second and not take up many cores, now the game even in vanilla (it is much worse in modded, especially in MC Forge instances) takes a long and in recent versions the CPU also goes up very high unless you have too little ram for the number of cores you have (we will cover why in a bit). LazyDFU, and similar mods, fix and reduce these issues. This mod is very lightweight (just overwriting a method with a blank version) and highly compatible (the old version works from 1.14-1.18.2 with basically no changes).Around 1.14 (when the mod came out, the changes are almost certainly older possibly pre-1.13) Mojang was doing massive changes to the internal world generator, and Mojang needed to migrate older worlds. So in order to do this they run the worlds through DFU and sets rules to convert the worlds (even if you do not convert any of them). This Makes it slower and takes up all your cores no matter how many you have in most cases (except when there are very few worlds or you have a powerful CPU but not much ram and the system chocks on that and just does not take full advantage of the CPU). Much of the caching code in the game is inefficient, especially when caching when most worlds do not need to be cached. This mod overwrites the method that tells the game to run these with very simple bytecode manipulation of just overwriting the method telling the game to run these rules. Some versions do other stuff. The mod also seems to make the game run faster even after the loading screen initialises (though this could be due to other mods and fabric and newer versions of forge even are pretty good at this).In 1.19 Mojang made changes to the server side which limits the need for LazyDFU on the server, but the client still needs it more and even than before the issue was still primarily with the client.IT IS IMPORTANT TO NOTE: The main changes that LazyDFU and some other similar mods change make loading old worlds unstable. If you want to load an old world it is suggested you disable this mod. Though LazyDFU does officially let you load DFU rules when needed, it just skips the cache. It is likely to be compatible with most mods, though it may have some overwrite conflicts with other DFU (Data Fixer Upper) related mods.Many similar or complementary mods exist, including a partially official fork called Lazy DataFixerUpper(LazyDFU) [FORGE] which is for MC Forge, though makes a few changes.

modristore

Twigs

Twigs is a block and building mod for Minecraft. Despite the name, Twigs are only a small part of the mod and do not hold that big of a value compared to many of the other items. There are also pebbles (which can be thrown and reused so are pretty cool) and seashells and flowers and other objects that are a smaller version of something bigger in the game or a new creative idea. The Twigs mod is in general a blocks and building mod which adds a large variety of new blocks of building various things with multiple variants and multiple different types of material.Most of the content of the mod can be found in its own creative tab called the Twigs tab. Clicking on the tab by itself simply shows everything, but on the left, there are 4 sub-tabs which can be used to filter items or blocks by type. The 4 subtypes are:Natural – Stuff related to wood or plants    Stone – Stuff made out of Stone variants but not pebbles, just blocks    Decorations – Things like lanterns for decoration.    Miscellaneous – Used for everything elseThis can be helpful for sorting and It says Twigs > Sub-Name at the top where it normally says the tab name. To go back to the general tab which contains all the items just click on the main tab.Many of the stone types have moss variants and are in many different types such as Stairs, fences, walls, slabs, and others. There are multiple stone types to choose from, and many of them have bright colours coming from them.The main type of wood is stripped bamboo. The mod adds both Bamboo related blocks and leaves and stripped bamboo-related stuff such asFences,    Bundles    PlanksSlabsPressure     platesBoatsetc.There is also rocky dirt, but that does not really do much.There are 3 types of partly unique blocks, the Paper Lanterns (which are a little like Vanilla lanterns but white and can be fixed with flowers to make decorated versions), the Lamps, and the Tables (Which are compatible with Every Compat so can be used with wood from other mods such as Terrestria). The lanterns and lamps glow in the dark.Finally, there are brick, moss brick, wax, copper, weathered and oxidised copper, amethyst and other new variants of blocks. Extended from the vanilla materials.It requires Frame API. Frame API is commonly used with a few other similar or related mods.

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Terrestria

Terrestria is a massive blocks and biomes mod which adds a massive collection of new blocks and biomes. There are many different blocks added from the various different types of trees and saplings added. It is one of the bigger content mods for Fabric and is a Fabric/Quilt exclusive. It adds many new types of trees including Pink Trees and Rainbow trees. There are also many other types of plants such as cacti. There is one cactus which you can build free form into a bunch of different shapes, which is an improvement over the extremely rigid vanilla cactus. Under good conditions, these trees can grow within seconds without the need for any bone meal. Many of the trees are very tall and have lots of leave and many of them are in special shapes. There is also a tool which can flip logs, so if you want a log on the side all you need to do is make this tool and right-click the log you want to flip on the side and it will flip the log onto the side. There are also a large number of underground plats which can stick out of the water.Many of these plants and trees can be found within the large number of biomes that the mod spawns in. They spawn quite often, upon loading the mod in an existing world, after just a tiny bit of moving to find a new testing spot I just happened to run into one of the biomes by chance, meaning they are quite plentiful. One of the coolest natural wonders you can find in the mod is the volcano, which we came across it is massive and has a lot of lava.Outside of plants, there are also a few stone variants which are mostly dark but look cool.Many of the wood and stone variants have different gear (e.g. planks and chests etc) associated with them to add a new collection of gear. It is also known to be compatible with Every Compat so can be used to make other items from the wood variants based on the other mods installed.This mod may not have as many biomes as Biomes o Plenty but in many ways, the biomes are of higher quality and provide more details per biome and the biomes are generally more interesting. There are still over 17 biomes in new versions and there are a lot of sister mods such as Traverse, Cinderscapes, and Companion. Additionally, the owner, Coderbot, is also the creator of Iris Shaders. You can view their wiki to get more information about each specific biome or images or contributing information.

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Every Compat (Wood Good)

Every Compat (Wood Good) is a mod which makes woods more compatible with each other and lets you make various different things out of this wood. The mod has a bunch of built-in item types, but the mod when installed by itself adds nothing (except an empty Creative Tab), you must add another mod which adds different types of wood such as Terrestria or Biomes O Plenty, Twigs, or Oh Biomes Youll Go, or Twilight Forest, or any other mod which adds wood. Most mods, but probably not all, mods which add new wood types are probably compatible with this mod. If you have mods which add new wood types that do not have one of the item types, the new items will automatically be generated in the custom creative tab for Every Compat.There are many different types of items/blocks that can be generated by the mod, though you are not guaranteed to get all of them (we only got tables in our case with Twigs and Terrestria and only after installing Terrestria). Many of the different item types require their own mod.Posts (Requires Quark in some cases)Stripped posts (Requires Quark in some cases)Hedges (Requires Quark in some cases)Bookshelves (Requires Quark in some cases)Vertical Planks (Requires Quark in some cases)Ladders (Requires Quark in some cases)Chests (Requires Quark in some cases)Cabinets (Requires Farmers Delight in some cases)Hollow Logs (Requires Twilight Forest in some cases)Banisters (Requires Twilight Forest in some cases)Seats (Decorative Blocks)Palisades  (Decorative Blocks)    Drawers (Storage Drawers)Mosaics (Mosaic Carpentry)   Many  MoreThis mod is built on Moonlight Lib, Moonlight Lib has a lot of built-in tools related to categorising items and block types, and this makes good use of this feature in Moonlight Lib, this mod will also work well with other compatibility mods and try not to register stuff which already exists.  For developers there is an easy API to add support for your blocks by creating a block definition with only 10 lines of code and the textures/assets are automatically generated. It is hard to add support for a different type of block though as conditional registration is not possible and it is also not possible to do config-based registration. If you want to add support for a different type of block you may send the developers a pull request or use a file called EveryCompatAPI in your mods to help. EveryCompatAPI has its own Java docs and other module info.

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