Mods for Minecraft 1.19.1

Discover some of the wonderful mods for Minecraft version 1.19.1. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.

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Curios API

Curios API is an equipment API and Slot System for Minecraft, allowing for more usage for items and tools rather than just the traditional armour and shield/offhand slots. On the player Inventory Screen, in the top left of the player model, there is a Curios Icon (which looks like a mechanical circle with an X going through it, it starts grey but turns yellow when hovered on) where you can access the different slots for the different types of items. Mods can easily add their own Curios slots for their custom items.The mod by itself does not come with any new content or slots, only 2 example items for developers to reference when making their mods that are only accessible in creative mode. The player will be able to do something with Curios once they install mods which use it. Some mods which use Curios are MCDoom and Nameless Trinkets, and there are also some commonly used slots.Curios are good for being a central equipment slot registry to which developers can easily add stuff, others may exist, but Curios is trying to centralise it. The slots have lots of customisation, such as backgrounds, appearance, and size, and can also be added or removed at any time for any reason. The slots can also use the vanilla tag system to accept more than just some hard-coded items. The items are also compatible with inventory mechanics such as enchantments, mending, curses and other mechanics developers may add. All this is easily accessible from the simple GUI in the player inventory, which is often a strip with all the slots attached in a straight line with check marks next to the slots, but that can easily be customised. Slots can also be modified or added/removed, and the whole mod can be disabled with commands. The mod provides an extensive amount of commands.Even though Curios is very easy to use, the author still has documentation for players, which mainly contains information about the config and other stuff that would be common for modpacks. There is also documentation for developers and information about how to add it to a project.Curios are for both Forge and Fabric.

mchoarder

Cloth Config API

Cloth Config API (also Auto Config) is a config API that allows the player to change the config of the game from Within the Game’s GUI. It is one of the most popular config APIs, and it is made by shedaniel, the author of Architectury API and Roughly Enough Items, and other big names. They have excellent documentation for Developers and are lightweight for players. There are also similar APIs, such as Cloth API, a general-purpose API for Fabric (distinct from Cloth Config/Cloth Config API) and Cloth Math, a Maths API that is not dependent on Minecraft.There are multiple versions of Cloth Config, each of which has its API and Features. Each version of Cloth Config is linked to a specific version family of Minecraft.Here is the Table:V1 1.14.x (No Longer Developed)v2 1.14.x-1.15.x (No Longer Developed)v3 1.16 Snapshots before 20w17a (No Longer Developed)v4 1.16.x 20w17a and newer (Supported)v5 1.17.x (Supported)v6 1.18.x (Supported)v7 1.19 (No Longer Developed)v8 1.19.x (Supported)All stable versions of Minecraft have been supported since 1.16. It is important to note that Cloth API is not a fully functional config library; it is just a screen for setting the config, which shedaniel claims the others suck. Since Cloth is just a screen, it can work with existing APIs such as Forge Config API. It is also supposed to be primarily used with the client; however, some server features do exist, but it is suggested server mods do not use Cloth Config.Cloth was initially designed with Fabric in mind because, at the time, Fabric was very lightweight and did not have much in the way of config, but it eventually got popular and was ported to Minecraft Forge.For Players, install the mod like any other mod. Some mods may need Mod Menu to show configs where you edit the config from the Mod Menu entry.For Developers, Cloth Config has many features such as Drop Down Menus, Integration with Mod Menu, Categories, and more.Creating a Screen in your mod is easy and can be done with a single line of code.```ConfigBuilder builder = ConfigBuilder.create().setParentScreen(parent).setTitle(new TranslatableText("title.examplemod.config"));```The Config Builder can be used to set the attributes of the Config Screen, such as the background, and is automatically localised with a translation key.Note: a new builder is created every time the screen is opened.```builder.setSavingRunnable(() -> {// Serialise the config into the config file. This will be called last after all variables are updated.});```It saves the config to a file and requires custom parsing.Entries are each different, and it is recommended you read the documentation for more details on creating entries and setup Cloth Config.Another prominent feature of Cloth Config is Auto Config, which makes configuring your mod much easier with Annotations. Auto Config Annotations are flexible; they are put on top of Config files and have their annotations for fields, which can easily be set to whatever entry. e.g. @ConfigEntry.Gui.CollapsibleObject and can also be excluded @ConfigEntry.Gui.Excluded. The supported Field types by default are boolean, int, long, double, float, String, and enum.Cloth Config is one of the most common Config Screens in Minecraft, so making your mod require it will not be a significant burden for most modpack devs, as many big mods, including many by Yung use it (such as Yung’s Better Dungeons).

mchoarder

GeckoLib

GeckoLib is an animation and physics library for Minecraft, which makes it easier to animate modded objects in Minecraft. GeckoLib became common after changes to the Minecraft Animation Engine made it harder to animate things like entities. GeckoLib is available for Minecraft 1.12.2 and 1.15.2 and newer (or 1.16 or more recent for FabricMC and 1.18 or newer for QuiltMC).Geckolib is a physics engine it supports many advanced features, such as:3D keyframe animations, concurrent animation support (good for taking advantage of powerful computers, especially with a lot of cores and sockets, as well as with good GPU),    Particle keyframesSound keyframesEvent keyframesAnd more.It also has over 30 easings.An extension-based programming language called Molang, also borrowed from the Bedrock edition, helps with animation.GeckoLib is used differently for developers and players. For Players, you should install the mod in the mods folder like any other mod. For Developers, you will need to add the mod to your development environment, depending on how your environment is and then start developing.One of the most important things to keep in mind is the versions of GeckoLib. There are 3 Main versions of GeckoLib you need to look out for in Modern mods:GeckoLib 2: This version is primarily deprecated, but some mods still use itGeckoLib 3: This version is still common, especially for versions of Minecraft before 1.19GeckoLib 4: The newest GeckoLib, 1.19.x and newer onlyOnly GeckoLib 3 and 4 are still being developed. GeckoLib2 and the original GeckoLib are deprecated and should not be used. GeckoLib 3 is in support mode, may eventually be phased out, and mainly targets older versions. Versions of GeckoLib are not compatible with mods made for other versions, which is why it is vital to install the correct version. The modid often indicates the correct version. It will usually say geckolib3 or geckolib2. Both of these versions of GeckoLib should work together.Since GeckoLib3 Geckolib uses bedrock-style JSON files for the animations and often tries to avoid animations with java (different than many older ways of doing it), GeckoLib integrates with BlockBench and is the preferred method for it, so if you are using BlockBench, animating will likely be much easier with GeckoLib.GeckoLib covers not just mobs but other entities, items, blocks, armour, and more.GeckoLib has wikis for support for GeckoLib 3 and GeckoLib 4. It explains how various topics such as how to make and work with models, how to do the animations, examples of the animations, how to set up GeckoLib with MultiLoader, a list of mods which use GeckoLib, Migration guides from 3 to 3,1 and 3,1,x to 4, renderers, glowing, keyframes, Molang, abstract textures, miscellaneous topics, FAQs, and so much more, it took hours for them to make and it is hosted on their GitHub. https://github.com/bernie-g/geckolib/wikiGeckoLib is one of the most common animation libraries. It is commonly suggested and commonly used by other mods and templates. Requiring this mod will likely be manageable because many other mods use it. Some of the mod developers who use it also are involved in the development or community, such as MC Doom (AzureDoom is one of the top GeckoLib Developers), Chocolate Quest Repoured (Der Toaster is a contributor), Chaos Awakens, Raid Awakens, Minecraft Forge (Curle the Crook is a contributor), Advent of Ascension (Tsalt is a contributor), Mowzie’s Mobs (Bob Mowzie is a contributor and so many more), Ars Nouveau. Here is a small list of a few of the mods officially supported by the GeckoLib team.

mchoarder

Architectury API

Architectury API is an API that aims to provide common hooks for both Minecraft Forge and FabricMC Based Modloaders (like QuiltMC), allowing you to make mods for more than one mod loader more easily. Architectury API is part of a bigger toolchain called Architectury.Architectury contains other stuff, such as Architectury Templates (previously known as ArchitecturyLoom or ArchLoom), which is an enhanced version of Fabric Loom which can work with other loaders such as Minecraft Forge and RiftMC (unofficially) and has many cool features such as the ability to use loom on MC Forge, using Yarn, MCP, Legacy Yarn, MojMap, Quilt Mappings, and many other mappings on these different platforms. While some of these features already exist in existing Gradle or other dev environments, ArchitecturyTemplates is a very convenient and elegant, though unofficial, option. Architectury Templates do not require Architectury API, making it a good environment for even non-Architectury mods. ArchitecturyTemplates builds off its predecessor, ArchitecturyLoom, by allowing you to target multiple loaders in 1 main Gradle project with child projects, which, combined with its other features, makes it a replacement for The Corrupt Jaredll08’s MultiLoader Template, whose author is explicitly against Yarn and does not work with as many Fabric-like loaders and uses MojMaps, bans people for no reason with ban networks, and has many other issues. Architectury Templates default uses MojMaps, which can easily be changed by editing the build. Gradle. You can learn more about Architectury Templates here. One Drawback is it has some instability and issues; however, it is possibly more stable than ForgeGradle and has limited IDE support, primarily supporting Visual Studio Code-based and IntelliJ IDEA-based IDEs. It does not officially support Eclipse-Based IDEs, but I commonly use it in my projects with RedHat CodeReady Studio (Eclipse-Based). In most cases, it works fine, so it works fine under Upstream Eclipse. Another potential issue is Fabric Loom; in some cases, it requires Java 17 to run, which may make it a bit trickier for modding in versions before 1.17.Architectury API is primarily the name of the API used in developing mods for Architectury. It comes by default in most cases when starting a project with Architectury Templates (unless removed from the Gradle dependencies). There are different installation methods for different configurations:Players install Architectury API just like any other mod.    Modders  using Architectury Templates or ArchLoom will get it by default when     Generating Sources and configuring for the preferred IDE.    Modders     using Traditional ForgeGradle, FabricLoom, QuiltLoom, or other     development environments will need to add it manually like they add     other dependencies. Not using Architectury Templates, though, is not     recommended as sometimes Architectury needs to add custom files and     Architectury Templates have better integration.For Developers, Architectury API provides many hooks and is optional for some but REQUIRED for other mods. It abstracts calls from the Minecraft Forge API and Fabric API, which have different ways of doing the same things. It has over 80 event hooks. It also has networking, registries (which is very important considering MC Forge is invasive when it comes to those), Loader Calls, Platform Abstraction, Fuel, ItemGroups/CreativeTabs, Fluids, Key Mappings, and other things. Some parts are easy to use and elegant, while others are harder and/or uglier. They have excellent documentation https://docs.architectury.dev/api:introduction that you can read while making your mod with it. It works a lot with EventBus, which could make it harder for some who need to know how to use EventBus/ModContainer. It is prevalent, making it less of a hassle for players making mod packs. Architectury API is required to play the mods in most cases.For Players, Architectury API is a Must have for many mod packs because of how many mods use it. Just install it like any other mod, and you will be fine. Architectury API, like some other mods, may have issues with Optifine; while running it, you may get limited support. The authors suggest you use an alternative to Optifine. https://lambdaurora.dev/optifine_alternatives/ and https://fabricmc.net/wiki/optifine-alternatives and other places are well-known for providing Optifine options.Architectury API does NOT allow people to play MC Forge Mods on Fabric or vice versa; it is a platform that you develop mods for that work with both.Architectury API is one of the most common mods in Minecraft because of its well-known ability to make mods for multiple loaders. Even if one does not use the Architectury API, they still may use Architectury Templates, and there are cases of non-Architectury mods, including Architectury-based files. Architectury API does not include a loader or abstraction to allow you to easily make two versions of the mod in 1 file (though it may be possible with some other work). It is also not designed to make mods work across Minecraft Versions (Though it may be able to unintentionally in some cases). In most cases, one will need to provide different files for the Forge and Fabric Versions of their mods. These drawbacks make it more stable, fast and reliable. Still, they differentiate it from things like LitLaunch or FeatureCreep do contain loaders and APIs that allow you to create multi-platform mods that work across Minecraft Versions and Loaders with one file. Architectury is also different from Forge Porting Lib as PortingLib is just a copy of many of MC Forge’s features but does not provide the same hooks making it, so people need to maintain wildly different code bases with PortingLib.Architectury is used by many big mods such as Roughly Enough Items (one of the Architectury authors), Applied Energistics 2 Wireless Terminals and Custom Machinery.Architectury does have some controversial people around it. However, REI’s founder, shedaniel is the main person behind it and has some controversy; LatvianModder (Owner of ModdedMC and KubeJS with a questionable record) and triphora (former QuiltMC mod, former PrismMC mod, and Modrinth admin with a dubious history and beliefs) are also involved along with some other less controversial people like maxneedssnaks.

mchoarder

MultiLoader Template

MultiLoader Template is a mod development template designed for targeting Minecraft Forge, QuiltMC, and FabricMC in one environment. It is a Gradle project containing four nested Gradle projects, each doing different tasks and used for building your jars. There are many different versions, both official and unofficial which do various things, such as Quilt Compat, Kotlin, Kotlin DSL, and others. Multiloader alone has no dependencies outside of a Java Development Kit and an IDE; however, it is easy to implement 3rd party dependencies if your mod needs them. MultiLoader is only recommended for those with more experience modding and independently working with Quilt, Fabric, and MC Forge.MultiLoader is not a mod loader or a mod itself; however, it is a development environment that reduces the amount of code copied and pasted by having divisions in your code for different platforms. There are five environments you need to worry about:Forge: For code specific to Minecraft Forge, based on ForgeGradleFabric: For code specific to FabricMC, Based on Fabric LoomQuilt: For code specific to QuiltMC, Based on QuiltLoomCommon: For code that works on all 3 (This is where most of your code should     be), Based on VanillaGradle by SpongePoweredMain     (The main Gradle which runs all the others)The reason there are version-specific folders is that some of the code is specific on different platforms, such as:Calls to the LoaderRegistries (MC Forge has their own and can’t use vanilla ones)SpongeMixinsReflection or working with Obfuscated or intermediary namesAnything else which may use specific API referencesMultiLoader is commonly used by many mods and libraries, which makes it attractive to developers who want to make their mods work across platforms. Most developers will support its usage, though there are exceptions when the code based between APIs is much different. The template is officially supported on 1.17 and newer but can likely be down ported with some work. Fabric API and Quilt Standard Libraries should be automatically downloaded.GeckoLib officially has a page explaining how to use  with  GeckoLib.The template is officially developed by Jaredlll08 and DarkhaxDev (and others like Wixtin), who have since ported most of their mods. These mods include Bookshelf, AttributeFix, Controlling, Enchantment descriptions, Ingredient Extension API, Game Stages, Item Stages, Dark Utilities, Faux Custom Entity Data, Recipe Stages, Tip the Scales, ContentTweaker, CraftTweaker, ModTweaker, so much more. If you are extending any mod by Jared or DarkHax, you should use this template as they officially support it.Most of Yung’s mods are built on Multiloader, which uses Yung’s API. If you use Yung’s API, you probably should use MultiLoader Template.The template is also commonly used by lesser-known mods such as Vein Mining, Passive Chunk Pregenerator, Open Parties and Claims, Apple Crates, and others. It can also be good if you have a bunch of forge or fabric code and want to experiment and try to move to the other.There is a chance this may work with Architectury API; however, they have their templates called Architectury Templates, which has since added a Multiloader style config and which gives you more config though you are more likely to get official support from ModLoader authors with Multiloader which wraps the official build kits. You can also use FeatureCreep if you want to target multiple Platforms.There are some drawbacks, though, such as there can also be excess extra files and code from trying to split them rather than having them together, additionally, some things keep getting different in newer versions and can no longer be shared in the common folder. Prominent examples of this happened in 1.19.3 and 1.18.2, which saw massive changes, some of which required loader or API-specific requests. Organising it can be a nightmare compared to different projects, especially for more extensive mods. Though one advantage it has is if you share your code on git with the Gradle, you do not need as many branches, but it may be harder for people to read the code. Additionally, many common mods are just the Forge versions. There are many samples of how to organise your code and use the different templates like the Kotlin one, https://github.com/jaredlll08/MultiLoader-Template/blob/1.18.2/examples/MultiLoader-Template/build.gradle . MultiLoader may be a better option if you like to develop in Kotlin but do not want to deal with the issues with switching to Kotlin in the official ones and want Kotlin to Work out of the box. Please note that to run the Kotlin Versions of the mods, the template uses Kotlin for Forge and Fabric Language Kotlin, which the users will need to install.Additionally, Jaredlll08 has voiced his not liking of Yarn Mappings and only officially supports MojMaps while Architectury Templates works with Yarn.We have mentioned Quilt Compatibility here, and while it did exist in the 1.18 era as a beta, it was not ported to the newer versions officially; unofficial ports exist and are still maintained, however despite Jared and DarkHax’s optimism, they have yet to preserve the Quilt MultiLoader Template to 1.19.x or officially support their mods with Quilt; however, you should still be able to run your Fabric Mods with it if you do not do too complex of stuff. QuiltMC officially supports most Fabric Mods and plans to do this for the foreseeable future. As a development platform, QuiltMC is not yet developed to the point of good support and has been suffering from a poor adoption rate and is possibly in decline. Many authors are not checking their mods with Quilt compatibility, Only the 1.18 branch has official quilt support, and it is recommended you update the information with LambdAurora’s Quilt Import Utility . Though the changes to add Quilt can easily be applied to other versions. In general, though, we recommend sticking to traditional Fabric if you are going to be using MultiLoader as you want as much shared code as possible, and Quilt-exclusive features would need to be redone in the fabric versions anyhow. The suggested way to update MultiLoader for Quilt is to download the 1.18 Quilt Version and edit it for 1.19.x. You can do this for older non-Quilt versions also if you want to use Multiloader on 1.14-1.16.5.We recommend using PortingLib with MultiLoader because PortingLib has ports of many Forge Specific features to Fabric/Quilt (and is a developer for both), meaning if you want to use any Forge specific Features, you can easily do it in the Fabric section of Multiloader.Many unofficial forks of MultiLoader Template aim to fix some of the issues and add changes to themselves. With some Gradle knowledge, you should have the ability to change some stuff.Some mods that use MultiLoader:AttributeFixBookshelfColoured TooltipsDark PaintingsDark UtilitiesEnchantment DescriptionsNo AI Spawn EggsOpen LoaderPigPenRunelicTool StatsControllingCraftTweakerInitialInventoryTipTheScalesBotaniaPatchouliWaystonesDefault OptionsBalmFarming For BlockheadsKleeSlabsCooking For BlockheadsTrash SlotForgiving VoidClient TweaksPretty BeachesNether Portal FixPaintings++Public GUI AnnouncementHang ManOh The Biomes You'll goAlone And TogetherMore Infohttps://docs.google.com/spreadsheets/d/e/2PACX-1vTM5atBu__ZtyxN28HpaP07hgtW_7CVI3XUu_aLyVWSK09o1t1IalkRiua7NEXHuYMT5924AmUzHTge/pubhtmlJared and DarkHax also did a lecture and FAQ called MultiLoader Madness on it at Modfest BlanketCon 2022,   other authors also lectured about using it such as WillBL and williewillus, a creator of Botania.

mchoarder

Ring of the Enderchest

Light and straight to the point, this mod adds a ring that can be used to access your ender chest from a distance.This item is originally from the Gobber 2 mod, but the author has made a bunch of micromods that adds the multiple rings from Gobber 2 as standalone items for people who only want those specific ones.

Phoonyx36

Vampirism

The Mod Vampirism aims to add Magic to the Minecraft world. With this mod, you can find many new items and mobs added in the game related to dark/black magic. You can find custom blocks and biomes around the World. These Biomes are darker than typical Vanilla biomes, with black trees and dark-coloured Flowers.You can also find the hunters’ camps in the plains or between the forests, with the hunters nearby, that can kill you on sight. They can hunt the animals and the villagers and convert them to their cursed variant with bloody eyes. They can attack animals like cows, mules, donkeys, horses, etc.With the addition of the Vampires, the nights are no safer for players to go on adventures, as these mobs attack the players and are speedy. They are divided into different levels, like the trade villagers. With higher levels, their armor and specs increase. You can kill them to get powerful armor and tools.

Einstine Pc

Spirit

Spirit is a mod that is inspired by the Soul Shards mod. As its spiritual successor, it expands on the idea of spirit magic while keeping a similar balance of the original mod. It adds many new multi-block ritual sites that you have to create and use, all centered around souls sand from the Nether dimension and new craftable material with its own enhanceable items. Soul magic can also be a very powerful tool for summoning monsters or transmuting them into other mobs. 

Asmonius

Mouse Wheelie

Mouse Wheelie is a Fabric clientside utility mod that allows you to perform various inventory related operations using your scroll wheel. This mod will make inventory management much more easier. Features introduced by this mod includes :When hovering over items you can scroll up and down to send single items up and down.When holding shift alongside you may send whole stacks of items.When holding control alongside you can move all stacks of the same type of item.When you're in scrollable inventories you might want to press alt to prevent scrolling items.When you're sending items via shift-leftclick you can now hold both buttons to send all stacks you're hovering overHold alt-leftclick to drop items quickly.When you're in the creative inventory and hover over the tab icons you can scroll through all the creative tabs and pages.In your facourite recipe books you canhover over the recipe grid to scroll through the pages.hover over the recipe group tabs to scroll through them.Sort inventories by clicking with your mouse wheel (you can also define an own keybinding)sorts by raw id (will most likely group by mods and similar items)hold shift while clicking to sort by quantityhold control while clicking to sort by alphabetYou can customize which sort modes you preferPress the swap key in any inventory to swap with the offhandLet your slots be automagically refilled from your inventory!Pick the matching tools for blocks by either sneaking while picking the block or by holding a tool. (this is configurable)Right-click trades or recipes to directly apply the crafting. When holding shift it will craft/trade a full stackThis is a Fabric mod and download links are given below. Read the installation instructions carefully.

MinecraftStorage

Extra Golems

The mod Extra Golems, as the name suggests, adds extra golems to your Minecraft world. Golems in Minecraft have not been updated since they were first added many years ago. There is only one variant of the Golem in Minecraft, known as the Iron Golem. The Golems attack hostile mobs that hurt the villagers and are guards of the village.With this mod, you can get many variants of the Golem that can be made using different blocks in Minecraft. Their health and power depend on the block used to build them. Summoning them is the same as the regular Iron Golem.You can summon golems using a variety of different blocks, including Diamond, Golden, Debris, Librarian, Leaves, and many more. You can summon golems of nearly all building blocks.

Einstine Pc

Archon

The Archon mod introduces magic into your Minecraft world. With this mod, you can have magical abilities in the game. This mod also adds new mobs and structures to the world, and some of those structures are captured by magicians and witches.You can also find buildings/castles randomly spawned in the world, filled with spawners and other magic stuff. You can kill the mobs and use the spawners to gain some XP to upgrade your armor and enchantments. You can also find many new mobs spawning near the towers. You can kill these mobs to get their armor which is more potent than the casual ones.

Einstine Pc

Neapolitan

The Neapolitan mod aims to improve Minecraft’s biomes and mobs. This mod adds sweets to the Minecraft world by introducing chocolates and vanilla items into the game. You can grow vanilla and cocoa seeds, which can be used to get the Vanilla and chocolate recipes.These items can be used to make cakes, puddings, and other sweet items. You can also craft chocolate blocks which have many variants and can be used for decoration. In addition, this mod also adds more mobs worldwide, including new spider variants.While exploring the jungle biomes, you will come across banana trees that can be used to craft many sweet items. You can also find another mob, chimpanzees, near the banana trees.

Einstine Pc

Yung's Better WitchHuts

Yung’s Better WitchHuts is another structure mod created by YungNickYoung. The vanilla witch hut that can be found in the swamp biomes have remained the same for many years. But with this mod, like other Yung mods, you can now enjoy a modified version of Witch Huts.The Yung’s Better WitchHuts mod has expanded upon the vanilla witch huts, adding more space. They now have two rooms, unlike the vanilla ones which has only one room. The magic room and the bedroom are separated, which makes them look much better than the vanilla ones.While exploring swamp biomes, you might also come across the Witch Altar, with a cauldron in the center, covered with traps. Another structure added by Yung’s Better WitchHuts is the witch brewery circle, where you will come across witches brewing magical potions.

Einstine Pc

Nourished Nether

As the name suggests, the Nourished Nether mod modifies Minecraft’s Nether dimension. The Vanilla Minecraft Nether dimension has remained dull for many years as there aren’t much new blocks that were added or changes made to this dimension. But with this mod, you will get a unique experience playing in this dark world.The Nourished Nether mod adds new blocks and altars into the game. There are many items in Minecraft with little to no variantion in blocks, but they are obtained quickly. One of them is Magma cream, which only has only one block variant, the Magma block, which is found under the water to sink the players to the bottom. But with this mod, you can see its other variants, which include slabs, stairs, walls, etc.Another block that doesn’t have any variants is Quartz, which are white, but with this mod, you can get the blue color variant with all the blocks available for its white version. The combination of these two in the game makes them look much better and makes your builds a lot more attractive.You can now also find the mob spawn altar in the dungeons or get them as an item from the fortresses. Placing three spawn rods with the altars in the plain, straight surface summons different nether mobs, kill them for their loot and XP.

Einstine Pc

Castle In The Sky

As named, this mod adds castles in the Minecraft world. With Castle on the sky mod, you can find the castles randomly spawned in your Minecraft world. You can trade with a villager to get the stone, showing you the castle’s path. You can enter the castle by building or using the levitating stone that lets you fly to the castle.You can conquer it by finding the entrance to its secret cave base and defeating all the mobs, getting keys, opening all the keys, and getting the Trophy. Once conquered, you can get good loot from the rewards room, located on the top of the castle. You can also find armor and other items to protect you from the mobs hidden in the caves. 

Einstine Pc

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