Mods for Minecraft 1.18.2
Discover some of the wonderful mods for Minecraft version 1.18.2. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.
Discover some of the wonderful mods for Minecraft version 1.18.2. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.
This mod is a really interesting addition to your minecraft world: thanks to this mod you will have the opportunity to add four new mods that integrate the game experience, custom villages never seen before and new nice mobs ready to fight!This mod adds new mobs and floral nature themed villages with very elegant and beautiful textures, but the look deceives: not all mobs are peaceful.You will find 4 different mobs with their respective villages:- Small Mossling: they are peaceful, but if you attack them they have a chance to turn into mossling brutes;- Mossling Brutes: they attack everything around them, but after some time they turn back into Small Mossling;- Mossling Warrior: are armed and will attack anyone and any mob, but are also immune to arrows;- Mossling Archer: are archers who attack from long distances, especially in groups;These mobs can also be domesticated and in their villages they will lay eggs that will hatch themselves. This mod is really a great upgrade for all those who want to add something aesthetically beautiful and very interesting in operation.
The Portal Gates mod opens up new possibilities in Minecraft by making it possible to teleport to different locations, even inter-dimensionally. This means, you can have two linked portals, one in the End and the other in the Nether, and have flawless teleportation between both these dimensions. Take a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions carefully.
The Spook mod adds a single new mob into the game - The Spook. Spooks are hostile mobs and will attack the player. If a player attacks a spook, they will dissapear and then reappear in a nearby location. At daytime, when there is light, the Spook will feel scared and will hide from players. They may even break torches that were placed down by the player. They spawn both in the Overworld and the Nether dimensions.Take a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions carefully.
Light Meals add a huge variety of different food items into Minecraft. The mod adds over 70 new food items, that can be crafted/cooked using already exisiting items. The new food items can be classified into six different groups. They are :Raw and Cooked MeatsMealsSnacksPie and CakesSoupsDrinksTake a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions carefully.
Dog Yeeter a fun little mod that will allow you to pick up your dogs and use them as projectile weapons. The yeeted dog will inflict lethal damage to anything it hits. Your dogs will be fine, although some damage might be dealt. Step one is to craft a yeet rope using a Lead and a Slime ball. Then you can grab a wolf using this yeet rope and right click to shoot them.Take a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions carefully.
YUNG's Extras is a structure mod made by YungNickYoung, one of the best modders for structure mods. This mod works well with lots of Yung’s other mods and Terralith. This mod is more of a bunch of ones that do not fit as well into Yung’s other mods.There are lots of pillars and ruins and lots of Easter eggs. A large amount of the structures are from the desert, as this was originally supposed to be a desert decorations mod. There are also wells, Obelisks, Flame Outposts, and more Desert Structures Update Mod.These structures are hard to find with the /locate command or Explorer;s Compass, so you will need to find them manually. Most of the structures are in the Desert or Swamp.The desert is often considered neglected and this mod adds a few needed changed to it while not being over the top and significantly changing the vanilla feel. Swamps are not really good for structures due to its nature of being full of trees and vines, but this mod’s structures blend in very well with the swamp biome.Yung’s Extras is also a Vanilla+ mod which adds a few tweaks. Most of the structures are simple wells or city ruins or very simple towers. Many of the towers are quite simple and this is not an over the top structure mod. It best be used with other worldgen mods, it tries to be compatible with many others. It uses all vanilla blocks and does not add very much by itself.It uses Yungs API, which by itself is quite large. If you do use this and are not meant to be a minimalist pack, you should add Yung’s other mods due to the shared code. Many of Yung’s other structure mods are much more advanced and have much greater structures. Unlike most structure mods, this one does not do serious harm to performance. Structure (and other worldgen mods) are often some of the worst for performance, making this one better than most others especially if you do not need too many, though the structures often have little use and are mostly for decorations.
Shutup Experimental Settings! is a mod that removes a screen in Minecraft that warns you about using experimental settings.In Minecraft, starting around the 1.16 era, the Experimental Settings screen was introduced into Minecraft. The experimental settings screen mostly came up if you had a world with custom world gen, custom dimensions, or other unsupported settings. There is also a warning symbol next to the worlds with these experimental settings.This screen normally does not do anything, and if you press the button saying you know what you are doing, you won't likely see the screen until you apply new experimental settings. The initial screen, though, is just seen as an annoyance for some people. In some laggy modpacks it becomes very unpleasant, if not impossible, to click that, especially in a server setting.Shutup Experimental Settings! removes this screen. When creating a world with unsupported settings, Minecraft will skip this screen. This does not mean that this mod may fix the issues that come with experimental settings. Broken world generation, broken biomes, and most notably, broken datapacks (which still can prevent the world from loading even with the smallest errors) still exist and will not be fixed with this mod and still need to be fixed by the mod/datapack author. This mod does the same thing as pressing the proceed button. The dragons they talk about in the warning messages may still be there, and like other modded content, you will not get support from Mojang.The mod is very lightweight, with an empty entrypoint and a simple SpongeMixin specifying the lifecycle as stable.There are a lot of similar mods which do the same or similar things. One of the most notable ones is Disable Custom Worlds Advice for Fabric and Quilt, which is what Shutup Experimental Settings! is based on (and which supports Shutup Experimental Settings! And is listed as a co-author of it) and is for Fabric but does not require Fabric API, making it suitable for cases which you do not want Fabric API.Shutup Experimental Settings! is a good option for modpacks since it is very easy to put in. It's an excellent option for people who just do not like the experimental screen or just want to make worlds a lot or make worlds and walk away while the world is made, or for people playing a laggy configuration and pressing the button is a pain.
Ranged Pumps is a pump mod that pumps liquid in a small user-specified range. There is one block, and it's in its own creative tab. The block is just called "Pump".You can place the pump in the middle of a lake (stacked on top of blocks) and right-click to activate it and over time, click right-click to view the status. It requires 32000 Forge Energy (100 per block). If you do not have the 32000 Forge Energy, it will tell you you have insufficient energy and won't work unless you have the energy disabled in the config. If you have Mekanism Immersive engineering installed, you can use it to create Forge Energy to operate the pump.The pump requires you do NOT have a Redstone signal. If you have a Redstone signal, this will stop working.The liquids collected will be in the form of buckets. The size of the tank by default is 32 buckets, but this amount can be changed in the config as well. If the tank is full, it will stop. When a liquid is pumped, by default, it is replaced with stone unless turned off in the config. If one pump is full, it will auto-push to nearby tanks. The pump goes from top to bottom. The default range is 64x64 blocks (though this can be changed in the config) and goes from the Y location of the pump all the way to bedrock.Pumps are not affected by chunk loading since they are not chunk loaded.
Flux Networks is a mod which allows you to build Wireless Energy Networks. These help you move energy across the world and across dimensions. It is wireless, so you do not need cables, and it will, in most cases, perform better than a cable-based system.You can seamlessly transfer different formats of energy. Forge Energy, AE2, IE, and EU Energy formats are officially supported, and there are no transfer rates.Optimisation, Organisation, and customisation are at the forefront of Flux Networks. You can set priorities for your network, give names and colours for the networks and name specific connections inside the node. You can remotely monitor your spikes and drops in energy generation and remotely adjust the settings for all connections to the current network. You can also set the chunk-loading capabilities of each connection.Security is taken very seriously with Flux Networks. You can:Encrypt your network with a password Decide which players are allowed to use or access their network If you are a super admin, you can also delete inactive networks and switch ownerships of networks.The security features are mostly used for multiplayer instances.Multiplayer was recently improved in version 4,0,7 with the help of BloCamLimb, and SonarCore is no longer required, though there are still missing features in newer versions. On 1.12.2 and earlier, there is a similar mod by the same author (sonar_sonic), which has many of the same features and more as Flux Networks called Calculator that does still require Sonar Core. Flux Networks itself is available on 1.9.4-1.12.2 (and 1.15.2 and newer, which is not supported by Calculators), but does not have everything in the calculators mod and does not go as far back as the Calculators mod.Flux Networks generally works better with other tech mods. By itself, Flux Networks does not do much and has little purpose (due to not much in MC requiring energy or having energy protocols). Immersive Engineering (and most add-ons), Industrial Craft 2 (and most add-ons), and Applied Energetics (and most add-ons) will work right out of the box.The mod has a few blocks and items used to make the network. The Flux Block is just an average block in the Flux Network. Flux Plug receives energy from adjacent blocks, adding energy to the network. Flux point is like Flux Plug but removes energy from the network. Flux Controller, which enables wireless charging, and storage blocks. The Basic Storage Block holds 2000000 Forge Energy, and the Herculean one can hold up to 16000000.Right-clicking on any of the blocks outside of the Flux Block will open up network settings for the said block. It will let you decide which network you want to join. If you are not in a network, you can easily create one. You will need to be in a network to do much with the blocks (outside of setting the options for the individual block), but creating and setting up a network is generally very easy to do with the config. Once you have a network, you will be able to see the following: Stats in a graph Tick speeds Energy The amount of each type of block in the network. All the devices in the network.The network system works very well with other network-based mods like AE2, Storage Drawers, and Redefined Storage, especially if you need to move large amounts of energy around.
Storage Drawers is a mod which adds specialised storage drawers into the game. The ideas of Jabba and Bibliocraft influence it. They are compact and serve a particular æsthetic function separate from these mods, more complementary than competitive. Instead of a traditional inventory system, you use a click-based interaction system similar to Jabba. Different click combos do various tasks. Right-clicking: Puts a full stack of the item in your hand into the drawer (if it can’t fill the full stack, it will put as much as it can) Double Right Clicking: Puts all compatible stacks from an inventory to a drawer until it fills or you run out of items. Left Click: Removes a single item from the selected drawer. Shift Left Click: Removes a full stack from the selected drawer Shift Right Click with an empty hand: Opens the selected drawer’s UI to see the items, their quantities, and the ability to upgrade the drawer. Note for players of the Jabba mod: The shift-click functionality is reversed from Jabba due to Jabba being more optimised for stacks while Storage Drawers is more optimised for single items; however, the controls can be customised in the config. You can use multiple different vanilla wood variants (add-ons can add custom variants which many mods do), and there are numerous different sizes, with the biggest supporting 32 stacks. The upgrade path is not sequential; you can jump levels to your preferred size. You can also lock your drawers with keys to protect your stacks. There are indicators on the storage drawers to indicate how full they are, and they light up when it is full. There is another type of drawer, which is grey, called Storage Drawers. These let you automatically convert things like ingots and similar items into storage block formats or other items based on repeated items used to make another item, which is common in many tech configurations. You can also combine drawer inventories via a Drawer Controller and connect drawers via pipes or trims (a wood decorative panel block used to connect), which allows you to interact with large groups of drawers. Controllers can also be used as deposit-only blocks for items that already exist in the network and will be done if you double right-click. The drawer controller is similar to that of Refined Storage’s network system. One kind of drawer is a Controller Slave, similar to a drawer but cannot be shared; however, controller slaves have better performance than traditional drawers.Storage Drawers has integration with lots of mods and also has lots of add-ons (especially 1.10.2 and newer). Storage Drawers is supposed to be a complementary storage mod, not a replacement one. Storage Drawers are supposed to be used with other mods. Storage Drawers are also typical in many tech setups for their ease of use and auto compression. Drawers complement BiblioCraft’s blocks.Drawers worth with Jabba’s Dolly Aspect labels exist for Thaumcraft for hard-to-distinguish items related to essentia Drawers are compatible with AE2s storage buses, and it is the suggested way for seeing contents WAILIA will list the inventories and counts of DrawersA MineTeaker exists to help control the ore conversion allowlist/denylist. Compact drawers list the number of items that can be made, even if they can not all exist simultaneously. The mod has an extensive config which allows you to change many of the values and even whether or not a block should be enabled. It is possible to modify this from MC Forge’s config screen. You are also allowed to include this in modpacks, including public ones. Note: Chameleon is required for the 1.8-1.12 versions of the mod.
Sooty Chimneys is a Chimney mod which adds chimneys with moving smoke. These have moving smoke on them that looks semi-realistic. The chimneys themselves are also pretty nice looking and have custom models, both big and small ones. There are many features that the Chimneys have.They will get soot (or dirty) after some time, and you will need to clean them with an axe. Sometimes when scraping it, you will get black dye, but this does not always happen. The soot speed is changeable in the config by doing 0-1 as a decimal. The wind also affects the smoke of the chimneys in this mod. The faster and stronger the wind, the faster the smoke will move, and the smoke will move in the direction of the wind. Rain and thunder can also make the wind stronger. The wind is generally weaker in the evening. You can disable the wind in the config by setting the Wind field to false. The chimneys start emitting smoke by default right when you place them down, but if you give the chimney a Redstone signal, it will stop emitting smoke. The current variants of the chimneys are Brick, Stone Brick, Copper, and Terracotta; each has a different appearance for different needs. If you are in creative mode, you can get both the dirty and clean versions of each chimney, which can be suitable for builders. The Forge config is generally very helpful and provides comments explaining what each function does, the different amounts and ranges, and what each amount does. The three main attributes you can change with the config are: The Chance/Speed the chimney has to get dirty (you should try to make this value low if you do not want to clean too often, the default is 0,05)The strength of the smoke defaults to the max but can be changed from 0-1 via a decimal. Whether or not wind affects the smoke, the default is true, but you can switch it to false if you do not want to smoke. The mod has Create as an optional dependency, which means you can integrate these with things from create if you have Create installed. Create+ also has integration with this mod. Sooty Chimneys may also be able to integrate with some other mods with Create integration, such as Pollution of Realms. By itself (without Create), this mod is a small cosmetic mod suitable for builders or dye farming. The mod is in construction, so more will likely be added as the mod updates. The author welcomes suggestions.
Nameless Trinkets is a mod that adds Trinkets (like a form of jewellery) to Minecraft; each has unique abilities. Trinkets can be found all around your world; they can also be crafted and equipped in a special equipment slot provided by Curios to be used. Most use the Trinkets slot, but others may use other slots, such as the charms slot. Different ones have different abilities. They seem to have very good or infinite durability.The trinkets have their tab in Creative mode. You can see most of the trinkets there. If you hover over one of the trinkets in your inventory, you can press shift while hovering over it to get a description of what the individual trinket does. Here is a list of some of the best trinkets in the mod.The Missing Page has a 25% chance of dealing up to 20% damage to mobs within 25 blocks. Reverse Card reflects damage to mobs which hurt you; it is a bit like a Reverse Uno card.Experience Battery makes levelling up give you more XP.Experience Magnet attracts experience to you.Ghast Eye gives you regeneration whenever you kill a mob.Broken Anhk is similar to a Totem of dying, but you can use it more than once within 30 minutes.Explosion-proof jacket gives you TNT when hit by an explosion and reduces the explosion's damage by 30%.True Heart of the Sea makes it so you can breathe water, but not air, swim 300% as fast and let you mine 300% as fast as usual.Reforger repairs items over time. Wooden Stick acts as a shield with a 300-second cooldown.Sleeping Pills are fan suggested by JayOnline_ and make it easier to see in the dark and protect you from phantoms, but you cannot sleep in beds.Mysterious does random trinkets. Electric Paddle makes boats go twice as fast and gives you Deja Vu.Sigil of Baphomet gives you 1 second of immunity from damage after killing a mob, and it can be accumulated for up to 10 seconds. Fertiliser makes plants around you grow.Moonstone reduces gravity and makes your jumps take longer to come down.Ice Cube slows down your enemies and makes the water you walk in turn into ice.These are just some of the many trinkets that can be found in Nameless Trinkets, and there are many more for you to find and use with different abilities. Some of them come with drawbacks, so they should be used strategically. They are easy to swap out with another that you own, so holding more than one can be helpful in some instances. Many do percent-based effects, which can help you deal with bosses from mods with huge bosses with massive amounts of HP. The mod requires Curios for the custom trinket slot, but some of the trinkets require ExpandAbility, and it is strongly suggested you also install this mod.
Conquest Reforged is a recreation of an old texture pack called Conquest packaged as a mod. The original resource pack was designed for players who wanted to improve their Minecraft creative experience beyond the limitations of the base game. Upon loading the game, the game will tell you to install the Conquest Reforged resource pack (which is different from the Original Conquest Resource Pack). The required resource pack can be found here https://www.curseforge.com/minecraft/texture-packs/conquest-reforged-resource-pack/. The textures are 32x and try to be realistic, and are compatible with Optifine. There are thousands of blocks and hundreds of textures, including lighting, particles, and animations. There are textures from many different historical and fictional timelines. Many of the blocks are custom 3D models. There is also a built-in GUI for customising and selecting blocks with a tab system. To get full advantage of the textures, you need to install the resource pack. Without the resource pack, many of the textures are blank, including some vanilla ones (in some versions, some vanilla textures are missing even with the resource pack, most notably the tall grass in 1.16.5). They have an online community of builders. Conquest Reforged is one of the best building mods because of its sheer size. Some themes represented include Roman, Arabic, Middle Ages, Industrial Revolution, ArdaCraft's Lord of the Rings, The Hobbit, Dwarven, Elven, and many others. You can make structures which look realistic if you make them big enough. Conquest Reforged has many materials for building highly detailed castles and many intractable Mosaics. There are also realistic-looking trees right out of the box, enhanced foliage, and the ability to add custom leaves and branches and customise just about every aspect of blocks for the ultimate building mod.The mod has deep integration with Optifine integration, and it is recommended you use Optifine because it looks much better with Optifine. You can also use your preferred shaders of choice in most cases, but they won't be needed as many of the models look beautiful, and you won't need them. The resource pack needs Optifine to work correctly according to the pack.mcmeta description. The creative UI has been completely redone to allow for the customisation and the inclusion of thousands of blocks. It includes better grouping based on things like material and type and uses a wheel-based system to help you navigate. The traditional creative tabs still exist, but the default ones have changed, and the mod by itself has four pages of tabs.There are a few issues that come with the massiveness of this mod. First of all, the file size of this mod is over 100MB on some versions, and second of all, you will need to increase your RAM allocation to be able to even play the mod. Playing at only 3GB will not work, and the game will stall while loading up until it eventually crashes. We suggest a lot of RAM if you include this in a larger mod pack. Even by itself, this mod takes a long time to load, especially at the texture pack loading phase, which is often the longest. But if you allocate a lot of memory, the mod will eventually load up. However, it will take a while, especially on versions 1.16.5 and earlier, if you do not have a high-clock CPU. The resource pack is enormous (about as big as the mod itself), so we suggest keeping it off when not using the mod. When you enter the game, you are introduced to the dialogue about the resource pack (if you do not have it) and then an introduction to the keybinds. The V key only works in creative mode and shows the texture shape variant. You can do this in the traditional creative tab menu and see a circular representation of all the blocks combined with a zoom on mouse-one. Ctrl+Middle Mouse Button gives the shape of the item you are looking at to your hot bar; this also works on creative only.Note: Worlds made in 1.9.4 are incompadible with worlds in 1.10.2 and newer.
Pollution of the Realms adds different type of pollution and emissions to Minecraft. You get blocks of emissions by composting different objects to create emissions which can both harm and help you with different ways. You will need to decide how you will mitigate the threats of pollution and environmentalism. This mod goes a lot deeper than lots of other mods.There are many different visible consequences you can see in your world as time goes on. Some of these include carbon, sulfur, and dust blocks, though they can disappear over time, even after right adding them, but some can stay for longer, and they are also kind of hard to see but can be darker if the effect is stronger. There are also other things such as, pollution clouds, soil pollution from oil, acid rain, dust clouds near machines, smog (which can caused reduced visibility), different ways to harm both humans/players but also plants in some cases, and explosive gas pockets (which can cause underground explosions in confined spaces). The mod has integrations with a bunch of other mods, and has some add-ons, and you can also create custom pollutants.Emissions can come from a variety of sources, often ones that produce heat or light or use energy, such as:torchesfurnaceslavamachinesvehiclesplayers and animals. There are also placeable emissions blocks as mentioned earlier. If a player goes into an emission block they will suffocate and have bad potion effects with severity depending on the strength of the pollution (for carbon and sulfur).If you have a greenhouse or chimney, you may want to use filters to stop emissions from exiting, but you need a filter for each emission you want to stop. You can clean pollution with vacuums, you need both a vacuum tube and a vacuum bag and you will be able to store .a certain amount in each bag. You can also get a respirator which makes it possible to breath in polluted air. All three of these objects have 3 tiers, Iron, Gold, and Diamond, these all provide different levels of strength. Emissions are not always a bad thing though, while they do harm humans and animals, carbon emissions can help plants grow faster. You can make greenhouses with chimneys and filters to help plants grow faster.This mod required ForgeEndertech, but it is also recommended that you use Advanced Chimneys. This also works well with a lot of other mods so we suggest you look at the full list of supported mods https://www.curseforge.com/minecraft/mc-mods/pollution-of-the-realms/relations/dependencies . The mod is available for 1.19.x, 1.18.x, 1.16.5/1.16.4, and 1.12.x on Forge.
The Better Combat mod adds a few new features that will improve upon the combat aspect of Minecraft. Firstly, a few new animations are added into your game. There will be fancy new attack animations when you attack an enemy/mob using a weapon. The mod also adds an accurate weapon collision detection feature. This will ensure that your sword/axe will attack whatever is in the way, when you swing it. Take a look at the screenshots to see what you can expect from this mod. This mod offers versions for both Forge and Fabric. Read the installation instructions carefully to download the required dependencies.
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