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Creators and Publishers
Titux
PublisherAdditional Links
You may find some useful information by following these links
https://modrinth.com/datapack/stellarity
https://www.curseforge.com/minecraft/mc-mods/stellarity
Stellarity is a complete overhaul of The End dimension, transforming it from a mostly empty post-game area into a dense, lore-rich world full of new biomes, structures, enemies, weapons, and mechanics.



If you have ever defeated the Ender Dragon and felt like there was nothing left to do in The End, Stellarity is the answer to that. The mod rebuilds the entire dimension from the ground up in a fantasy style, drawing inspiration from games like Terraria rather than the usual Minecraft expansion formula. The result is an End that feels alive, dangerous, and worth exploring long after the dragon fight.
The world generation alone is a massive change. Twenty-three new biomes now fill The End's outer islands, split across four categories: open Fields, desolate Barrens, dense Forests, and Swamp-type areas. You have places like the Amethyst Forest, full of glittering crystal formations, the eerie Flesh Tundra, the colorful The Hallow, and frozen zones like the Frosted Valley and Frozen Spikes. Each biome has its own visual identity, blocks, and loot.

Biomes
The variety across biomes is one of Stellarity's most noticeable qualities.
Structures have been completely reworked too. End Cities have been rebuilt in a new style with new loot and layout. Strongholds are now roughly seven times larger than vanilla and filled with Illagers who will not let you walk through quietly. Scattered across The End you will also find old Illager Campsites and Villager settlements, remnants of a lore where these factions discovered The End long before the player did.

Rebuilt End City
End Cities in Stellarity are rebuilt entirely, with new layouts, loot, and Vaults that require Keys to open.
On the gear side, the mod adds several armor sets and a large collection of weapons, most of which have active abilities rather than passive stats. The Harvester sword absorbs souls from killed mobs and grows in damage over time. The Dragonblade is a heavy hitter with an otherworldly punch. The Spirit Dagger lets you attract floating Spirits and teleport to them, dealing damage on arrival. Books like the Book of Conveyance fire a controllable spark that teleports you to whatever it hits. The design philosophy is clearly inspired by action games, and it shows.

The Harvester
The Harvester grows physically larger as it absorbs more souls, and certain mobs grant it unique magical abilities.
Beyond gear, Stellarity adds several standalone mechanics. Void Fishing lets you cast a fishing rod into the open air below you anywhere in The End and catch dimension-specific fish and items. Cauldron Crafting works by tossing a Dragon's Breath bottle into a water cauldron and then dropping items into it to transmute them into new ones, covering over a dozen recipes for food and potions. Elytras also gain dyeable flight trails, and Tridents with Loyalty no longer fall into the void.
What's Next
