Mods for Minecraft 1.18.1

Discover some of the wonderful mods for Minecraft version 1.18.1. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.

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Farming for Blockheads

Farming for Blockheads is a small farming mod that adds various farming stuff to the game. These things make farming in Minecraft Easier for the player by adding things like fertilizer, chicken coops, auto feeders, trading posts, and more. The mod is quite simple and lightweight and keeps the game's balance the same.Fertilizers are one of the main things in the mod. There are three types of fertilizer; the Yellow makes crops grown on it immune to being trampled on. The Green Makes them grow in higher quantity, and the Red makes them grow faster. The fertilisers can be mixed, but you cannot mix Red and Green. In creative mode, you can obtain all the preferdalised block combinations, while in survival, you can get the federalised blocks by clicking farmland with the fertiliser you want to apply.The chicken coop you place, and the nearby chickens will place their egg in it.There is also a feeder, you put it somewhere, and then you set your preferred food by right-clicking, it can even be a full stack, and then the nearby animals which eat that type of food will automatically come by there and eat it and automatically have children. Though you can have a stack of items, you can only have 1 type of item per feeder.There is also a trading post containing a villager from which you can buy different types of plants/saplings or farm material; however, to buy an item requires an emerald, so just like other villagers, it is not a good deal to trade with him.The mod is quite simple and makes farming, in general, more straightforward and more efficient. The mod works on FabricMC/QuiltMC and MC Forge and uses the MultiLoader template. The mod integrates with other mods such as Just Enough Items, Simple Farming, Biomes O Plenty, and More.

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Origins

Origins is a mod and family of mods which adds special abilities known as origins which the player selects upon starting a new world or upon loading a world which did not in the past have the origins mod.It is essential to know that Origins is not a single mod, yes, there is a mod called Origins, but that is just one mod. Origins have summoned a whole family of mods, adding more types of abilities that are not simple. Examples of this areClassesAspectsAccessibilitiesCursesBlessingsIdeologiesElementalsAnd more Other types of Abilities can be added on top of Origins.3rd party mods add these other things. These other things are often added after Origins. Such as, if you have Origins Classes, when creating your world, you will first be asked to select an Origin and then a class. Most Origins add-ons are compatible with each other, but not all of them. It is also easy to make Origins Addons and new Origins. Many mods add more Origins or collections of Origins, such as Mob Origins.The Origins Mod adds Origins, not the other types such as Classes, Aspects, Curses, or any other non-Origin. The stand-alone mod is small but adds a few Origins, which are described on the choosing screen.Some of the Default Origins are:Human (No abilities, just like an average Player)Blazeborn (Start in the Nether, have fire immunity)Merling (You can breathe in water but not air)Enderian (You have teleportation abilities)Feline (Take no fall damage)Shulk (Additional nine inventory slots which keep inventory when the player dyes and is stronger)Elytrian (This one lets you fly)Arachnid (Allows you to trap your enemies in webs and climb up walls)More (Shown in pictures)The different types, such as Origins, can all be changed by Obtaining an Orb, a simple item the mod provides where you right-click.Origins is not meant to be played by itself but rather with the large ecosystem of mods. Origins often port to the newest MC Version and were very big around the 1.17 era. The Origins mod is designed with FabricMC in Mind but was later ported to MC Forge and can be run on QuiltMC. Origins are also widespread on servers, and there are many origins-based servers among the most popular categories of modded Minecraft servers. There are also ports of Origins to Bukkit, allowing players with vanilla clients to connect to your server; however, the Bukkit versions are less sophisticated than the Fabric version.Origins for Fabric has integrations with Apoli, Calio, PlayerAbilityLib, Cardinal, and Cloth Config, but has potential issues with OptiFabric/Optifine and Identity. Apoli and Reach Entity Attributes are Jar in Jared on the Fabric Version of Origins, so they will not need to be installed separately; however, some of the others, such as Calio and Cloth Config, will need to be installed manually.

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Curios API

Curios API is an equipment API and Slot System for Minecraft, allowing for more usage for items and tools rather than just the traditional armour and shield/offhand slots. On the player Inventory Screen, in the top left of the player model, there is a Curios Icon (which looks like a mechanical circle with an X going through it, it starts grey but turns yellow when hovered on) where you can access the different slots for the different types of items. Mods can easily add their own Curios slots for their custom items.The mod by itself does not come with any new content or slots, only 2 example items for developers to reference when making their mods that are only accessible in creative mode. The player will be able to do something with Curios once they install mods which use it. Some mods which use Curios are MCDoom and Nameless Trinkets, and there are also some commonly used slots.Curios are good for being a central equipment slot registry to which developers can easily add stuff, others may exist, but Curios is trying to centralise it. The slots have lots of customisation, such as backgrounds, appearance, and size, and can also be added or removed at any time for any reason. The slots can also use the vanilla tag system to accept more than just some hard-coded items. The items are also compatible with inventory mechanics such as enchantments, mending, curses and other mechanics developers may add. All this is easily accessible from the simple GUI in the player inventory, which is often a strip with all the slots attached in a straight line with check marks next to the slots, but that can easily be customised. Slots can also be modified or added/removed, and the whole mod can be disabled with commands. The mod provides an extensive amount of commands.Even though Curios is very easy to use, the author still has documentation for players, which mainly contains information about the config and other stuff that would be common for modpacks. There is also documentation for developers and information about how to add it to a project.Curios are for both Forge and Fabric.

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Cloth Config API

Cloth Config API (also Auto Config) is a config API that allows the player to change the config of the game from Within the Game’s GUI. It is one of the most popular config APIs, and it is made by shedaniel, the author of Architectury API and Roughly Enough Items, and other big names. They have excellent documentation for Developers and are lightweight for players. There are also similar APIs, such as Cloth API, a general-purpose API for Fabric (distinct from Cloth Config/Cloth Config API) and Cloth Math, a Maths API that is not dependent on Minecraft.There are multiple versions of Cloth Config, each of which has its API and Features. Each version of Cloth Config is linked to a specific version family of Minecraft.Here is the Table:V1 1.14.x (No Longer Developed)v2 1.14.x-1.15.x (No Longer Developed)v3 1.16 Snapshots before 20w17a (No Longer Developed)v4 1.16.x 20w17a and newer (Supported)v5 1.17.x (Supported)v6 1.18.x (Supported)v7 1.19 (No Longer Developed)v8 1.19.x (Supported)All stable versions of Minecraft have been supported since 1.16. It is important to note that Cloth API is not a fully functional config library; it is just a screen for setting the config, which shedaniel claims the others suck. Since Cloth is just a screen, it can work with existing APIs such as Forge Config API. It is also supposed to be primarily used with the client; however, some server features do exist, but it is suggested server mods do not use Cloth Config.Cloth was initially designed with Fabric in mind because, at the time, Fabric was very lightweight and did not have much in the way of config, but it eventually got popular and was ported to Minecraft Forge.For Players, install the mod like any other mod. Some mods may need Mod Menu to show configs where you edit the config from the Mod Menu entry.For Developers, Cloth Config has many features such as Drop Down Menus, Integration with Mod Menu, Categories, and more.Creating a Screen in your mod is easy and can be done with a single line of code.```ConfigBuilder builder = ConfigBuilder.create().setParentScreen(parent).setTitle(new TranslatableText("title.examplemod.config"));```The Config Builder can be used to set the attributes of the Config Screen, such as the background, and is automatically localised with a translation key.Note: a new builder is created every time the screen is opened.```builder.setSavingRunnable(() -> {// Serialise the config into the config file. This will be called last after all variables are updated.});```It saves the config to a file and requires custom parsing.Entries are each different, and it is recommended you read the documentation for more details on creating entries and setup Cloth Config.Another prominent feature of Cloth Config is Auto Config, which makes configuring your mod much easier with Annotations. Auto Config Annotations are flexible; they are put on top of Config files and have their annotations for fields, which can easily be set to whatever entry. e.g. @ConfigEntry.Gui.CollapsibleObject and can also be excluded @ConfigEntry.Gui.Excluded. The supported Field types by default are boolean, int, long, double, float, String, and enum.Cloth Config is one of the most common Config Screens in Minecraft, so making your mod require it will not be a significant burden for most modpack devs, as many big mods, including many by Yung use it (such as Yung’s Better Dungeons).

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GeckoLib

GeckoLib is an animation and physics library for Minecraft, which makes it easier to animate modded objects in Minecraft. GeckoLib became common after changes to the Minecraft Animation Engine made it harder to animate things like entities. GeckoLib is available for Minecraft 1.12.2 and 1.15.2 and newer (or 1.16 or more recent for FabricMC and 1.18 or newer for QuiltMC).Geckolib is a physics engine it supports many advanced features, such as:3D keyframe animations, concurrent animation support (good for taking advantage of powerful computers, especially with a lot of cores and sockets, as well as with good GPU),    Particle keyframesSound keyframesEvent keyframesAnd more.It also has over 30 easings.An extension-based programming language called Molang, also borrowed from the Bedrock edition, helps with animation.GeckoLib is used differently for developers and players. For Players, you should install the mod in the mods folder like any other mod. For Developers, you will need to add the mod to your development environment, depending on how your environment is and then start developing.One of the most important things to keep in mind is the versions of GeckoLib. There are 3 Main versions of GeckoLib you need to look out for in Modern mods:GeckoLib 2: This version is primarily deprecated, but some mods still use itGeckoLib 3: This version is still common, especially for versions of Minecraft before 1.19GeckoLib 4: The newest GeckoLib, 1.19.x and newer onlyOnly GeckoLib 3 and 4 are still being developed. GeckoLib2 and the original GeckoLib are deprecated and should not be used. GeckoLib 3 is in support mode, may eventually be phased out, and mainly targets older versions. Versions of GeckoLib are not compatible with mods made for other versions, which is why it is vital to install the correct version. The modid often indicates the correct version. It will usually say geckolib3 or geckolib2. Both of these versions of GeckoLib should work together.Since GeckoLib3 Geckolib uses bedrock-style JSON files for the animations and often tries to avoid animations with java (different than many older ways of doing it), GeckoLib integrates with BlockBench and is the preferred method for it, so if you are using BlockBench, animating will likely be much easier with GeckoLib.GeckoLib covers not just mobs but other entities, items, blocks, armour, and more.GeckoLib has wikis for support for GeckoLib 3 and GeckoLib 4. It explains how various topics such as how to make and work with models, how to do the animations, examples of the animations, how to set up GeckoLib with MultiLoader, a list of mods which use GeckoLib, Migration guides from 3 to 3,1 and 3,1,x to 4, renderers, glowing, keyframes, Molang, abstract textures, miscellaneous topics, FAQs, and so much more, it took hours for them to make and it is hosted on their GitHub. https://github.com/bernie-g/geckolib/wikiGeckoLib is one of the most common animation libraries. It is commonly suggested and commonly used by other mods and templates. Requiring this mod will likely be manageable because many other mods use it. Some of the mod developers who use it also are involved in the development or community, such as MC Doom (AzureDoom is one of the top GeckoLib Developers), Chocolate Quest Repoured (Der Toaster is a contributor), Chaos Awakens, Raid Awakens, Minecraft Forge (Curle the Crook is a contributor), Advent of Ascension (Tsalt is a contributor), Mowzie’s Mobs (Bob Mowzie is a contributor and so many more), Ars Nouveau. Here is a small list of a few of the mods officially supported by the GeckoLib team.

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MultiLoader Template

MultiLoader Template is a mod development template designed for targeting Minecraft Forge, QuiltMC, and FabricMC in one environment. It is a Gradle project containing four nested Gradle projects, each doing different tasks and used for building your jars. There are many different versions, both official and unofficial which do various things, such as Quilt Compat, Kotlin, Kotlin DSL, and others. Multiloader alone has no dependencies outside of a Java Development Kit and an IDE; however, it is easy to implement 3rd party dependencies if your mod needs them. MultiLoader is only recommended for those with more experience modding and independently working with Quilt, Fabric, and MC Forge.MultiLoader is not a mod loader or a mod itself; however, it is a development environment that reduces the amount of code copied and pasted by having divisions in your code for different platforms. There are five environments you need to worry about:Forge: For code specific to Minecraft Forge, based on ForgeGradleFabric: For code specific to FabricMC, Based on Fabric LoomQuilt: For code specific to QuiltMC, Based on QuiltLoomCommon: For code that works on all 3 (This is where most of your code should     be), Based on VanillaGradle by SpongePoweredMain     (The main Gradle which runs all the others)The reason there are version-specific folders is that some of the code is specific on different platforms, such as:Calls to the LoaderRegistries (MC Forge has their own and can’t use vanilla ones)SpongeMixinsReflection or working with Obfuscated or intermediary namesAnything else which may use specific API referencesMultiLoader is commonly used by many mods and libraries, which makes it attractive to developers who want to make their mods work across platforms. Most developers will support its usage, though there are exceptions when the code based between APIs is much different. The template is officially supported on 1.17 and newer but can likely be down ported with some work. Fabric API and Quilt Standard Libraries should be automatically downloaded.GeckoLib officially has a page explaining how to use  with  GeckoLib.The template is officially developed by Jaredlll08 and DarkhaxDev (and others like Wixtin), who have since ported most of their mods. These mods include Bookshelf, AttributeFix, Controlling, Enchantment descriptions, Ingredient Extension API, Game Stages, Item Stages, Dark Utilities, Faux Custom Entity Data, Recipe Stages, Tip the Scales, ContentTweaker, CraftTweaker, ModTweaker, so much more. If you are extending any mod by Jared or DarkHax, you should use this template as they officially support it.Most of Yung’s mods are built on Multiloader, which uses Yung’s API. If you use Yung’s API, you probably should use MultiLoader Template.The template is also commonly used by lesser-known mods such as Vein Mining, Passive Chunk Pregenerator, Open Parties and Claims, Apple Crates, and others. It can also be good if you have a bunch of forge or fabric code and want to experiment and try to move to the other.There is a chance this may work with Architectury API; however, they have their templates called Architectury Templates, which has since added a Multiloader style config and which gives you more config though you are more likely to get official support from ModLoader authors with Multiloader which wraps the official build kits. You can also use FeatureCreep if you want to target multiple Platforms.There are some drawbacks, though, such as there can also be excess extra files and code from trying to split them rather than having them together, additionally, some things keep getting different in newer versions and can no longer be shared in the common folder. Prominent examples of this happened in 1.19.3 and 1.18.2, which saw massive changes, some of which required loader or API-specific requests. Organising it can be a nightmare compared to different projects, especially for more extensive mods. Though one advantage it has is if you share your code on git with the Gradle, you do not need as many branches, but it may be harder for people to read the code. Additionally, many common mods are just the Forge versions. There are many samples of how to organise your code and use the different templates like the Kotlin one, https://github.com/jaredlll08/MultiLoader-Template/blob/1.18.2/examples/MultiLoader-Template/build.gradle . MultiLoader may be a better option if you like to develop in Kotlin but do not want to deal with the issues with switching to Kotlin in the official ones and want Kotlin to Work out of the box. Please note that to run the Kotlin Versions of the mods, the template uses Kotlin for Forge and Fabric Language Kotlin, which the users will need to install.Additionally, Jaredlll08 has voiced his not liking of Yarn Mappings and only officially supports MojMaps while Architectury Templates works with Yarn.We have mentioned Quilt Compatibility here, and while it did exist in the 1.18 era as a beta, it was not ported to the newer versions officially; unofficial ports exist and are still maintained, however despite Jared and DarkHax’s optimism, they have yet to preserve the Quilt MultiLoader Template to 1.19.x or officially support their mods with Quilt; however, you should still be able to run your Fabric Mods with it if you do not do too complex of stuff. QuiltMC officially supports most Fabric Mods and plans to do this for the foreseeable future. As a development platform, QuiltMC is not yet developed to the point of good support and has been suffering from a poor adoption rate and is possibly in decline. Many authors are not checking their mods with Quilt compatibility, Only the 1.18 branch has official quilt support, and it is recommended you update the information with LambdAurora’s Quilt Import Utility . Though the changes to add Quilt can easily be applied to other versions. In general, though, we recommend sticking to traditional Fabric if you are going to be using MultiLoader as you want as much shared code as possible, and Quilt-exclusive features would need to be redone in the fabric versions anyhow. The suggested way to update MultiLoader for Quilt is to download the 1.18 Quilt Version and edit it for 1.19.x. You can do this for older non-Quilt versions also if you want to use Multiloader on 1.14-1.16.5.We recommend using PortingLib with MultiLoader because PortingLib has ports of many Forge Specific features to Fabric/Quilt (and is a developer for both), meaning if you want to use any Forge specific Features, you can easily do it in the Fabric section of Multiloader.Many unofficial forks of MultiLoader Template aim to fix some of the issues and add changes to themselves. With some Gradle knowledge, you should have the ability to change some stuff.Some mods that use MultiLoader:AttributeFixBookshelfColoured TooltipsDark PaintingsDark UtilitiesEnchantment DescriptionsNo AI Spawn EggsOpen LoaderPigPenRunelicTool StatsControllingCraftTweakerInitialInventoryTipTheScalesBotaniaPatchouliWaystonesDefault OptionsBalmFarming For BlockheadsKleeSlabsCooking For BlockheadsTrash SlotForgiving VoidClient TweaksPretty BeachesNether Portal FixPaintings++Public GUI AnnouncementHang ManOh The Biomes You'll goAlone And TogetherMore Infohttps://docs.google.com/spreadsheets/d/e/2PACX-1vTM5atBu__ZtyxN28HpaP07hgtW_7CVI3XUu_aLyVWSK09o1t1IalkRiua7NEXHuYMT5924AmUzHTge/pubhtmlJared and DarkHax also did a lecture and FAQ called MultiLoader Madness on it at Modfest BlanketCon 2022,   other authors also lectured about using it such as WillBL and williewillus, a creator of Botania.

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Yung’s Bridges

Yung’s Bridges is a Mod for MinecraftForge and FabricMC, which adds a collection of over 15 different types of bridges which naturally spawn around your world. It claims to be the 1st mod which has naturally spawning bridges. It is developed by YUNGNICKYUNG, who is well known for his other structure mods. This mod required Yung’s API, so if you install this mod, it is suggested you install some of YUNG’s Other Mods because many of those also require YUNG’s API, and Yung’s Bridges has integration (or priority compatibility) with some of his other mods, along with some other mods.Some of the mods Yung’s Bridges has intended compatibility with are: YUNG’s     Better MineshaftsYUNG’s     Better StrongholdsYUNG’s     Better DungeonsYUNG’s ExtrasOh the Biomes You'll GoBiomes O' PlentySome of the mods Yung’s Bridges has integrations with are:Terraforged: Terraforged makes the rivers smaller and gives them steeper banks. It is suggested you have higher Spawn Rates with this mod.Terralith: This mod makes the rivers have steeper banks, so you should also increase the spawn rates.Upstream: This has the opposite issue where the bridges are too large for most bridges. It would help if you increased spawn rates, especially for larger bridges. Bridges are still rare with rivers from Upstream, but if you do have this, you will be most lucky when there are islands in the middle of the river. The bridges vary a lot in size and complexity. Some are just basic log bridges that can cross small to medium-sized rivers, while others are more complex. Yung’s Bridges can be considered a Vanilla plus mod as it is not overkill in the features and bloat, but it is also not super empty. Many of the bridges are a community built. The mod adds no new blocks or items, only structures. Unlike many more extensive structure mods, this one is pretty small and does not take as big of a toll on performance as structure mods commonly do.  Like some other mods by Yung, Yung's Bridges use special processors to make the bridges work on all kinds of rivers with custom generation for different rivers. In the video, the author shows the code and goes through the process of fixing the bugs, and Yung has one of the best communities around his mods.The bridges are often simple and made of vanilla materials (most commonly different variants of stone, wood, or a mix of the 2). Some of the mods have roofs over them. Some even have lanterns hanging from them; others have touched on them staircases, moss, and other decorations. Yung’s Bridges are different from Macaw’s Bridges. Macaw’s Bridges is mostly a mod that provides you with materials (such as Rope bridges, support pillars, stairs, and other stuff) for building custom bridges, while Yung’s Bridges is mostly for pre-generated worlds along rivers. Macaw’s bridges may help build air bridges (something Yung aimed to avoid in his mod), bridges over rugged terrain, or other instances where bridges or rope may be helpful. Both mods add different degrees of Utility and Decoration. However, Macaw’s Bridges are more for utility, while Yung’s bridges are more for decoration. You can use both mods together if you want both.

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Yung’s API

Yung’s API is a world-generation API commonly used by Yung’s mods and a variety of other mods. It has collections of shared methods and data abstractions for data-related stuff including JSON.For players, just install this like any other mod. For developers, you can include the files in your developer environment. The mod by itself does very little but is used for other mods.This was originally designed for Yung’s mods, but Yung encourages use for other mod developers. Some of the features held by Yung API are:       A new Jigsaw Manager that has a custom pool of element types with various settings that perform better (Can see in Yung’s Better  Dungeons Source code)      Automatic Registration on 1.18 via an annotation (@AutoRegister and a bunch of children annotations/interfaces or classes) that lets you register with just a field so long as you include the value() method.     Features for locating structures    Codec Helper making new Codecs more easily   JSON Parsers templates as Java Interfaces which can be used for making things like Java Beans   Various Java Services   Maths utilities focusing on Vectors and Columns positions   Noise Library   Block and Item randomisers called BlockStateRandomizer and ItemRandomizer make it easy to have different variations of blocks or items in a structures   Newer  versions in some cases (at least in Fabric), also come with Javassist for Manipulation and Reflection Utils and a bunch of other stuff   MoreIf you need support, you can always join Yung’s Discord Server . It is compatible with both Minecraft Forge and FabricMC/QuiltMC and uses the MultiLoader Template to target all 3, as does most of Yung’s other mods (Yung is likely one of the biggest users of the MultiLoader Template) meaning that is likely the recommended way to use it, though you can likely use it in almost any environment.The Official Yung Mods that use this are:      YUNG's     Better Caves v1.1 and on 1.16.4 and newer   YUNG's  Better Mineshafts v2.0 and on 1.16.4 and newer    YUNG's     Better Portals []    YUNG's     Better Strongholds     YUNG's     Better Dungeons      YUNG's     Better Desert Temples   YUNG's     Better Ocean Monuments       YUNG's     Better Witch Huts     YUNG's     Bridges   YUNG's     Extras   Traveler's     Titles []   Paxi     [](Despite not having anything to do with world generation)Some non-Yung mods use this such as add-ons for Yung Mods.

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Ring of the Enderchest

Light and straight to the point, this mod adds a ring that can be used to access your ender chest from a distance.This item is originally from the Gobber 2 mod, but the author has made a bunch of micromods that adds the multiple rings from Gobber 2 as standalone items for people who only want those specific ones.

Phoonyx36

Creeper Overhaul

A simple yet incredibly well executed mod, Creeper Overhaul perfectly replicates the feeling of the game's biomes with a new type of creeper for each one.From the fluffy snowy Creeper to the camouflaged jungle one, every single one of them is beautifully sprited and modeled, to the point of feeling like content that should've been in the game from the start. There isn't much content besides the visuals, but it's worth nothing that some of them are passive and that they all have great support with shaderpacks or emissive textures when exploding.

Phoonyx36

Handcrafted

Handcrafted is one of the best furniture mods I've had the pleasure to play with. The furniture it adds to the game is extremely well polished and the variety is just right, without being bloated but still having enough content to assist a lot when building your base.It adds chairs, tables, sofas, a special fancier variant of beds, countertops, and even cushions. There's a furniture set for every wood type and all of them are beautifully well integrated within their respective wood color palette. Not only that, but you can also apply special cloths to many of the decorations of the mod to give them some extra color. You'll also find some really nice looking paintings in this mod, and some statues and trophies based on the mobs of the game, most of which are can be crafted quite easily.To get started crafting your own furniture, you will need a Stonecutter. Throw a piece of wood on top of it to get Boards that you can use to craft most of the furniture of the mod.Handcrafted brings a new type of Bookshelf to the game too, that can house bottles, books, cobwebs and the plates, cups, etc. this mod adds. Yes, you can craft cups, plates and a set of both if you want, of multiple materials including wood and terracotta.

Phoonyx36

Vampirism

The Mod Vampirism aims to add Magic to the Minecraft world. With this mod, you can find many new items and mobs added in the game related to dark/black magic. You can find custom blocks and biomes around the World. These Biomes are darker than typical Vanilla biomes, with black trees and dark-coloured Flowers.You can also find the hunters’ camps in the plains or between the forests, with the hunters nearby, that can kill you on sight. They can hunt the animals and the villagers and convert them to their cursed variant with bloody eyes. They can attack animals like cows, mules, donkeys, horses, etc.With the addition of the Vampires, the nights are no safer for players to go on adventures, as these mobs attack the players and are speedy. They are divided into different levels, like the trade villagers. With higher levels, their armor and specs increase. You can kill them to get powerful armor and tools.

Einstine Pc

SecurityCraft

SecurityCraft adds several new feaatures that will help you keep your Minecraft base safe from griefers and thieves. Some of the best features are listed below.You can use Reinforced Blocks to completely stop your enemies from getting into your base. These blocks are unbreakable variants of some vanilla block. They have a slightly darker texture to help distinguish them from their vanilla counterparts. These blocks cannot be moved using pistons.You can place several Security Cameras across your base. You can use a screen to view the camera when you are away from your base.The Projector can be used to project fake blocks into the world. These blocks look just like regular blocks, but lacks hitboxes and hence you can easily walk through them as if they do not exist. This makes way for plenty of hidden bases that you can hide from other players in their plain sight.Take a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions carefully.

MinecraftStorage

Tough as Nails

The Tough as Nails mod makes your vanilla survival experience even more challenging by adding various new features that will test your endurance. This includes player features like thirst and temperature, that you will have to work hard to control.Take a look at the screenshots to see what you can expect from this mod. This is a Forge mod and download links are given below. Read the installation instructions carefully.

MinecraftStorage

Archon

The Archon mod introduces magic into your Minecraft world. With this mod, you can have magical abilities in the game. This mod also adds new mobs and structures to the world, and some of those structures are captured by magicians and witches.You can also find buildings/castles randomly spawned in the world, filled with spawners and other magic stuff. You can kill the mobs and use the spawners to gain some XP to upgrade your armor and enchantments. You can also find many new mobs spawning near the towers. You can kill these mobs to get their armor which is more potent than the casual ones.

Einstine Pc

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