Mods for Minecraft 1.17

Discover some of the wonderful mods for Minecraft version 1.17. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.

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Origins

Origins is a mod and family of mods which adds special abilities known as origins which the player selects upon starting a new world or upon loading a world which did not in the past have the origins mod.It is essential to know that Origins is not a single mod, yes, there is a mod called Origins, but that is just one mod. Origins have summoned a whole family of mods, adding more types of abilities that are not simple. Examples of this areClassesAspectsAccessibilitiesCursesBlessingsIdeologiesElementalsAnd more Other types of Abilities can be added on top of Origins.3rd party mods add these other things. These other things are often added after Origins. Such as, if you have Origins Classes, when creating your world, you will first be asked to select an Origin and then a class. Most Origins add-ons are compatible with each other, but not all of them. It is also easy to make Origins Addons and new Origins. Many mods add more Origins or collections of Origins, such as Mob Origins.The Origins Mod adds Origins, not the other types such as Classes, Aspects, Curses, or any other non-Origin. The stand-alone mod is small but adds a few Origins, which are described on the choosing screen.Some of the Default Origins are:Human (No abilities, just like an average Player)Blazeborn (Start in the Nether, have fire immunity)Merling (You can breathe in water but not air)Enderian (You have teleportation abilities)Feline (Take no fall damage)Shulk (Additional nine inventory slots which keep inventory when the player dyes and is stronger)Elytrian (This one lets you fly)Arachnid (Allows you to trap your enemies in webs and climb up walls)More (Shown in pictures)The different types, such as Origins, can all be changed by Obtaining an Orb, a simple item the mod provides where you right-click.Origins is not meant to be played by itself but rather with the large ecosystem of mods. Origins often port to the newest MC Version and were very big around the 1.17 era. The Origins mod is designed with FabricMC in Mind but was later ported to MC Forge and can be run on QuiltMC. Origins are also widespread on servers, and there are many origins-based servers among the most popular categories of modded Minecraft servers. There are also ports of Origins to Bukkit, allowing players with vanilla clients to connect to your server; however, the Bukkit versions are less sophisticated than the Fabric version.Origins for Fabric has integrations with Apoli, Calio, PlayerAbilityLib, Cardinal, and Cloth Config, but has potential issues with OptiFabric/Optifine and Identity. Apoli and Reach Entity Attributes are Jar in Jared on the Fabric Version of Origins, so they will not need to be installed separately; however, some of the others, such as Calio and Cloth Config, will need to be installed manually.

mchoarder

Cloth Config API

Cloth Config API (also Auto Config) is a config API that allows the player to change the config of the game from Within the Game’s GUI. It is one of the most popular config APIs, and it is made by shedaniel, the author of Architectury API and Roughly Enough Items, and other big names. They have excellent documentation for Developers and are lightweight for players. There are also similar APIs, such as Cloth API, a general-purpose API for Fabric (distinct from Cloth Config/Cloth Config API) and Cloth Math, a Maths API that is not dependent on Minecraft.There are multiple versions of Cloth Config, each of which has its API and Features. Each version of Cloth Config is linked to a specific version family of Minecraft.Here is the Table:V1 1.14.x (No Longer Developed)v2 1.14.x-1.15.x (No Longer Developed)v3 1.16 Snapshots before 20w17a (No Longer Developed)v4 1.16.x 20w17a and newer (Supported)v5 1.17.x (Supported)v6 1.18.x (Supported)v7 1.19 (No Longer Developed)v8 1.19.x (Supported)All stable versions of Minecraft have been supported since 1.16. It is important to note that Cloth API is not a fully functional config library; it is just a screen for setting the config, which shedaniel claims the others suck. Since Cloth is just a screen, it can work with existing APIs such as Forge Config API. It is also supposed to be primarily used with the client; however, some server features do exist, but it is suggested server mods do not use Cloth Config.Cloth was initially designed with Fabric in mind because, at the time, Fabric was very lightweight and did not have much in the way of config, but it eventually got popular and was ported to Minecraft Forge.For Players, install the mod like any other mod. Some mods may need Mod Menu to show configs where you edit the config from the Mod Menu entry.For Developers, Cloth Config has many features such as Drop Down Menus, Integration with Mod Menu, Categories, and more.Creating a Screen in your mod is easy and can be done with a single line of code.```ConfigBuilder builder = ConfigBuilder.create().setParentScreen(parent).setTitle(new TranslatableText("title.examplemod.config"));```The Config Builder can be used to set the attributes of the Config Screen, such as the background, and is automatically localised with a translation key.Note: a new builder is created every time the screen is opened.```builder.setSavingRunnable(() -> {// Serialise the config into the config file. This will be called last after all variables are updated.});```It saves the config to a file and requires custom parsing.Entries are each different, and it is recommended you read the documentation for more details on creating entries and setup Cloth Config.Another prominent feature of Cloth Config is Auto Config, which makes configuring your mod much easier with Annotations. Auto Config Annotations are flexible; they are put on top of Config files and have their annotations for fields, which can easily be set to whatever entry. e.g. @ConfigEntry.Gui.CollapsibleObject and can also be excluded @ConfigEntry.Gui.Excluded. The supported Field types by default are boolean, int, long, double, float, String, and enum.Cloth Config is one of the most common Config Screens in Minecraft, so making your mod require it will not be a significant burden for most modpack devs, as many big mods, including many by Yung use it (such as Yung’s Better Dungeons).

mchoarder

Architectury API

Architectury API is an API that aims to provide common hooks for both Minecraft Forge and FabricMC Based Modloaders (like QuiltMC), allowing you to make mods for more than one mod loader more easily. Architectury API is part of a bigger toolchain called Architectury.Architectury contains other stuff, such as Architectury Templates (previously known as ArchitecturyLoom or ArchLoom), which is an enhanced version of Fabric Loom which can work with other loaders such as Minecraft Forge and RiftMC (unofficially) and has many cool features such as the ability to use loom on MC Forge, using Yarn, MCP, Legacy Yarn, MojMap, Quilt Mappings, and many other mappings on these different platforms. While some of these features already exist in existing Gradle or other dev environments, ArchitecturyTemplates is a very convenient and elegant, though unofficial, option. Architectury Templates do not require Architectury API, making it a good environment for even non-Architectury mods. ArchitecturyTemplates builds off its predecessor, ArchitecturyLoom, by allowing you to target multiple loaders in 1 main Gradle project with child projects, which, combined with its other features, makes it a replacement for The Corrupt Jaredll08’s MultiLoader Template, whose author is explicitly against Yarn and does not work with as many Fabric-like loaders and uses MojMaps, bans people for no reason with ban networks, and has many other issues. Architectury Templates default uses MojMaps, which can easily be changed by editing the build. Gradle. You can learn more about Architectury Templates here. One Drawback is it has some instability and issues; however, it is possibly more stable than ForgeGradle and has limited IDE support, primarily supporting Visual Studio Code-based and IntelliJ IDEA-based IDEs. It does not officially support Eclipse-Based IDEs, but I commonly use it in my projects with RedHat CodeReady Studio (Eclipse-Based). In most cases, it works fine, so it works fine under Upstream Eclipse. Another potential issue is Fabric Loom; in some cases, it requires Java 17 to run, which may make it a bit trickier for modding in versions before 1.17.Architectury API is primarily the name of the API used in developing mods for Architectury. It comes by default in most cases when starting a project with Architectury Templates (unless removed from the Gradle dependencies). There are different installation methods for different configurations:Players install Architectury API just like any other mod.    Modders  using Architectury Templates or ArchLoom will get it by default when     Generating Sources and configuring for the preferred IDE.    Modders     using Traditional ForgeGradle, FabricLoom, QuiltLoom, or other     development environments will need to add it manually like they add     other dependencies. Not using Architectury Templates, though, is not     recommended as sometimes Architectury needs to add custom files and     Architectury Templates have better integration.For Developers, Architectury API provides many hooks and is optional for some but REQUIRED for other mods. It abstracts calls from the Minecraft Forge API and Fabric API, which have different ways of doing the same things. It has over 80 event hooks. It also has networking, registries (which is very important considering MC Forge is invasive when it comes to those), Loader Calls, Platform Abstraction, Fuel, ItemGroups/CreativeTabs, Fluids, Key Mappings, and other things. Some parts are easy to use and elegant, while others are harder and/or uglier. They have excellent documentation https://docs.architectury.dev/api:introduction that you can read while making your mod with it. It works a lot with EventBus, which could make it harder for some who need to know how to use EventBus/ModContainer. It is prevalent, making it less of a hassle for players making mod packs. Architectury API is required to play the mods in most cases.For Players, Architectury API is a Must have for many mod packs because of how many mods use it. Just install it like any other mod, and you will be fine. Architectury API, like some other mods, may have issues with Optifine; while running it, you may get limited support. The authors suggest you use an alternative to Optifine. https://lambdaurora.dev/optifine_alternatives/ and https://fabricmc.net/wiki/optifine-alternatives and other places are well-known for providing Optifine options.Architectury API does NOT allow people to play MC Forge Mods on Fabric or vice versa; it is a platform that you develop mods for that work with both.Architectury API is one of the most common mods in Minecraft because of its well-known ability to make mods for multiple loaders. Even if one does not use the Architectury API, they still may use Architectury Templates, and there are cases of non-Architectury mods, including Architectury-based files. Architectury API does not include a loader or abstraction to allow you to easily make two versions of the mod in 1 file (though it may be possible with some other work). It is also not designed to make mods work across Minecraft Versions (Though it may be able to unintentionally in some cases). In most cases, one will need to provide different files for the Forge and Fabric Versions of their mods. These drawbacks make it more stable, fast and reliable. Still, they differentiate it from things like LitLaunch or FeatureCreep do contain loaders and APIs that allow you to create multi-platform mods that work across Minecraft Versions and Loaders with one file. Architectury is also different from Forge Porting Lib as PortingLib is just a copy of many of MC Forge’s features but does not provide the same hooks making it, so people need to maintain wildly different code bases with PortingLib.Architectury is used by many big mods such as Roughly Enough Items (one of the Architectury authors), Applied Energistics 2 Wireless Terminals and Custom Machinery.Architectury does have some controversial people around it. However, REI’s founder, shedaniel is the main person behind it and has some controversy; LatvianModder (Owner of ModdedMC and KubeJS with a questionable record) and triphora (former QuiltMC mod, former PrismMC mod, and Modrinth admin with a dubious history and beliefs) are also involved along with some other less controversial people like maxneedssnaks.

mchoarder

MultiLoader Template

MultiLoader Template is a mod development template designed for targeting Minecraft Forge, QuiltMC, and FabricMC in one environment. It is a Gradle project containing four nested Gradle projects, each doing different tasks and used for building your jars. There are many different versions, both official and unofficial which do various things, such as Quilt Compat, Kotlin, Kotlin DSL, and others. Multiloader alone has no dependencies outside of a Java Development Kit and an IDE; however, it is easy to implement 3rd party dependencies if your mod needs them. MultiLoader is only recommended for those with more experience modding and independently working with Quilt, Fabric, and MC Forge.MultiLoader is not a mod loader or a mod itself; however, it is a development environment that reduces the amount of code copied and pasted by having divisions in your code for different platforms. There are five environments you need to worry about:Forge: For code specific to Minecraft Forge, based on ForgeGradleFabric: For code specific to FabricMC, Based on Fabric LoomQuilt: For code specific to QuiltMC, Based on QuiltLoomCommon: For code that works on all 3 (This is where most of your code should     be), Based on VanillaGradle by SpongePoweredMain     (The main Gradle which runs all the others)The reason there are version-specific folders is that some of the code is specific on different platforms, such as:Calls to the LoaderRegistries (MC Forge has their own and can’t use vanilla ones)SpongeMixinsReflection or working with Obfuscated or intermediary namesAnything else which may use specific API referencesMultiLoader is commonly used by many mods and libraries, which makes it attractive to developers who want to make their mods work across platforms. Most developers will support its usage, though there are exceptions when the code based between APIs is much different. The template is officially supported on 1.17 and newer but can likely be down ported with some work. Fabric API and Quilt Standard Libraries should be automatically downloaded.GeckoLib officially has a page explaining how to use  with  GeckoLib.The template is officially developed by Jaredlll08 and DarkhaxDev (and others like Wixtin), who have since ported most of their mods. These mods include Bookshelf, AttributeFix, Controlling, Enchantment descriptions, Ingredient Extension API, Game Stages, Item Stages, Dark Utilities, Faux Custom Entity Data, Recipe Stages, Tip the Scales, ContentTweaker, CraftTweaker, ModTweaker, so much more. If you are extending any mod by Jared or DarkHax, you should use this template as they officially support it.Most of Yung’s mods are built on Multiloader, which uses Yung’s API. If you use Yung’s API, you probably should use MultiLoader Template.The template is also commonly used by lesser-known mods such as Vein Mining, Passive Chunk Pregenerator, Open Parties and Claims, Apple Crates, and others. It can also be good if you have a bunch of forge or fabric code and want to experiment and try to move to the other.There is a chance this may work with Architectury API; however, they have their templates called Architectury Templates, which has since added a Multiloader style config and which gives you more config though you are more likely to get official support from ModLoader authors with Multiloader which wraps the official build kits. You can also use FeatureCreep if you want to target multiple Platforms.There are some drawbacks, though, such as there can also be excess extra files and code from trying to split them rather than having them together, additionally, some things keep getting different in newer versions and can no longer be shared in the common folder. Prominent examples of this happened in 1.19.3 and 1.18.2, which saw massive changes, some of which required loader or API-specific requests. Organising it can be a nightmare compared to different projects, especially for more extensive mods. Though one advantage it has is if you share your code on git with the Gradle, you do not need as many branches, but it may be harder for people to read the code. Additionally, many common mods are just the Forge versions. There are many samples of how to organise your code and use the different templates like the Kotlin one, https://github.com/jaredlll08/MultiLoader-Template/blob/1.18.2/examples/MultiLoader-Template/build.gradle . MultiLoader may be a better option if you like to develop in Kotlin but do not want to deal with the issues with switching to Kotlin in the official ones and want Kotlin to Work out of the box. Please note that to run the Kotlin Versions of the mods, the template uses Kotlin for Forge and Fabric Language Kotlin, which the users will need to install.Additionally, Jaredlll08 has voiced his not liking of Yarn Mappings and only officially supports MojMaps while Architectury Templates works with Yarn.We have mentioned Quilt Compatibility here, and while it did exist in the 1.18 era as a beta, it was not ported to the newer versions officially; unofficial ports exist and are still maintained, however despite Jared and DarkHax’s optimism, they have yet to preserve the Quilt MultiLoader Template to 1.19.x or officially support their mods with Quilt; however, you should still be able to run your Fabric Mods with it if you do not do too complex of stuff. QuiltMC officially supports most Fabric Mods and plans to do this for the foreseeable future. As a development platform, QuiltMC is not yet developed to the point of good support and has been suffering from a poor adoption rate and is possibly in decline. Many authors are not checking their mods with Quilt compatibility, Only the 1.18 branch has official quilt support, and it is recommended you update the information with LambdAurora’s Quilt Import Utility . Though the changes to add Quilt can easily be applied to other versions. In general, though, we recommend sticking to traditional Fabric if you are going to be using MultiLoader as you want as much shared code as possible, and Quilt-exclusive features would need to be redone in the fabric versions anyhow. The suggested way to update MultiLoader for Quilt is to download the 1.18 Quilt Version and edit it for 1.19.x. You can do this for older non-Quilt versions also if you want to use Multiloader on 1.14-1.16.5.We recommend using PortingLib with MultiLoader because PortingLib has ports of many Forge Specific features to Fabric/Quilt (and is a developer for both), meaning if you want to use any Forge specific Features, you can easily do it in the Fabric section of Multiloader.Many unofficial forks of MultiLoader Template aim to fix some of the issues and add changes to themselves. With some Gradle knowledge, you should have the ability to change some stuff.Some mods that use MultiLoader:AttributeFixBookshelfColoured TooltipsDark PaintingsDark UtilitiesEnchantment DescriptionsNo AI Spawn EggsOpen LoaderPigPenRunelicTool StatsControllingCraftTweakerInitialInventoryTipTheScalesBotaniaPatchouliWaystonesDefault OptionsBalmFarming For BlockheadsKleeSlabsCooking For BlockheadsTrash SlotForgiving VoidClient TweaksPretty BeachesNether Portal FixPaintings++Public GUI AnnouncementHang ManOh The Biomes You'll goAlone And TogetherMore Infohttps://docs.google.com/spreadsheets/d/e/2PACX-1vTM5atBu__ZtyxN28HpaP07hgtW_7CVI3XUu_aLyVWSK09o1t1IalkRiua7NEXHuYMT5924AmUzHTge/pubhtmlJared and DarkHax also did a lecture and FAQ called MultiLoader Madness on it at Modfest BlanketCon 2022,   other authors also lectured about using it such as WillBL and williewillus, a creator of Botania.

mchoarder

Ring of the Enderchest

Light and straight to the point, this mod adds a ring that can be used to access your ender chest from a distance.This item is originally from the Gobber 2 mod, but the author has made a bunch of micromods that adds the multiple rings from Gobber 2 as standalone items for people who only want those specific ones.

Phoonyx36

Handcrafted

Handcrafted is one of the best furniture mods I've had the pleasure to play with. The furniture it adds to the game is extremely well polished and the variety is just right, without being bloated but still having enough content to assist a lot when building your base.It adds chairs, tables, sofas, a special fancier variant of beds, countertops, and even cushions. There's a furniture set for every wood type and all of them are beautifully well integrated within their respective wood color palette. Not only that, but you can also apply special cloths to many of the decorations of the mod to give them some extra color. You'll also find some really nice looking paintings in this mod, and some statues and trophies based on the mobs of the game, most of which are can be crafted quite easily.To get started crafting your own furniture, you will need a Stonecutter. Throw a piece of wood on top of it to get Boards that you can use to craft most of the furniture of the mod.Handcrafted brings a new type of Bookshelf to the game too, that can house bottles, books, cobwebs and the plates, cups, etc. this mod adds. Yes, you can craft cups, plates and a set of both if you want, of multiple materials including wood and terracotta.

Phoonyx36

Spirit

Spirit is a mod that is inspired by the Soul Shards mod. As its spiritual successor, it expands on the idea of spirit magic while keeping a similar balance of the original mod. It adds many new multi-block ritual sites that you have to create and use, all centered around souls sand from the Nether dimension and new craftable material with its own enhanceable items. Soul magic can also be a very powerful tool for summoning monsters or transmuting them into other mobs. 

Asmonius

The Bumblezone

The Bumblezone mod introduces a new world into Minecraft. Bumblezone adds a new dimension for the Bee. Unlike other dimensions, you don’t need any portal to enter this dimension. You can enter the bee dimension by clicking on the bee nest with an ender pearl.The Bumblezone dimension is completely made up of new blocks, all based on the honey theme. The bubble zone mod also adds the new bee mobs and structures in the new dimension. These structures include:MazesTemplesHanging gardenHomes/ CastlesSugar FountainsHoney Valleys 

Einstine Pc

Cooking for Blockheads

Cooking for Blockheads is a mod that simplifies the boring part of the game, where you have to prepare your food for your adventures. It adds many new items, blocks, and multi-block structures to make your gameplay smoother. The main feature of the mod is its main multi-block structure. It is the kitchen where you can cook and store your food, and also get access to an unlimited supply of resources you might need for cooking. The mod also provides support for a lot of food mods, most notably Pam's Harvestcraft. If you need a quick meal during your adventure, the mod adds a recipe book that allows you to directly cook/craft food items using the items in your inventory. Note: This mod requires the Balm library to work.

Asmonius

AtomicStryker's Infernal Mobs

Infernal mobs is a mod, that adds custom-made diablo-like modifiers to mobs. Every mob in the game has a chance to spawn with a different rarity. Each rarity increases the mob's HP, damage, or adds other abilities. These mobs make the game harder, so there is also an increased reward for killing each of them, you can get up to quadruple experience gain, and randomly generated enchanted items.The mod should also work for mobs added with other mods.List of modifiers:1UP - Mob heals fully, once, upon getting lowAlchimist - throws Potions at youBerserk - Mob deals double damage but hurts itself on attackingBlastoff - Tosses Players into the airBulwark - Mob has 50% damage resistanceChoke - Drown on land, hit Mob to breathe for a momentCloaking - Invisibility Potion effect on MobDarkness - Blindness Potion effect on the PlayerEnder - can teleport dodge attacks, reflecting damage on the PlayerExhaust - Exhaust Potion effect on the PlayerFiery - sets Player on FireGhastly - shoots FireballsGravity - knocks back or pulls PlayersLifesteal - heals from attackingNinja - can teleport dodge attacks, reflecting damage on the PlayerPoisonous - poisons the Player on attackQuicksand - Slow Potion effect on the PlayerRegen - heals Health backRust - causes high amounts of wear on weapons and armor when foughtSapper - Hunger Potion effect on PlayerSprint - high movement speed burstsSticky - can snatch Items the Player attacks withStorm - calls down LightningVengeance - reflects a portion of all damage doneWeakness - Weakness Potion effect on the PlayerWebber - spawns Webs at the Players legsWither - Wither effect

Asmonius

SwingThroughGrass

SwingThroughGrass is a simple mod that allows you to hit mobs behind most walkable blocks. Originally, these blocks are supposed to allow you to clip through them, but when you try and attack a target through grass, the grass gets in the way and ends up getting broken. This simple mod changes the game so that you will be able to hit your target instead of breaking the grass!

Asmonius

CameraOverhaul

CameraOerhaul is really an interesting upgrade for anyone in their Minecraft world who wants a more immersive and dynamic camera video experience. This mod makes the movement of the frame dynamic both when the view moves and when we move, making the view slightly tilted to the right or towards Left depending on where you turn the view or where you walk. The rendering is very simple, but it is a detail that is very noticeable and that makes the game experience much more immersive. Not only will the displacement give a visual effect, but we will notice another chamber effect when you jump and walk. CameraOverhaul is for all those who want a more dynamic and immersive experience, even in the dynamics of the movements of the visual in play.

GabryVero

Shutup Experimental Settings!

Shutup Experimental Settings! is a mod that removes a screen in Minecraft that warns you about using experimental settings.In Minecraft, starting around the 1.16 era, the Experimental Settings screen was introduced into Minecraft. The experimental settings screen mostly came up if you had a world with custom world gen, custom dimensions, or other unsupported settings. There is also a warning symbol next to the worlds with these experimental settings.This screen normally does not do anything, and if you press the button saying you know what you are doing, you won't likely see the screen until you apply new experimental settings. The initial screen, though, is just seen as an annoyance for some people. In some laggy modpacks it becomes very unpleasant, if not impossible, to click that, especially in a server setting.Shutup Experimental Settings! removes this screen. When creating a world with unsupported settings, Minecraft will skip this screen. This does not mean that this mod may fix the issues that come with experimental settings. Broken world generation, broken biomes, and most notably, broken datapacks (which still can prevent the world from loading even with the smallest errors) still exist and will not be fixed with this mod and still need to be fixed by the mod/datapack author. This mod does the same thing as pressing the proceed button. The dragons they talk about in the warning messages may still be there, and like other modded content, you will not get support from Mojang.The mod is very lightweight, with an empty entrypoint and a simple SpongeMixin specifying the lifecycle as stable.There are a lot of similar mods which do the same or similar things. One of the most notable ones is Disable Custom Worlds Advice for Fabric and Quilt, which is what Shutup Experimental Settings! is based on (and which supports Shutup Experimental Settings! And is listed as a co-author of it) and is for Fabric but does not require Fabric API, making it suitable for cases which you do not want Fabric API.Shutup Experimental Settings! is a good option for modpacks since it is very easy to put in. It's an excellent option for people who just do not like the experimental screen or just want to make worlds a lot or make worlds and walk away while the world is made, or for people playing a laggy configuration and pressing the button is a pain.

mchoarder

Storage Drawers

Storage Drawers is a mod which adds specialised storage drawers into the game. The ideas of Jabba and Bibliocraft influence it. They are compact and serve a particular æsthetic function separate from these mods, more complementary than competitive. Instead of a traditional inventory system, you use a click-based interaction system similar to Jabba. Different click combos do various tasks. Right-clicking: Puts a full stack of the item in your hand into the drawer (if it can’t fill the full stack, it will put as much as it can) Double Right Clicking: Puts all compatible stacks from an inventory to a drawer until it fills or you run out of items. Left Click: Removes a single item from the selected drawer. Shift Left Click: Removes a full stack from the selected drawer Shift Right Click with an empty hand: Opens the selected drawer’s UI to see the items, their quantities, and the ability to upgrade the drawer. Note for players of the Jabba mod: The shift-click functionality is reversed from Jabba due to Jabba being more optimised for stacks while Storage Drawers is more optimised for single items; however, the controls can be customised in the config. You can use multiple different vanilla wood variants (add-ons can add custom variants which many mods do), and there are numerous different sizes, with the biggest supporting 32 stacks. The upgrade path is not sequential; you can jump levels to your preferred size. You can also lock your drawers with keys to protect your stacks. There are indicators on the storage drawers to indicate how full they are, and they light up when it is full. There is another type of drawer, which is grey, called Storage Drawers. These let you automatically convert things like ingots and similar items into storage block formats or other items based on repeated items used to make another item, which is common in many tech configurations. You can also combine drawer inventories via a Drawer Controller and connect drawers via pipes or trims (a wood decorative panel block used to connect), which allows you to interact with large groups of drawers. Controllers can also be used as deposit-only blocks for items that already exist in the network and will be done if you double right-click. The drawer controller is similar to that of Refined Storage’s network system. One kind of drawer is a Controller Slave, similar to a drawer but cannot be shared; however, controller slaves have better performance than traditional drawers.Storage Drawers has integration with lots of mods and also has lots of add-ons (especially 1.10.2 and newer). Storage Drawers is supposed to be a complementary storage mod, not a replacement one. Storage Drawers are supposed to be used with other mods. Storage Drawers are also typical in many tech setups for their ease of use and auto compression. Drawers complement BiblioCraft’s blocks.Drawers worth with Jabba’s Dolly Aspect labels exist for Thaumcraft for hard-to-distinguish items related to essentia Drawers are compatible with AE2s storage buses, and it is the suggested way for seeing contents WAILIA will list the inventories and counts of DrawersA MineTeaker exists to help control the ore conversion allowlist/denylist. Compact drawers list the number of items that can be made, even if they can not all exist simultaneously. The mod has an extensive config which allows you to change many of the values and even whether or not a block should be enabled. It is possible to modify this from MC Forge’s config screen. You are also allowed to include this in modpacks, including public ones. Note: Chameleon is required for the 1.8-1.12 versions of the mod. 

mchoarder

Nameless Trinkets

Nameless Trinkets is a mod that adds Trinkets (like a form of jewellery) to Minecraft; each has unique abilities. Trinkets can be found all around your world; they can also be crafted and equipped in a special equipment slot provided by Curios to be used. Most use the Trinkets slot, but others may use other slots, such as the charms slot. Different ones have different abilities. They seem to have very good or infinite durability.The trinkets have their tab in Creative mode. You can see most of the trinkets there. If you hover over one of the trinkets in your inventory, you can press shift while hovering over it to get a description of what the individual trinket does. Here is a list of some of the best trinkets in the mod.The Missing     Page has a 25% chance of dealing up to 20% damage to mobs within 25     blocks. Reverse Card reflects damage to mobs which hurt you; it is a     bit like a Reverse Uno card.Experience     Battery makes levelling up give you more XP.Experience     Magnet attracts experience to you.Ghast Eye gives     you regeneration whenever you kill a mob.Broken Anhk is     similar to a Totem of dying, but you can use it more than once     within 30 minutes.Explosion-proof     jacket gives you TNT when hit by an explosion and reduces the     explosion's damage by 30%.True Heart of     the Sea makes it so you can breathe water, but not air, swim 300% as     fast and let you mine 300% as fast as usual.Reforger     repairs items over time. Wooden Stick acts as a shield with a     300-second cooldown.Sleeping Pills     are fan suggested by JayOnline_ and make it easier to see in the     dark and protect you from phantoms, but you cannot sleep in beds.Mysterious does  random trinkets. Electric Paddle makes boats go twice as fast and     gives you Deja Vu.Sigil of     Baphomet gives you 1 second of immunity from damage after killing a     mob, and it can be accumulated for up to 10 seconds. Fertiliser     makes plants around you grow.Moonstone     reduces gravity and makes your jumps take longer to come down.Ice Cube slows     down your enemies and makes the water you walk in turn into ice.These are just some of the many trinkets that can be found in Nameless Trinkets, and there are many more for you to find and use with different abilities. Some of them come with drawbacks, so they should be used strategically. They are easy to swap out with another that you own, so holding more than one can be helpful in some instances. Many do percent-based effects, which can help you deal with bosses from mods with huge bosses with massive amounts of HP. The mod requires Curios for the custom trinket slot, but some of the trinkets require ExpandAbility, and it is strongly suggested you also install this mod.

mchoarder

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