Mods for Minecraft 1.18

Discover some of the wonderful mods for Minecraft version 1.18. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.

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Just Enough Professions (JEP)

Just Enough Professions (JEP) is a Just Enough Items addon that is used for getting information about different villagers and their jobs.The main functionality that it adds to Just Enough Items is that it can find out the Blocks/Block Entities/Workbenches required for a villager to do their job. You can also see what the villager looks like and their name. This is in a separate tab within Just Enough Items.You can access the panel by the Just Enough Items uses key (which is U by default) with an emerald or Villager spawn egg or just do the right click to get the information about it. Most villagers will just have 1 needed block, others will have more than 1. These blocks are what is required for villagers to do their jobs.It works with vanilla-modded villagers so long as they are similar to the vanilla villagers for their information. If you want to see which mod a villager is from you can by pressing shift on the profession name.This is a fairly simple mod and is not needed if you do not have many modded villagers or already know what they do. There is a Roughly Enough Items equivalent called Roughly Enough Professions.

mchoarder

Macaw's Lights and Lamps

Are you looking for an alternative to traditional torches, glowstone, redstone lamps, and other forms of vanilla lighting for your lighting needs? Macaw's Lights and Lamps 1.0.4 has you covered! This simple mod adds various new light sources such asTiki torches Soul tiki torches    Street lamp posts    Soul  street lamp posts    Ceiling lights, lamps    Paper lamps    Lava lamps    and garden lights to your world.What makes Macaw's Lights and Lamps 1.0.4 so great? You have complete control over the height of each light source by stacking your lamps on top of each other, the ability to turn them on and off with a right-click and shift, and the fact that all of the recipes are crafted in vanilla. Additionally, more content will be added in the future, so feel free to leave your suggestions to the author, they read almost everything!Many of the light sources, such as the Tiki Torches and Lamps have multiple different colours, but the lights from all of them still look about the same, at least with the shaders we have. In reality, many of the lights are not much different than standard torches that are found in vanilla, they are mostly just for decoration and are not overpowered. The stacking is one of the main advantages over the normal light sources (which even they could be propped up with just fence posts). There are also lanterns, however, they are mostly for being planted on the floor as they do not stick to the side of that many surfaces.The other great feature is the shift right-clicking to get turn it off, this is the main advantage you get compared to the vanilla lights.This is a good vanilla plus mod that goes well with many of Macaw’s other mods and can also be used for map viewing.

mchoarder

Nears

The Near mod is the perfect addition to any Nether-themed pack, adding a plethora of new fruits to the Nether. The mod adds two new fruits - Nears and Faars - which grow on bushes. To obtain these, you can break crimson and warped roots to get respective fruit's bush seeds. With these, you can make a variety of foods depending on your needs and desires. The mod also adds soul berries which can be found from soul bushes in soul sand valleys. What makes the Near mod stand out is its upcoming overhaul. Many of the blocks and items will change a lot as new content is added, so older worlds will be incompatible. This means players can look forward to a new and improved version of the mod with the new versions of the mod such as the 1.20 update. With all the new features being implemented, it is sure to provide an even more immersive Nether experience. The Near mod is an excellent mod for any Nether-themed pack, allowing players to make use of a variety of new fruits. It’s easy to use and provides a unique experience for players. With its upcoming overhaul, players can look forward to an even better version of the mod with more features. So if you’re looking for a great mod to add to your Nether-themed pack, then the Near mod. There appear to be 10 currently in the mod right now, they do not appear to have any special abilities at the moment,  though I am sure they will expand the mod more and make the food more unique in upcoming updates. Many of the foods and drinks have special appearances, some based on vanilla (like stew and some drinks) while others have completely original textures such as the Nears and Faars. It is a good Vanilla + Mod as it does not have much that is that extreme and just enhances existing nether biomes. It is Fabric and Quilt only, though an unofficial MC Forge Port does exist based on MCreator.

mchoarder

Simple Plane

Simple Plane is an aircraft and helicopter themed mod that brings a lot of diversity to the game. The aircraft crafting table can be created with some ingots of iron, obsidian and gold, these basic materials are found in the game and the same happens with helicopters, as well as we can also create the engine with some materials of the game, there are two types of engines: Basic motors and electric motors that need a specific load with a block that is on the crafting table.We can carry companions in large planes, we can also add objects such as a chest for more storage in the plane. One of the most fun features of this mod is to be able to shoot arrows, fireballs among other objects by placing a dispenser on the plane, another fun feature is to be able to charge a TNT block on the plane and while we are in flight we can launch it.The mod also brings a variety of styles that we can place on airplanes and helicopters as decorations or flag designs. We can add objects to the plane like the accessory called Floaty bedding that allows you to float on the water to the plane.Rocket Booster which is an addition to the aircraft that allows you to go at high speed using gunpowder. Shooter that allows you to place dispensers on the plane to launch objects at high speed. This fun mod is in versions like Forge and Fabric, take a look at the mod and see how fun it can be to play with friends. The download links for this mod are below.

Renzo Espinoza

Item Borders

Item borders is a mod that directly enhances the visuals of Minecraft items in your inventory by adding custom item borders. On its own, the mod does not apply special borders to most items (Common items are disabled by default, I have made it visible so you can see directly how it looks if you use to change it), so it is up to the user or mod pack designer to customize as needed.The mod offers many customization options in its configuration file. You can edit how borders look if they should match legendary tooltip rarities, border visibility on your hotbar, and many other features. Note: The mod requires Iceberg and Prism(For versions 1.2+) to work properly in newer versions.

Asmonius

Legendary tooltips

Legendary Tooltips is a mod that directly enhances the visuals of Minecraft items in your inventory by adding custom item borders and some quality-of-life features. On its own, the mod does not apply special borders to most items, so it is upto the user or mod pack designer to customize as needed.One of its more interesting features is the rendering of an item in its tooltip when hovered upon in the inventory or its way of compressing the lore text of any custom-made item in the game. (As you can see in my basic custom-made item in screenshots, which was made to showcase this exact feature) The mod also offers customizations with the use of its configuration and resource packs. Borders can be customized via resource packs which are capable of replacing the default border included in the mod with up to 16 custom borders that can be used by the mod.Note: The mod requires Iceberg and Prism(For versions 1.3+) to work properly in newer versions.

Asmonius

Repurposed Structures

This amazing mod adds a whole host a features to all dimensions in Minecraft! It includes:-14 new Mineshaft types- 10 new biome variants of Villages- 15 new Temples variants- 2 new biome variants of Igloos- 13 new Pillager Outposts- 4 new types of Shipwrecks- 7 new Mansion types- 5 new Witch Huts types- 3 new kinds of Ruins! (2 on land. 1 in Nether)Personally I love the Nether City's which are repurposed End City's but found in the Nether instead; as well as this, the underground mineshafts found in the three dimensions add so much more to the game making it feel really unique and explorable. If you are bored with basic Minecraft exploration this mod will add many more features to give you a better experience exploring the game world!

DanNoSkill

MCDoom

MCDoom is a mod which adds lots of Doom Themed content to the game from the Game series Doom, including the DOS version of Doom and Doom Eternal. The mod has a collection of different items, tools, bosses, and structures, each with special abilities. Much of the content is unique and not very similar to each other, and much of the art is of very high quality, especially the models for the entities. The mod has so much content; the official review series comprises three videos combining about 1 hour’s content.There are many structures with many extraordinary abilities; one is a wooden structure that occasionally spawns in your world. It has a door which, when right slick, opens up, and even on the roof, there is a door that explodes. The structures range in complexity, some being very complex and others reasonably basic. One of the most important structures is called the Doom Portal. The Doom Portal is a glorified nether portal which takes you to the Nether, and it has nearby demons (which look a bit like Zombie Pigmen) and totems which strengthen the demons unless they are destroyed. While some structures and other things appear in the overworld, most of the stuff from MCDoom is found in the Nether or Hell.There are also guns which can be reloaded with a critical bind. The guns are Crafted with a specially shaped block (that takes up a few blocks of space) called the Gun Crafter. The Gun Crafter can be made out of overworld materials and can be used for crafting other items, such as the chainsaw and its powerful fuel, which can be used as beginner weapons. Other intractable blocks for crafting-related things include the smithing table. Many of the guns, like the BTG Eternal, are very powerful, being able to kill the ender dragon within a few shots, but it is much harder to get.The Nether is changed a lot in this mod and is very dark, and the spawns are changed a lot, as is the world generation.The mod suggests you DO NOT use shaders. However, it is still possible, and the pictures provided were taken with shaders.There are many bosses, such as the Mother demon, a giant like many of the other bosses in this mod. It shoots fireballs and has 250 health.There are also a lot of other fantastic items, such as the JumpPad, which allows you to jump five blocks, Music Discs and other excellent blocks which do various things, such as lighting up without power, similar to glowstone, Barrels, which explodes when shot but does not do terrain damage outside of fire but does not harm mobs, similar to TNT with water. However, it requires going to the Nether to get the materials.There are also many powerups which can be activated in different ways. One gives you unlimited speed three and can be started with a Curios slot.MCDoom is one of the most prominent mods and has too much content, such as the Icon of Sin, to cover without playing the mod. It is a must-have for many boss and adventure mod packs. The author, AzureDoom, is also behind many other mods, such as MCHalo and GeckoLib. MCDoom requires GeckoLib and Curios, is on MC Forge, FabricMC, and QuiltMC, and is regularly updated.

mchoarder

Farming for Blockheads

Farming for Blockheads is a small farming mod that adds various farming stuff to the game. These things make farming in Minecraft Easier for the player by adding things like fertilizer, chicken coops, auto feeders, trading posts, and more. The mod is quite simple and lightweight and keeps the game's balance the same.Fertilizers are one of the main things in the mod. There are three types of fertilizer; the Yellow makes crops grown on it immune to being trampled on. The Green Makes them grow in higher quantity, and the Red makes them grow faster. The fertilisers can be mixed, but you cannot mix Red and Green. In creative mode, you can obtain all the preferdalised block combinations, while in survival, you can get the federalised blocks by clicking farmland with the fertiliser you want to apply.The chicken coop you place, and the nearby chickens will place their egg in it.There is also a feeder, you put it somewhere, and then you set your preferred food by right-clicking, it can even be a full stack, and then the nearby animals which eat that type of food will automatically come by there and eat it and automatically have children. Though you can have a stack of items, you can only have 1 type of item per feeder.There is also a trading post containing a villager from which you can buy different types of plants/saplings or farm material; however, to buy an item requires an emerald, so just like other villagers, it is not a good deal to trade with him.The mod is quite simple and makes farming, in general, more straightforward and more efficient. The mod works on FabricMC/QuiltMC and MC Forge and uses the MultiLoader template. The mod integrates with other mods such as Just Enough Items, Simple Farming, Biomes O Plenty, and More.

mchoarder

Origins

Origins is a mod and family of mods which adds special abilities known as origins which the player selects upon starting a new world or upon loading a world which did not in the past have the origins mod.It is essential to know that Origins is not a single mod, yes, there is a mod called Origins, but that is just one mod. Origins have summoned a whole family of mods, adding more types of abilities that are not simple. Examples of this areClassesAspectsAccessibilitiesCursesBlessingsIdeologiesElementalsAnd more Other types of Abilities can be added on top of Origins.3rd party mods add these other things. These other things are often added after Origins. Such as, if you have Origins Classes, when creating your world, you will first be asked to select an Origin and then a class. Most Origins add-ons are compatible with each other, but not all of them. It is also easy to make Origins Addons and new Origins. Many mods add more Origins or collections of Origins, such as Mob Origins.The Origins Mod adds Origins, not the other types such as Classes, Aspects, Curses, or any other non-Origin. The stand-alone mod is small but adds a few Origins, which are described on the choosing screen.Some of the Default Origins are:Human (No abilities, just like an average Player)Blazeborn (Start in the Nether, have fire immunity)Merling (You can breathe in water but not air)Enderian (You have teleportation abilities)Feline (Take no fall damage)Shulk (Additional nine inventory slots which keep inventory when the player dyes and is stronger)Elytrian (This one lets you fly)Arachnid (Allows you to trap your enemies in webs and climb up walls)More (Shown in pictures)The different types, such as Origins, can all be changed by Obtaining an Orb, a simple item the mod provides where you right-click.Origins is not meant to be played by itself but rather with the large ecosystem of mods. Origins often port to the newest MC Version and were very big around the 1.17 era. The Origins mod is designed with FabricMC in Mind but was later ported to MC Forge and can be run on QuiltMC. Origins are also widespread on servers, and there are many origins-based servers among the most popular categories of modded Minecraft servers. There are also ports of Origins to Bukkit, allowing players with vanilla clients to connect to your server; however, the Bukkit versions are less sophisticated than the Fabric version.Origins for Fabric has integrations with Apoli, Calio, PlayerAbilityLib, Cardinal, and Cloth Config, but has potential issues with OptiFabric/Optifine and Identity. Apoli and Reach Entity Attributes are Jar in Jared on the Fabric Version of Origins, so they will not need to be installed separately; however, some of the others, such as Calio and Cloth Config, will need to be installed manually.

mchoarder

Cloth Config API

Cloth Config API (also Auto Config) is a config API that allows the player to change the config of the game from Within the Game’s GUI. It is one of the most popular config APIs, and it is made by shedaniel, the author of Architectury API and Roughly Enough Items, and other big names. They have excellent documentation for Developers and are lightweight for players. There are also similar APIs, such as Cloth API, a general-purpose API for Fabric (distinct from Cloth Config/Cloth Config API) and Cloth Math, a Maths API that is not dependent on Minecraft.There are multiple versions of Cloth Config, each of which has its API and Features. Each version of Cloth Config is linked to a specific version family of Minecraft.Here is the Table:V1 1.14.x (No Longer Developed)v2 1.14.x-1.15.x (No Longer Developed)v3 1.16 Snapshots before 20w17a (No Longer Developed)v4 1.16.x 20w17a and newer (Supported)v5 1.17.x (Supported)v6 1.18.x (Supported)v7 1.19 (No Longer Developed)v8 1.19.x (Supported)All stable versions of Minecraft have been supported since 1.16. It is important to note that Cloth API is not a fully functional config library; it is just a screen for setting the config, which shedaniel claims the others suck. Since Cloth is just a screen, it can work with existing APIs such as Forge Config API. It is also supposed to be primarily used with the client; however, some server features do exist, but it is suggested server mods do not use Cloth Config.Cloth was initially designed with Fabric in mind because, at the time, Fabric was very lightweight and did not have much in the way of config, but it eventually got popular and was ported to Minecraft Forge.For Players, install the mod like any other mod. Some mods may need Mod Menu to show configs where you edit the config from the Mod Menu entry.For Developers, Cloth Config has many features such as Drop Down Menus, Integration with Mod Menu, Categories, and more.Creating a Screen in your mod is easy and can be done with a single line of code.```ConfigBuilder builder = ConfigBuilder.create().setParentScreen(parent).setTitle(new TranslatableText("title.examplemod.config"));```The Config Builder can be used to set the attributes of the Config Screen, such as the background, and is automatically localised with a translation key.Note: a new builder is created every time the screen is opened.```builder.setSavingRunnable(() -> {// Serialise the config into the config file. This will be called last after all variables are updated.});```It saves the config to a file and requires custom parsing.Entries are each different, and it is recommended you read the documentation for more details on creating entries and setup Cloth Config.Another prominent feature of Cloth Config is Auto Config, which makes configuring your mod much easier with Annotations. Auto Config Annotations are flexible; they are put on top of Config files and have their annotations for fields, which can easily be set to whatever entry. e.g. @ConfigEntry.Gui.CollapsibleObject and can also be excluded @ConfigEntry.Gui.Excluded. The supported Field types by default are boolean, int, long, double, float, String, and enum.Cloth Config is one of the most common Config Screens in Minecraft, so making your mod require it will not be a significant burden for most modpack devs, as many big mods, including many by Yung use it (such as Yung’s Better Dungeons).

mchoarder

GeckoLib

GeckoLib is an animation and physics library for Minecraft, which makes it easier to animate modded objects in Minecraft. GeckoLib became common after changes to the Minecraft Animation Engine made it harder to animate things like entities. GeckoLib is available for Minecraft 1.12.2 and 1.15.2 and newer (or 1.16 or more recent for FabricMC and 1.18 or newer for QuiltMC).Geckolib is a physics engine it supports many advanced features, such as:3D keyframe animations, concurrent animation support (good for taking advantage of powerful computers, especially with a lot of cores and sockets, as well as with good GPU),    Particle keyframesSound keyframesEvent keyframesAnd more.It also has over 30 easings.An extension-based programming language called Molang, also borrowed from the Bedrock edition, helps with animation.GeckoLib is used differently for developers and players. For Players, you should install the mod in the mods folder like any other mod. For Developers, you will need to add the mod to your development environment, depending on how your environment is and then start developing.One of the most important things to keep in mind is the versions of GeckoLib. There are 3 Main versions of GeckoLib you need to look out for in Modern mods:GeckoLib 2: This version is primarily deprecated, but some mods still use itGeckoLib 3: This version is still common, especially for versions of Minecraft before 1.19GeckoLib 4: The newest GeckoLib, 1.19.x and newer onlyOnly GeckoLib 3 and 4 are still being developed. GeckoLib2 and the original GeckoLib are deprecated and should not be used. GeckoLib 3 is in support mode, may eventually be phased out, and mainly targets older versions. Versions of GeckoLib are not compatible with mods made for other versions, which is why it is vital to install the correct version. The modid often indicates the correct version. It will usually say geckolib3 or geckolib2. Both of these versions of GeckoLib should work together.Since GeckoLib3 Geckolib uses bedrock-style JSON files for the animations and often tries to avoid animations with java (different than many older ways of doing it), GeckoLib integrates with BlockBench and is the preferred method for it, so if you are using BlockBench, animating will likely be much easier with GeckoLib.GeckoLib covers not just mobs but other entities, items, blocks, armour, and more.GeckoLib has wikis for support for GeckoLib 3 and GeckoLib 4. It explains how various topics such as how to make and work with models, how to do the animations, examples of the animations, how to set up GeckoLib with MultiLoader, a list of mods which use GeckoLib, Migration guides from 3 to 3,1 and 3,1,x to 4, renderers, glowing, keyframes, Molang, abstract textures, miscellaneous topics, FAQs, and so much more, it took hours for them to make and it is hosted on their GitHub. https://github.com/bernie-g/geckolib/wikiGeckoLib is one of the most common animation libraries. It is commonly suggested and commonly used by other mods and templates. Requiring this mod will likely be manageable because many other mods use it. Some of the mod developers who use it also are involved in the development or community, such as MC Doom (AzureDoom is one of the top GeckoLib Developers), Chocolate Quest Repoured (Der Toaster is a contributor), Chaos Awakens, Raid Awakens, Minecraft Forge (Curle the Crook is a contributor), Advent of Ascension (Tsalt is a contributor), Mowzie’s Mobs (Bob Mowzie is a contributor and so many more), Ars Nouveau. Here is a small list of a few of the mods officially supported by the GeckoLib team.

mchoarder

MultiLoader Template

MultiLoader Template is a mod development template designed for targeting Minecraft Forge, QuiltMC, and FabricMC in one environment. It is a Gradle project containing four nested Gradle projects, each doing different tasks and used for building your jars. There are many different versions, both official and unofficial which do various things, such as Quilt Compat, Kotlin, Kotlin DSL, and others. Multiloader alone has no dependencies outside of a Java Development Kit and an IDE; however, it is easy to implement 3rd party dependencies if your mod needs them. MultiLoader is only recommended for those with more experience modding and independently working with Quilt, Fabric, and MC Forge.MultiLoader is not a mod loader or a mod itself; however, it is a development environment that reduces the amount of code copied and pasted by having divisions in your code for different platforms. There are five environments you need to worry about:Forge: For code specific to Minecraft Forge, based on ForgeGradleFabric: For code specific to FabricMC, Based on Fabric LoomQuilt: For code specific to QuiltMC, Based on QuiltLoomCommon: For code that works on all 3 (This is where most of your code should     be), Based on VanillaGradle by SpongePoweredMain     (The main Gradle which runs all the others)The reason there are version-specific folders is that some of the code is specific on different platforms, such as:Calls to the LoaderRegistries (MC Forge has their own and can’t use vanilla ones)SpongeMixinsReflection or working with Obfuscated or intermediary namesAnything else which may use specific API referencesMultiLoader is commonly used by many mods and libraries, which makes it attractive to developers who want to make their mods work across platforms. Most developers will support its usage, though there are exceptions when the code based between APIs is much different. The template is officially supported on 1.17 and newer but can likely be down ported with some work. Fabric API and Quilt Standard Libraries should be automatically downloaded.GeckoLib officially has a page explaining how to use  with  GeckoLib.The template is officially developed by Jaredlll08 and DarkhaxDev (and others like Wixtin), who have since ported most of their mods. These mods include Bookshelf, AttributeFix, Controlling, Enchantment descriptions, Ingredient Extension API, Game Stages, Item Stages, Dark Utilities, Faux Custom Entity Data, Recipe Stages, Tip the Scales, ContentTweaker, CraftTweaker, ModTweaker, so much more. If you are extending any mod by Jared or DarkHax, you should use this template as they officially support it.Most of Yung’s mods are built on Multiloader, which uses Yung’s API. If you use Yung’s API, you probably should use MultiLoader Template.The template is also commonly used by lesser-known mods such as Vein Mining, Passive Chunk Pregenerator, Open Parties and Claims, Apple Crates, and others. It can also be good if you have a bunch of forge or fabric code and want to experiment and try to move to the other.There is a chance this may work with Architectury API; however, they have their templates called Architectury Templates, which has since added a Multiloader style config and which gives you more config though you are more likely to get official support from ModLoader authors with Multiloader which wraps the official build kits. You can also use FeatureCreep if you want to target multiple Platforms.There are some drawbacks, though, such as there can also be excess extra files and code from trying to split them rather than having them together, additionally, some things keep getting different in newer versions and can no longer be shared in the common folder. Prominent examples of this happened in 1.19.3 and 1.18.2, which saw massive changes, some of which required loader or API-specific requests. Organising it can be a nightmare compared to different projects, especially for more extensive mods. Though one advantage it has is if you share your code on git with the Gradle, you do not need as many branches, but it may be harder for people to read the code. Additionally, many common mods are just the Forge versions. There are many samples of how to organise your code and use the different templates like the Kotlin one, https://github.com/jaredlll08/MultiLoader-Template/blob/1.18.2/examples/MultiLoader-Template/build.gradle . MultiLoader may be a better option if you like to develop in Kotlin but do not want to deal with the issues with switching to Kotlin in the official ones and want Kotlin to Work out of the box. Please note that to run the Kotlin Versions of the mods, the template uses Kotlin for Forge and Fabric Language Kotlin, which the users will need to install.Additionally, Jaredlll08 has voiced his not liking of Yarn Mappings and only officially supports MojMaps while Architectury Templates works with Yarn.We have mentioned Quilt Compatibility here, and while it did exist in the 1.18 era as a beta, it was not ported to the newer versions officially; unofficial ports exist and are still maintained, however despite Jared and DarkHax’s optimism, they have yet to preserve the Quilt MultiLoader Template to 1.19.x or officially support their mods with Quilt; however, you should still be able to run your Fabric Mods with it if you do not do too complex of stuff. QuiltMC officially supports most Fabric Mods and plans to do this for the foreseeable future. As a development platform, QuiltMC is not yet developed to the point of good support and has been suffering from a poor adoption rate and is possibly in decline. Many authors are not checking their mods with Quilt compatibility, Only the 1.18 branch has official quilt support, and it is recommended you update the information with LambdAurora’s Quilt Import Utility . Though the changes to add Quilt can easily be applied to other versions. In general, though, we recommend sticking to traditional Fabric if you are going to be using MultiLoader as you want as much shared code as possible, and Quilt-exclusive features would need to be redone in the fabric versions anyhow. The suggested way to update MultiLoader for Quilt is to download the 1.18 Quilt Version and edit it for 1.19.x. You can do this for older non-Quilt versions also if you want to use Multiloader on 1.14-1.16.5.We recommend using PortingLib with MultiLoader because PortingLib has ports of many Forge Specific features to Fabric/Quilt (and is a developer for both), meaning if you want to use any Forge specific Features, you can easily do it in the Fabric section of Multiloader.Many unofficial forks of MultiLoader Template aim to fix some of the issues and add changes to themselves. With some Gradle knowledge, you should have the ability to change some stuff.Some mods that use MultiLoader:AttributeFixBookshelfColoured TooltipsDark PaintingsDark UtilitiesEnchantment DescriptionsNo AI Spawn EggsOpen LoaderPigPenRunelicTool StatsControllingCraftTweakerInitialInventoryTipTheScalesBotaniaPatchouliWaystonesDefault OptionsBalmFarming For BlockheadsKleeSlabsCooking For BlockheadsTrash SlotForgiving VoidClient TweaksPretty BeachesNether Portal FixPaintings++Public GUI AnnouncementHang ManOh The Biomes You'll goAlone And TogetherMore Infohttps://docs.google.com/spreadsheets/d/e/2PACX-1vTM5atBu__ZtyxN28HpaP07hgtW_7CVI3XUu_aLyVWSK09o1t1IalkRiua7NEXHuYMT5924AmUzHTge/pubhtmlJared and DarkHax also did a lecture and FAQ called MultiLoader Madness on it at Modfest BlanketCon 2022,   other authors also lectured about using it such as WillBL and williewillus, a creator of Botania.

mchoarder

Yung’s API

Yung’s API is a world-generation API commonly used by Yung’s mods and a variety of other mods. It has collections of shared methods and data abstractions for data-related stuff including JSON.For players, just install this like any other mod. For developers, you can include the files in your developer environment. The mod by itself does very little but is used for other mods.This was originally designed for Yung’s mods, but Yung encourages use for other mod developers. Some of the features held by Yung API are:       A new Jigsaw Manager that has a custom pool of element types with various settings that perform better (Can see in Yung’s Better  Dungeons Source code)      Automatic Registration on 1.18 via an annotation (@AutoRegister and a bunch of children annotations/interfaces or classes) that lets you register with just a field so long as you include the value() method.     Features for locating structures    Codec Helper making new Codecs more easily   JSON Parsers templates as Java Interfaces which can be used for making things like Java Beans   Various Java Services   Maths utilities focusing on Vectors and Columns positions   Noise Library   Block and Item randomisers called BlockStateRandomizer and ItemRandomizer make it easy to have different variations of blocks or items in a structures   Newer  versions in some cases (at least in Fabric), also come with Javassist for Manipulation and Reflection Utils and a bunch of other stuff   MoreIf you need support, you can always join Yung’s Discord Server . It is compatible with both Minecraft Forge and FabricMC/QuiltMC and uses the MultiLoader Template to target all 3, as does most of Yung’s other mods (Yung is likely one of the biggest users of the MultiLoader Template) meaning that is likely the recommended way to use it, though you can likely use it in almost any environment.The Official Yung Mods that use this are:      YUNG's     Better Caves v1.1 and on 1.16.4 and newer   YUNG's  Better Mineshafts v2.0 and on 1.16.4 and newer    YUNG's     Better Portals []    YUNG's     Better Strongholds     YUNG's     Better Dungeons      YUNG's     Better Desert Temples   YUNG's     Better Ocean Monuments       YUNG's     Better Witch Huts     YUNG's     Bridges   YUNG's     Extras   Traveler's     Titles []   Paxi     [](Despite not having anything to do with world generation)Some non-Yung mods use this such as add-ons for Yung Mods.

mchoarder

Ring of the Enderchest

Light and straight to the point, this mod adds a ring that can be used to access your ender chest from a distance.This item is originally from the Gobber 2 mod, but the author has made a bunch of micromods that adds the multiple rings from Gobber 2 as standalone items for people who only want those specific ones.

Phoonyx36

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