Mods for Minecraft 1.19

Discover some of the wonderful mods for Minecraft version 1.19. These will make your Minecraft world even more fascinating to explore by adding a whole bunch of new functionalities, items, blocks and even new landscapes.

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BetterF3

BetterF3 is a mod which adds a different F3Screen. Pressing F3 on your keyboard will instead bring up a new F3 Screen which reorders the items and changes their aspect ratio and positions and colours and size.Many of the similar fields are grouped together in the same colour, such as Chunk and Region data is blue by default, Render and Graphics data is Orange, etc. The title can though be different colours (such as XYZ). The answers are also different colours from the field name and can also be a variation of colours.  Most of the content is similar to the vanilla F3 Screen, though the aspect ratio changes and it in some ways is bigger and should be zoomed out more and takes up the whole screen more and the colour choices were rather odd. And can be distracting at 1st. It takes some getting used to the new F3 Screen. There is also a different sliding animation to enter the F3 Screen.The Main benefit of BetterF3 is customisation. You are able to set what you do and do not want and can change the colours and spacing, size and more. Cloth Config is bundled with a Jar-in-Jar on Fabric, though on Forge it needs to be installed separately. You are also suggested to have Mod Menu.If you have Cloth Config you are able to customise the menu by pressing F3+M and are able to change the general settings and the individual module settings, and other stuff for your liking. This can be used to make the F3 menu more minimalist or include other modules from other mods or change the colours or the general layout. This can be good for taking screenshots with some but not all info or for hiding information about your computer such as which hardware you are using that could personally identify you if found in a screenshot.The mod has been reviewed by many YouTubers such as Bloodyneck and AntVenom and a logo made by Nirewen and development builds on GitHub.Though in many ways the Vanilla F3 screen can be better if you prefer a completely white and unmodified, Vanilla can be better.

mchoarder

Every Compat (Wood Good)

Every Compat (Wood Good) is a mod which makes woods more compatible with each other and lets you make various different things out of this wood. The mod has a bunch of built-in item types, but the mod when installed by itself adds nothing (except an empty Creative Tab), you must add another mod which adds different types of wood such as Terrestria or Biomes O Plenty, Twigs, or Oh Biomes Youll Go, or Twilight Forest, or any other mod which adds wood. Most mods, but probably not all, mods which add new wood types are probably compatible with this mod. If you have mods which add new wood types that do not have one of the item types, the new items will automatically be generated in the custom creative tab for Every Compat.There are many different types of items/blocks that can be generated by the mod, though you are not guaranteed to get all of them (we only got tables in our case with Twigs and Terrestria and only after installing Terrestria). Many of the different item types require their own mod.Posts (Requires Quark in some cases)Stripped posts (Requires Quark in some cases)Hedges (Requires Quark in some cases)Bookshelves (Requires Quark in some cases)Vertical Planks (Requires Quark in some cases)Ladders (Requires Quark in some cases)Chests (Requires Quark in some cases)Cabinets (Requires Farmers Delight in some cases)Hollow Logs (Requires Twilight Forest in some cases)Banisters (Requires Twilight Forest in some cases)Seats (Decorative Blocks)Palisades  (Decorative Blocks)    Drawers (Storage Drawers)Mosaics (Mosaic Carpentry)   Many  MoreThis mod is built on Moonlight Lib, Moonlight Lib has a lot of built-in tools related to categorising items and block types, and this makes good use of this feature in Moonlight Lib, this mod will also work well with other compatibility mods and try not to register stuff which already exists.  For developers there is an easy API to add support for your blocks by creating a block definition with only 10 lines of code and the textures/assets are automatically generated. It is hard to add support for a different type of block though as conditional registration is not possible and it is also not possible to do config-based registration. If you want to add support for a different type of block you may send the developers a pull request or use a file called EveryCompatAPI in your mods to help. EveryCompatAPI has its own Java docs and other module info.

modristore

Botany Trees

Botany Trees is an add-on for Botany Pots that allows you to add saplings to pots, including vanilla ones. This is different from Botany Pots, which by default does not let you plant much, while Botany Trees lets you plant saplings from Vanilla and a variety of mods to add new ways to harvest wood. You plant a sapling, it starts out small and then get bigger over time. You can make the trees grow faster using bone meal. When the trees grow they do not change appearance, they just scale to a bigger size. Once the tree finishes growing, it adds wood to the Inventory for the pot and then waits a few seconds and then starts over (though you may need to right-click the pot to make it reset. But in general, it is a much easier and quicker way to get renewable wood.Botany Trees is good for automating tree planting and you do not need to manually look for saplings or destroy the wood or use axes. Just sit and it will grow put the wood in the inventory where you can pick it up later.Botany Trees, like Botany Pots, has compatibility with other mods, and it does still very well. Some of these mods are:  QuarkBiomes O' Plenty Forbidden     ArcanusSimple FarmingBiomes You'll GoBetter Default BiomesSilent GearThe list of mods is not as long as the original Botany Pots, there are still many, and you can still use data packs to add more compatibility.

modristore

MmmMmmMmmMmm (Target Dummy)

MmmMmmMmmMmm (Target Dummy) adds a Target Dummy that can be equipped with armour, which will reduce the damage it takes. It can also be dispensed from a dispenser and changed to mimic different mobs. The dummy shows damage dealt to it via numbers fading in and out of the screen, and the numbers change colour depending on the type of damage. You can customise the visuals and behaviour of the dummy in the mod config and shear it for different skins.The basic target dummy can be found in the combat tab and is good for practising combat. The dummy has numbers coming out of it, these numbers show how much damage is being done. You can hit it unlimited times and it will not break. There is also another number called DPS (Damage per second) which is also shown. With the hand you will struggle to get past 1,3 Damage per second, but with different weapons that number can get much higher.The mod is good for the post 1.9 combat system which requires you to not spam click as much, but can also be used to practise alternate combat systems. Such as Zelda’s Sword Skills, Commie’s Combat Tweaks, Golden Age Combat, and Combat Tests.The Dummies can also be equipped with armour and even mimic other mobs and have mob heads. This allows you to test various different types of weapons on various mobs to test how they would go in a fight and prepare you for PVP or for going against a mob you want to fight in the future. You can even test different types of enchantments, and dispenser drops, and even modify the appearance, skin and swing amounts, and messages with the config or even sheers.This mod is originally inspired by a 1.12 mod by Bonusboni but it adds many changes making it far better and it is for newer versions.The mod requires Moonlight Lib and is made by the same creator (like many of the other mods which use moonlight lib).

mchoarder

Moonlight Lib

Moonlight Lib (or Selene) is a set of utilities that offer a variety of specific features, such as:Dynamic resource pack utilitiesThe ability to register dynamic block sets,Block Colour APICustom map markersDynamic Villager AICustom first and third-person animationsGrindstone achievement triggersSoft Fluid SystemDispenser utilitiesMulti-Loader utilities (For Making mods on multiple loaders).These features provide modders with an easy way to create dynamic runtime resource packs, and data packs, resprite and retexture existing textures, register blocks that depend on a specific block set, detect any arbitrary modded block DyeColour, add map decoration and markers, modify villager schedules, create a custom first and third person animations, add custom triggers for grindstone items, manage multiple fluid containers items, register dispenser behaviours, and develop for the forge and fabric loaders. Documentation and examples for how to use Moonlight Lib can be found in the javadocs and example folder included with the mod.Moonlight lib makes modding in general much easier. With its extensive Tag system (known as types) you can easily generate many new types of blocks and group blocks together which can be used for things like crafting and data packs and general grouping, similar to how you are able to group different woods and stones together. The tag system while may make categorisation easier, does make registration harder and means it must be done at a particular time after Moonlight has scanned. This allows full sets to be registered.The Tag system is why many of Moonlight’s most popular mods, such as Carpeted Stairs & Slabs and Every Compat (Wood Good) are compatibility mods designed to make existing mods types work together better.The Block Colour API allows you to easily have similar blocks that are simply a different colour. Moonlight comes with a lot of other artistic and animation (similar to GeckoLib) modules making it good if you really want to customise the game’s appearance.Other great modules include the Villager AI Module (which allows you to control the AI of villagers and modify the schedules), Data Based Fluids which allow you to make Fluids that work well and have many cool features and customisation (such as being able to be put in buckets and bottles) that is registered via data but can still easily be overwritten via Forge fluids On MC Forge.One of the main advantages is the ability to easily make mods which work on both MC Forge and Fabric quite easily with their MultiLoader tools. It is similar to Architectury and even uses ArchLoom for its official build kit (and has some architectury injects) and but can also be used with other similar templates, including the unrelated but similarly named MultiLoader Template by Jarredll08.It is in many ways better than Architectury based on the actual new stuff it allows you to do being more advanced than those by Architectury while providing many of the same most important hooks that Architectury does.There are many mods of various categories which use Moonlight, such as Every Compat and MmmMmmMmmMmm (Target Dummy). If you are a developer there is also information and javadocs and examples on how to make your own mods with Moonlight.One big worry though is that the mod is Licensed All Rights Reserved which may limit your abilities with the mod.

mchoarder

Roughly Enough Professions (REP)

Roughly Enough Professions (REP) is an addon for Roughly Enough Items (REI) that allows players to access information about the Blocks/Block Entities/Workbenches needed for villagers to do their job. To access the panel, press the REI key (default is U) with an emerald or a villager spawn egg, or simply right-click the villager. Most villagers will need only one block, while others may require more. This mod works with vanilla and modded villagers, as long as they are similar to the vanilla villagers in terms of information. To find out which mod a villager is from, press shift on the profession name. This mod is not necessary unless you have many modded villagers or do not already know what they do. For an equivalent mod in Just Enough Items, try Just Enough Professions. For villager trades, a separate mod called Roughly Enough Trades is required.Roughly Enough Professions is very similar to its Just Enough Items counterpart Just Enough Professions, just with a few slight tweaks to accommodate roughly enough items. It is written by the same people.

mchoarder

Roughly Enough Resources

Roughly Enough Resources is an addon for the popular mod Roughly Enough Items (REI), which adds a variety of useful tabs to the REI interface. It is still possible to get the Roughly Enough Resources (REI) tabs in the traditional REI interface. It is important to note that while Roughly Enough Resources does work with modded content, custom-made solutions may not be able to integrate with it. Therefore, modders may need to do custom work to make their mods compatible with Roughly Enough Resources.  It also displays both to and from trades, making it easy to see what you can do with an item. The Mob Drops tab shows the items dropped by mobs when they die and can be accessed with the spawn egg. The Block Drops tab is similar to Mob Drops, but it is for blocks. Plant Drops can be accessed by right-clicking a seed, and it displays the plant's growth stages, the items it. It is accessed with left click, meaning it could have some slight issues with Cheat mode. It can be remapped though.This is an unofficial port of Just Enough Resources (JER) (An addon for Just Enough Items) which is a successor to Not Enough Resources (NER) (An add-on for Not Enough Items). In many cases Roughly Enough Items has a better User Interface than Just Enough Items, making Roughly Enough Resources a better alternative to Just Enough Resources some of the devs of Roughly Enough Resources (such as shedaniel) are also developers of Roughly Enough Items, Architectury (Required), and Cloth Config (Required). Many of the details are also better than Just Enough Resources in many ways. Additionally, Just Enough Items was only recently ported to Fabric (in the 1.19 era when it is still in alpha or beta) so for older versions of Fabric Roughly Enough Items ( and its addons) would be preferred for Fabric before 1.19 or in instances where you want both to have the same version. Roughly Enough Items (but not RER) has a Rift version also.This does not show villager trades. Instead you have to use a separate mod called Roughly Enough Trades

mchoarder

Just Enough Professions (JEP)

Just Enough Professions (JEP) is a Just Enough Items addon that is used for getting information about different villagers and their jobs.The main functionality that it adds to Just Enough Items is that it can find out the Blocks/Block Entities/Workbenches required for a villager to do their job. You can also see what the villager looks like and their name. This is in a separate tab within Just Enough Items.You can access the panel by the Just Enough Items uses key (which is U by default) with an emerald or Villager spawn egg or just do the right click to get the information about it. Most villagers will just have 1 needed block, others will have more than 1. These blocks are what is required for villagers to do their jobs.It works with vanilla-modded villagers so long as they are similar to the vanilla villagers for their information. If you want to see which mod a villager is from you can by pressing shift on the profession name.This is a fairly simple mod and is not needed if you do not have many modded villagers or already know what they do. There is a Roughly Enough Items equivalent called Roughly Enough Professions.

mchoarder

Just Enough Resources (JER)

Just Enough Resources is a Just Enough Items addon which added new information based on resources. There are a few tabs added to Just Enough Items by Just Enough Resources, each doing various different things. Most of the tabs are accessed with a left click rather than a right click, which may cause some issues with cheat mode, though the buttons can likely be remapped and it is still possible to get the Just Enough Resources Tabs in the traditional JEI interface though.While it does work with modded content, do note, that similar to Just Enough Items, custom-modded solutions may not be able to integrate with addons like Just Enough Resources. Modders may need to do custom work to make their mod integrate with Just Enough Resources if you do stuff in a non-conventional way.One of the tabs is the trading tab. This tab shows the common trades with villagers in the game that are registered with the plugin or are just vanilla. It can show to and from trades making it easy to see what you can do with a rather useless item.The Mob drops tag shows some of the things mobs drop when they die. This can be accessed with the spawn egg and shows the likely drops of a mob and probability.Block Drops are similar to Mob drops but it is for blocks.Plant drops can be accessed by right-clicking the seed, it shows what kind of plant can be grown with a seed, what the plant looks like over time, what the plant drops, and other information about the plant.Selecting an Ore can give you information about its world generation. It gives you a graph showing the likeliness to find the ore at different depths over time as a line graph, which can be useful for people trying to mine to find different ores.Dungeon Chance also lets you know the likeliness of finding something in a dungeon.Just Enough Resources is the successor to Not Enough Resources for Not Enough Items. It also has an unofficial port for Roughly Enough Items called Roughly Enough Resources.You should also look at the Wiki for more info like profiling.

mchoarder

Pig Pen Cipher

 Pig Pen Cipher  is a security, encryption, and font mod which add the  Pig Pen Cipher (also known as masonic cipher, Freemason's cipher, Napoleon cipher, and tic-tac-toe cipher) font which can be applied to books, messages, and others.Commands such as "/pigpen say" and "/pigpen book" can be used to use the cipher on a server, and developers can use the IFomattableTextComponent class to apply the cipher to text components. Additionally, vanilla commands such as the "give" and "title" commands can be used with the cipher by specifying the font ID in the text properties in the command. With Say being what is used for ciphered messages and book being for ciphering books. There is also /pigpen tile (which does the same thing for blocks with text such as signs) and /pigpen hand (which renames the itemstack in hand to a name in pigpen).Developers can also easily have their mods integrated by modifying the ItextComponent. The mod comes with some security drawbacks though and should not be actually used for security. Pigpen cipher offers no real protection when it comes to cryptography. Using symbols instead of letters cannot prevent it from being deciphered, and it is not dissimilar from any other straightforward monoalphabetic substitution cipher. Moreover, its widespread recognition means that it is not a reliable choice for security purposes. As a consequence, Pigpen is often featured in books about ciphers and secret messages intended for children. The code may have been common in the middle ages and earlier, it is not a good way to hide your info. Even the authors of the mod (Mostly DarkHax, who is not very honest himself) say that and even offer a decryption guide. More info can be found on the Wikipedia page. What is even worse is that the mod by itself is only a font mod, and the actual things you are saying can easily be read by the server log and possibly by others without the mod especially when the mod is installed on the server. What is worst of all is that the command system has decryption for all of the text making it very easy for someone who knew about the existence of the mod or pigpen cipher in general could easily find a way to reverse engineer this.While PigPen Cipher these days is largely supposed to be used for fun, it can often be an inconvenience for those who do not want to play. Decryption info can be found on the wikipedia page with a basic guide in the images.

mchoarder

Macaw's Lights and Lamps

Are you looking for an alternative to traditional torches, glowstone, redstone lamps, and other forms of vanilla lighting for your lighting needs? Macaw's Lights and Lamps 1.0.4 has you covered! This simple mod adds various new light sources such asTiki torches Soul tiki torches    Street lamp posts    Soul  street lamp posts    Ceiling lights, lamps    Paper lamps    Lava lamps    and garden lights to your world.What makes Macaw's Lights and Lamps 1.0.4 so great? You have complete control over the height of each light source by stacking your lamps on top of each other, the ability to turn them on and off with a right-click and shift, and the fact that all of the recipes are crafted in vanilla. Additionally, more content will be added in the future, so feel free to leave your suggestions to the author, they read almost everything!Many of the light sources, such as the Tiki Torches and Lamps have multiple different colours, but the lights from all of them still look about the same, at least with the shaders we have. In reality, many of the lights are not much different than standard torches that are found in vanilla, they are mostly just for decoration and are not overpowered. The stacking is one of the main advantages over the normal light sources (which even they could be propped up with just fence posts). There are also lanterns, however, they are mostly for being planted on the floor as they do not stick to the side of that many surfaces.The other great feature is the shift right-clicking to get turn it off, this is the main advantage you get compared to the vanilla lights.This is a good vanilla plus mod that goes well with many of Macaw’s other mods and can also be used for map viewing.

mchoarder

Macaw's Doors

Macaw’s Doors is a mod created by Macaw, like Macaw’s other mods. It adds a variety of new doors to the game with unique designs. The mod adds wooden doors, iron doors, glass doors, jail doors, garage doors, and secret doors. Each of these doors has its unique designs and animations. The mod also adds a new crafting system for the doors, allowing players to craft the doors from their in-game resources, such as in-game wood variants. Macaw’s Doors mod adds a lot of conveniences and visual interest to the game. The doors are easy to craft and can be used to create unique and interesting builds. The visuals of the doors also add a new level of detail to the game, making it more immersive and enjoyable. Overall, Macaw’s Doors is a great mod for players who want to add some extra detail to their builds and make their Minecraft experience more enjoyable. The variety of doors available makes it easy to customise builds.Some of the many different types of doors include:Shoji DoorsShoji Whole DoorsBarn DoorsGlass Barn DoorsModern DoorsCottage DoorsClassic DoorsBeach DoorsPaper Doors4 Panel DoorsTropical DoorsVarious Types of Meta DoorsGlass DoorsStable DoorsWestern Doors (similar to those when you walk into a cantina)Mystic DoorsNether DoorsSwamp DoorsBamboo DoorsGlass Bark DoorStem Glass DoorGarage DoorsPortcullisStone DoorSliding Glass DoorPrints to make the various doors as a crafting ingredientMost of the doors are very similar and come in multiple wood variants to stylise your decoration. The main differences in the doors are thePlacement sound on some of themStrengthAbility to open by handHow do they open upOther minor differencesIf you’re looking for a way to add some extra detail to your builds, then this mod is worth checking out.

mchoarder

Jade πŸ”

Jade is a special version of HWYLA that is easier to use. It has extra features and fixes bugs that make HWYLA better, it is a modern more updated version fork of Hwyla/Waila for Minecraft. It is designed to provide players with an improved user experience and API. Jade can be  client side only, but many features require it to be installed on the server side as well (such as item storage, horse stats, and bees in a beehive). There are many addons for both Forge and Fabric/Quilt. The default keys are as follows: Keypad 0 opens the configuration screenKeypad 1 toggles the overlayKeypad 2 toggles liquid displayKeypad 3 shows recipes (requires Just Enough Items)Keypad 4 shows uses (requires JEI and the mod to be     configured for it) Keypad 5 narrates the target.     Compared to Hwyla, Jade includes a redesigned API,  more vanilla addons, and better configuration and accessibility.Some features include item handlers, which show items inside Item handlers, which shows things that are in such as chests,     hoppers, and ender chests.     A breaking progress feature, which shows a small progress bar     when a block is being broken indicating progress.     A brewing stand feature, which shows the fuels and process     time.      Mob effects which shows what potion effects mobs have.     Entity and plant growth is also shown, which shows the     growing time and breeding cooldown of animals.     Horse stats are also shown, including jump height, speed, and     strength of horses and llamas. Item frame contents are also shown,     which shows the item in the item frame.     The mod also has a hide mod names feature, which hides the     mod name in the tooltip.     Beehives  shows the bees and honey in beehives.     Armour stands shows the armours on the armour stand.     Chicken eggs are also show the time before the next egg.     Command blocks show which commands are in the command line.Many more For modders, the mod also has additional tooltip renderers, such as the name of the mod according to Fabric or MCForge (Note this can work for loaders on top of loaders, such as FeatureCreep mods would just show the namespace for the individual item while the built in FeatureCreep items say FeatureCreepMC) this means it can work well for instances with multiple modloaders installed, which is often a concern for configs like this. Searching the modname or namespace can help you search for items in the creative menu. All of these features make the Jade Mod a great addition to Minecraft. Do note that you can not use this together with original  HWYLA due to conflicting classes and packages.

mchoarder

Choice Theorem's Overhauled Village Generation

Choice Theorem's Overhauled Village Generation is a Minecraft mod by the developer Choice Theorem that updates the game's village generation system. It adds a plethora of new features to the game, including new structures, mob types, and more. With this mod, players can create their own unique villages and customise them to their liking. The mod comes with over 20 original village variants and lots of other new structures related to biomes. The mod starts off by replacing the vanilla village generation system with a new one. This new system includes more variation in the types of structures that can be found in villages, as well as more size and shape variations. Players will also find new types of mobs, including different types of villagers and new types of animals, such as horses, cows, and pigs that are normally found in villages.   However the most important part to the mod is the new structures . These structures can be used to create unique buildings and fortifications, adding an extra layer of complexity to the game. These structures are what allows players to create their own villages and customise them to their liking. Overall, Choice Theorem's Overhauled Village Generation mod is an excellent way to enhance the game's village generation system, which is fairly primitive in the vanilla game with Mojang abandoning huge parts villages and features related to the villages.  If you're looking for a way to make the game's village generation system more interesting and engaging, then this mod is definitely worth checking out. It is available for Fabric/Quilt/Forge and also Datapack for 1.17.1 and newer, if you ask for older you will be sent to Brasil by the dev (yes that is literally something he says on some of his pages when asked for backports) because the technical limit is too high. There are many new villages in a huge gallary.It is perfectly safe to add CTOV to an existing world and update worlds with CTOV. The Structures are compatible with the /locate command making finding the villages fairly easy. It is server side only and does not need to be installed on the client in most cases as it is a server-resource-pack (a datapack). The mod part is mostly init files for the loader, there is not very much Java. It is important to note though that this does modify existing vanilla structures and could have compatibility issues with other mods which do the same thing. If you want to add this mod to a modpack you should also link back to the original curseforge page. The mod has been tested as compatible with many world generation mods such as Terralith, Oh The Biomes You’ll Go,Biomes O’ Plenty, MCA Reborn, and others.  Waystones, Farmer’s Delight, More Villagers, Croptiopia, and Bountiful, with more planned, have their own addon datapacks which can be installed separately for compatibility.Though some issues do exist such as the error:[17:45:30] [Worker-Main-19/WARN]: Empty or non-existent pool: ctov:village/red_fortified/start_road[17:46:82] [Worker-Main-19/WARN]: Empty or non-existent pool: ctov:village/red_fortified/start_roadNote: 1.17.1 Version is a datapack and should be put in the datapacks folder and enabled upon world creation.

mchoarder

spark

spark is a mod for Minecraft which is made up of several components for testing performance. It has a lightweight CPU profiler to diagnose performance issues, a memory inspection tool to take snapshots and analyse memory usage, server health reporting to provide metrics such as tick rate and CPU usage, and a range of guides to assist in the analysis of profiling reports or GC tuning. This makes it possible to find out what is taking the most resources. It looks at things like how much memory is being used, how much CPU is being used, and how many ticks the world is running. It helps people understand what might be causing their world to run slowly or lag.Often time structures and world generation mods are what cause the most lag, and spark tells you exactly which ones in a detailed yet simple command format./spark health is the main command and gives you information about the server's memory usage, CPU usage, ticks, disc, the network, and other information. There are also other tools for server users./spark profiler helps you get information about the profile and tasks and uploads it to a website and logging platform owned by spark.There are also many other and more specific commands for more specific things. The analysis will tell you exactly which classes the lag is coming from and a stack trace to see which classes are calling it so you can see what is causing the most lag with a little work and either remove or reconfigure the mod. It also references Native files./spark tickmonitor is the most important for monitoring tick speed and getting more specific information about what is causing lag spikes. Do note though that it does take time for the analysis to complete and it should not be run too many times in a row because the scan itself could still cause a decrease in performance despite the mod being lightweight. If it goes above 100% tick it tells you why. There is also memory monitor called GC monitor.It is important to note, that the command /spark is mostly used on the server side, for the client side you should use    /sparkb/sparkv    /sparkcrather than the traditional /spark command.Spark is a great mod for both server admins and modpack creators allowing you to optimise the performance of your server or modpack. There are not older Forge/Fabric/Quilt versions but also versions for BungeeCord and other server platforms.It is easy to install, just add the .jar file to the mods directory, and commands can be found in the docs. It also has a Discord server for discussion and support and there is a wiki describing how many of the commands work.Note: After removing it we had some slight issues and needed to restart the game once. It could have been related to the removal causing a few issues upon reloading the world or something else, just if you get issues after removal just restart the game.

mchoarder

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